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SPECIALISSUE | GAME 


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An IDG Communications Publication 


January 1997 ; | 
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“The Vanguard | 
of a terrifying new * ge 
level of immersive “«%@ y multiplayer action game 
technology.” we've ever played.” 

Onake’s greatest additions 


featu re some form 


MAGAZINE 


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“Quake is the most 
Satisfying first-person gor gare 
action game of alltime.” 3 


www.idsoftware.com 


because these can be sold when you get back empl 
sonverted into valuables its, acd 


that yeu can target an enemy robot aged fire at it 


iM —_ sit tgs 


Distributed by : 
GT Interactive Software Quake™ ©1996 Id Software, Inc. All Rights Reserved. Published by Id Software, Inc. Distributed by GT Interactive Software Corp. 
www.gtinteractive.com MS-DOS® is a registeréd trademark of Microsoft Corporation. All other trademarks are the property of their respective companies. 


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Give specific orders to each 
unit. Determine each unit's 
behavior in combat. Preset 
pathways and waypoints. Place 
a unit on‘sentry duty or send 
t on a hit-and-run mission. 


Sighting and. attack calcu 
take into account, true line-of- 


te 


. * sight. Realistically modeled “. 
go terrain dynamically affects unit 
‘ : movement.. Tefrain deforms when hit || 3 A 4? Ja 
“hg : with weapon fire.« 
* * — ax . * $= 2% 
“ . 


Design your own miss@ons. , 
Create alliances with up to 
"eight players by sharinge 
resources and igitelligence. 
Also, inc@udes gigantic playing 
maps, never-before-seen units, 
and dozens of other features. 


=. 


CJ 


REFERENCE GUIDE TO 
MENTAL DISORDERS 


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BUY 2 GAMES AND 
GET A THIRD ONE FREE’ 


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GT Interactive 


Soft For details on how to get your free game see your local 
0 ware 


participating retailer or call 1-800-432-3493 ext. M608 


www-gtinteractive-com 


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*Buy any & titles on these pages plus the following (not shown): Gender Wars, Kingdom O’ ‘Magic, Vikings: 
The Strategy of Ultimate Conquest, Just Me and My Mom and Just Me and My Dad” and get any title 
free (plus $6.95 shipping & handling) from the following list: Amok, Bedlam, XS, ZPC, Scorcher, Kingdom 
O’ Magic, SPQR, Sa a ”, Imperium Galactica, Vikings: The Strategy of Ultimate Conquest, Gender Wars, Just 
Me and My Dad, Locus, Ice & Fire. Offer expires January 3lst, 1997. Availability dates subject to 
change. Void where prohibited. Offer open to! residents of Continental U.S. Not all games available on all 
platforms or operating systems. For game ratings, please contact the ESRB at 1-800-771-3772. 


ong 


XS ©1996 SCi (Sales Curve Interactive) Lid. All Rights Reserved. 9 ©1996 Tribeca Interactive, Inc, All Rights Reserved. Created and published’ 6y Tribeca Interactive, inc. Bedlam is licensed from Mirage Technologies (Multimedia) Lid. ©1996 Mirage Tec! 
ne CY GT 


me ©1996 Zombie LLC. All Rights 
6 GT Interactive Software Coro ll Rights Reserved. Developed by Digital Reality Inc. S.PQ.R. " ©1996 CyberSites, Inc. All Rights Reserved. Created by CyberSites, Inc. Hexen ©1905 Raven Software Corporation. All Rights Reserved 


en Software Corportation, All Rights 


Delusions of inflation of worth, power, knowledge, 
DELUSION S identity or special relationship to a deity or famous 


OF GRANDEUR: person. (e.g., all powerful sorceress, assassins, ancient 


Romans, commanders of inter-galactic space ships) 


Now Available Available October ‘96 Available November ‘96 Available November ‘96 


ANTISOCIAL 
PERSONALITY A pattern of disregard for and violation of the rights 


of others. Elaborate weaponry is often involved. 
DISORDER: 


il 


Now Available Available November ‘96 Now Available 


OBSESSIVE / Repetitive behaviors or mental acts 


(e.g., performing magic, killing) that the person feels 


COMPULSIVE: driven to perform in response to an obsession. 


Available October ‘96 Now Available Now Available Now Available 


Compete head-to-head. Surrender nothing. 


The Microsoft® SideWindex™ game pad makes it a fair fight 
for you and up to three of your best friends. Hook up to 
any of your Windows® 95—based games and all four (or three, 
or two) of you get the same fully functional, lightning- 
fast game control and miltibutton maneuvers. So no matter 
how many are plugged in, the competition’s still quick 


and exciting. It’s a perfect fit for hands of all sizes, 


letting you keep a solid grip and making it easier to use 
any of the buttons or triggers to vanquish your opponents. 
Record complicated, hard-to-remember miltibutton moves and | 


‘map them to a single button for swift execution of lethal 
maneuvers. Remember, the more SideWinder game pads you 
own, the more friends you can take advantage of. A little 
friendly competition never hurt anyone, right? : 


enjoy the 


inferiorit 


of their 


best friends. 


— Lord Chesterfield 


-* game pad 


Microsoft 


Where do you want to go today?® www.microsoft.com/sidewinder/ 


© 1996 Microsoft Corporation. All rights reserved. Mi crosoft, Where do you want to go today? and Windows are registered trademarks and SideWinder is a trademark of Microsoft Corporation. 


Whats Inside 


JANUARY 1997 


VOLUME 4, NUMBER 1 


PC Games (ISSN 1089 Computer Gaming 
NeS pe BO es Publishing, 951 Manners 
d Bivd. Y 549-4300; An IDG Company: The 
rids Leade ] F ™ name 
d 10g eva art wo Matec 
A and Y a: PC GAME‘ 
). Box 59710, B 3 a 
dress t GAMES, PO. Box 59710, Boulde: 7, Fore 
Canadian orders must be prepaid in U.S. dollars on a U.S. bank and must include $3 0/year 
additional for shipping (air delivery). No part of this publication may be printed or reproduced 
without written permission from the publisher. PC Games makes every effort to ensure the 
accuracy of articles published in the magazine and assumes no responsibility for damages a 


rs or omissions. PRODUCED IN USA 


Features 
COVER STORY 


4? Into the Realms of 3D 
By Rob Smith 


“Hey, 3D Realms, you just leveled Los Angeles. Now waddaya 


gonna do?” Hint: They’re not going to a California theme park. 
Preview the eerie Shadow Warrior and get an insider’s look at the 
incredible new games coming from the Dukes of Nukem. 


BEST OF 1996 


The 4th Annual PC Games 


Editors Choice Awards 
Edited By Daniel Morris 


While you were up late blasting through Quake, we were nukin’ it 
out with Duke. When you got joystick wrist, we got gamepad 
cramp. Just like you, we played lots of games in 1996. But unlike 
you, we got paid for it. To show we earned it, here’s our annual pick 


for the best games of the year. 


—— ont Ss: ; ad 
crt! > t fest. it's hot > raat 


yt 2 ONLINE GAMING 


| Pere, GAMING OVER THE 
ca ee | I) INTERNET — 


amm By Jason D’Aprile 


oe a Multiplayer action games playable through TEN, Mplayer, Engage, 


and Kali ensure there will be plenty of Red Asphalt on the 
Information Highway. But who has the best on-ramp? We notch a 
few holes in the global village and share our conclusions on how 


today’s Internet game services stack up. 


SIMCITY 2000 NETWORK EDITION 


The world’s most 
popular simulation finally 
gets some competition. 


| Player 2 


is the server that brings 
the players together— 
before trying to bring 
them to their knees in a 
mad scramble for power. 


surveys the city looking 
for suggestions he can 
make to the group on how 
best to beautify their bur- 
geoning burg. 


is in the midst of heated 
negotiations with Player 
1 that could bring some 
much-needed revenue to 
her district. 


checks out the new sta- 
dium and power plant he 
shrewdly got approved 
at the city’s last real-time 
town meeting. 


After years as the only city simulator in town, SimCity 2000 now has some 


Cury 2000 


Ses worthy competitors. Namely, you and three friends, competing for resources 


and revenue over the Internet or a LAN. Or two of you can go head-to-head 
over a modem. It’s the SimCity 2000 Network Edition—now ready to compete 


for your free time. 


When you’re building a mega-metropolis, two heads (or three or four) are 


better than one. So import saved SimCity 2000 cities or start a new urban 


sprawl. Chat live with your connected commissioners. Wheel and deal for 


property and vote in town meetings. 


Or forget back-scratching and try back-stabbing—in a shameless grab for political 


M(AXIS 


power. The Network Edition. Not just multi-layered. It’s multi-playered. 


http://www.maxis.com 


Available for Windows 95. © 1996 Maxis, Inc. All rights reserved. SimCity 2000 and Maxis are registered trademarks of Maxis, Inc. For product or ordering infor- 
mation, contact your local retailer or call 800-33-MAXIS. Visit the Maxis Web page at http://www.maxis.com. 


REVIEWS 


"= «GAME OF THE MONTH 


88 Toonstruck 
ACTION 

92 AMOK 

95 Bedlam 
ARCADE 


Area 51, Captain Quazar 
Sonic CD, SlamScape 


Grid Runner, Creep Night —4, 2 


ADVENTURE 
Amber 
Noir 


ONLINE 


Meridian 59 


FLY AND DRIVE 
Hind 
Shattered Steel 


STRATEGY 
War Wind 
Blood & Magic 


SPORTS 
Solid Ice 
FIFA Soccer °97 


GAME SHORTS 

Eradicator, Hunter Hunted —— 
Trophy Bass 2, D- 

ei. & rollsi Chapres 7 YOU DON’T KNOW JACK 


ne tec i Volume 2 


STRATEGY & TACTICS 
133 


RPGs are out of the dumps and 
back in the dungeon with the epic 


Daggerfall. Learn how to explore 
the underworld without going under. 


Cheats for Shattered Steel, Time 
Commando, Screamer 2, and 


Gender Wars. 


DEPARTMENTS 


10 


15 
17 


22 
29 


38 


41 


85 
160 


139 


EDITOR'S NOTE 


Steve Klett 


PC GAMES.EXE 
PC GAMES.COM 


LETTERS 
GAME NEWS 


New online gaming sites, Bungie’s 
roll-out, and more. 


THE PLAYER 
Steve Klett 


The Player makes his New Year’s 
resolutions. 


THE OPPONENT 

Blade 

This LAN is not your LAN—or so 
Blade says. 


THE A LIST 
FACE-OFF 


Can the speed of real-time strategy over- 
come the savvy of turn-based strategy? 
Opinions differ... 


TECHNOBABBLE 


THE ULTIMATE GAMING PC 
David Gerding 


Share our New Year’s fantasy: the coolest, fastest, 
toughest PC configurations we could assemble. We 
dream about spending mega-bucks on the best of 


the best. 


145 


Latency makes a fast round of multiplayer Quake feel 


ALL.....ABOUT.... LATENCY 
David Gerding 


like a sluggish aftershock. Learn all about the 
Internet’s dirty little performance-crippling secret 
and what you can do about tt. 


149 


HARDWARE SPOTLIGHT 


Intergraph’s Reactor and Sierra’s Screamin’ 3D take 
the stand. 


150 


Honest answers to your toughest technical questions. 


S.0.S. 
Patrick Marshall 


PLAY THE DEMO ON 
PC GAMES.EXE CD-ROM 


STEVE KLETT 


New Year, New Look 


any people see the end of the year as a time for turning over a new leaf, and we at 

PC Games are no exception, as we’ve turned over several in this issue. We’ve listened 

to you, and, as a result, PC Games just keeps getting better as we strive to continue 
giving you more of what you want—gaming information. 

We've kicked off several things with this issue, beginning with a more stylish, friendly, 
and—most of all—fun redesign of the book. No, we didn’t move everything around on you, 
but we did change a few section names (Tech Shop is now Technobabble, for example). 
Hopefully you’ll find the book even easier to navigate, read, and enjoy than ever before. Check 
it out and let us know what you think! 

But that’s just the window dressing. You’ll also notice a much more aggressive coverage of 
multiplayer and online gaming in this issue, starting with Jason D’Aprile’s feature, “Gaming on 
the Internet,” on page 75. With TEN and Mplayer going commercial, the time is right to start 
taking a good hard look at the online services, as they’re now making you pay to play. It’s clear 
that 1997 is going to be a definitive year for online gaming, and we'll be right there in the thick 
of things to tell you where your online gaming dollar is best spent. Yes, it’s a dirty job, but 
we're glad to do it. 

We’ve also added an online games department to our reviews section (see page 111 for a re- 
view of 3DO’s Meridian 59), and incorporated a separate score judging the multiplayer appeal 
of games that offer this option. We did this to more accurately rate games such as Command & 
Conquer, Quake, and Duke, which, for many, excel in multiplayer mode but leave much to be 
desired in stand-alone play. We’ve also separated the multiplayer score in our ratings box to 
show you at a glance if a game has multiplayer capabilities and just how much fun it is to play. 

Of course, we will still continue to bring you tons of behind-the-scenes looks at the hottest 
games in development. This month, you need look no further than our cover story, which 
brings you the skinny on Shadow Warrior—the latest brainchild from those warped but oh-so- 
clever minds at 3D Realms. We hopped a flight down to Garland, Texas, for an exclusive 
hands-on look at what appears to be yet another gameplay advance for first-person action 
games. Turn to senior reviews editor Rob Smith’s story on page 42 and start drooling over the 
deathmatch possibilities. 

This is just the beginning of the first-class coverage that'll take you through ’97. We hope 
you like the changes, as we’re worked hard to give you more of what you want. Keep the feed- 


OS a 


Steve Klett 

Editor 

Internet: sklett@pcgames.com 
AOL: steveklett 


back coming! 


PRESIDENT & PUBLISHER 


EDITORIAL 


Gini Talmadge 


EDITOR Steve Klett 
MANAGING EDITOR Joy J. Ma 
FEATURES EDITOR Donald St. John 
SENIOR REVIEWS EDITOR Rob Smith 


SENIOR COPY EDITOR 
ASSISTANT EDITOR 

ASSISTANT WEB PRODUCER 
EDITORIAL CONSULTANT Bob 


CONTRIBUTING EDITORS 


Barry Brenesal, David Gerding, Patrick Marshall, 
Shane Mooney, Peter Olafson 


DESIGN/PRODUCTION 


Corey Cohen 
Daniel Morris 
Nash Werner 


Lindstrom 


ART DIRECTOR 
SENIOR DESIGNER 
ASST. PRODUCTION MANAGER 


Steven W. Fleury 
Helen Bruno 
Erin Wayman 


INTERNS 
DISC INTERN Chris Tou 
PRODUCTION INTERN Linda Aldredge 


EDITORIAL INTERN 


Chnistine Lam 


MANUFACTURING 


DIRECTOR OF MANUFACTURING Fran Fox 
MANUFACTURING MANAGER Cathy Theroux 
MANUFACTURING MANAGER Lynn Luts 


CIRCULATION 


CIRCULATION MANAGER 
SUBSCRIPTION SPECIALIST 
CIRCULATION CONSULTANT 
CUSTOMER SERVICE REPRESENTATIVE 
SINGLE COPY SALES MANAGEMENT 


Marcia Newlin 
Tomoko Negishi 


Greg Jones 


Irene Basurto 


PSCS 


(603) 924-4407 


SUBSCRIPTION CUSTOMER SERVICE 
TO SUBSCRIBE 


(800) 688-4575 
(800) 440-7248 


pcegamessubs@pcgames.com 


PC GAMES BUSINESS 
EXEC. ASST. TO PRESIDENT & PUBLISHER 
VICE PRESIDENT OF HUMAN RESOURCES 
MANAGER OF FINANCE 


Anthony Garcia 
Chnistine Y. Yam 
Brian E. Sours 


SR. FINANCIAL ANALYST Leona Ching 
ACCOUNTING MANAGER Laura Rosenga 
ACCOUNTING COORDINATOR Terry Gering 
ACCOUNTING INTERN Lloyd Schine 
IS MANAGER Nancy Durlester 
NETWORK ADMINISTRATOR Rob Rubright 
HELP DESK SPECIALIST Kevin Smith 


OPERATIONS MANAGER 
SUPERVISOR OFFICE SERVICES 


a 
————— 
le 
————— 
————— 


INTERNATIONAL DATA GROUP 


January 1997 * PC GAMES 


10 


Jeannine C. Harvey 
Lesieli Friesen 


aC: guanien > en ne ee Bee ete er OT 


ES 


pe 


SB OG=oA ee: 


Ldeand 


Meee ie oe LLL LLL ee ones 


9 


sTUDIG 


3D0 


5 of Might and Magic,” 
E OF THE YEAR — Computer Gaming Worle 


Chis long-awaited sequel is a CONQUER 


feature-by-feature enhancement of everything that made 


the original Heroes of Might and Magic an all-time strategy 


cassie. Scoresofnew "| HE WORLDS 


hero and monster types, alliance formation for team play, 


‘enlarged combat maps, increased multi-player options, and 


a flexible “World Builder” | @): MI C HT 


module are just a few of the reasons why Heroes of 


Might and Magic II will be a prized addition to your 


CD-ROM treasure trove. 


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DuAL CAMPAIGNS: 
characters throug 


XenoS phere 
File Orders Economics Tenitory 


oRC & HUMANS 


tsar we 
2 = 


www.mplayer.com 


“I'm the ~ r | ] 
Quake master. Com - 


York, New Yor 
You're fresh sl . % , | 
meat.” 


CM 


Ey 


suite, IV 


‘Prepare to be 
eliminated.” 


_“No one can 
— Command and 
_ Conquer me. 

_ No one.” 


Your favorite games just got tougher to beat. Because —idasaaainadbabsmasuabt choo. 

we've added a random, unpredictable, nasty little thing 
called opponents. Welcome to Mplayer.” The new Internet-based game service 
that lets you take on real, live players from all over the U.S. and Canada, in 


the latest, hottest games. We're talking about Quake. Command & Conquer. 
Deadlock. And more—with new games added all the time. 


RE 


re 


With Mplayer, live opposition is only the beginning. Because you get to 
talk to these opponents in real time—using your own voice. You also 
get the fastest live action of any online game service, with no delays 
between player moves. And Mplayer gives you a place to hang out 
between games, where you'll find tournaments, contests, 
awards, expert advice, and lots more. 


Want to check out Mplayer? Visit our Web site at 
www.mplayer.com to download our software. If you’d rather 
have a CD, go to our Web site or call 1-888-MPLAYER. 


And get ready for the kind of opponents you won't find 
in a shrink-wrapped box. 


©1996 Mpath Interactive, Inc. All rights 
reserved. Mplayer, the Mplayer logo and 
Wanna Play? are trademarks of Mpath 
Interactive, Inc. All other names are prop- 
erty of their respective companies. 


Wanna Play? 


www.mplayer.com 


ian CN 


iditadeabling rk 
ae Mb 


Laiilieiehetiloriy 


aie: 


We 
i 


driven on by a powePful musical score 
and state-of-the art graphics. You have 


ocean Lloor on & mission to submerge Earth. : to pian a strategy amid a relentless 
And the only lifeguard on hand to prevent alien threat, ig you ere to succeed. 
total mayhem is you. Earth's last chance The water is salty and it leaves a bad 
0 to Clkeep § billion = taste in your mouth, | QS = 

heads above water in then again so will 

DEADLY TIDES You are defeat. The mission 

a solitary soidier in is simple, don’t let 


an underwater craft, the 


This underwater mission is possible only with Windows® 95. 


nn 


om 


| Rainbow 


u [ iJ (| | 0S INCORPORATED 


www.microsoft.com/games/deadlytide/ 


©1996 Microsoft Corporation. All rights reserved. Microsoft, Where do you want to go today? and Windows are registered trademarks and 
Deadly Tide is a trademark of Microsoft Corporation. 


xplore a huge, fully playable world in Bethesda’s role-playing 
classic. We’re talking an entire island here, so set aside a few 
hours to take in the sights, interact with the characters, and 


undertake a few missions. 


Demo of the Month 
The Elder Scrolls: Daggerfall (Bethesda) 


Action Games 
Hunter Hunted (Sierra) 


Adventure Games 
Ecstatica 2 (Psygnosis) 
A Fork in the Tale (AnyRiver Entertainment) 


Fly & Drive Games 
Rocket Jockey (Rocket Science) 


Simulation Games 

Pinball Builder (21st Century Entertainment) 
3D Ultra Pinball 2: Creep Night (Sierra) 
Sports Games 

NBA Full Court Press (Microsoft) 

NFL Quarterback Club ’97 (Acclaim) 
Microsoft Soccer (Microsoft) 

Front Page Sports: Trophy Bass 2 (Sierra) 


Strategy Games 
Admiral Sea Battles (Megamedia) 


Baku Baku (Segasoft) 
Steel Panthers 2: Modern Battles (SSI) 


Online Services 

TEN: including Duke Nukem 30, Necrodome, 
Warcraft shareware, C&C enabler 

Mplayer: Terminal Velocity (and enabler), 
Warcraft shareware, C&C enabler, Quake 
enabler 


AOL: 50 free hours trial software 
Utilities 
Scitech Disk Doctor 5.3 


Win 95 
1. Insert the disc in the CD-ROM drive. 


2. After a few seconds the disc should autoplay. 


If it doesn’t, use Windows Explorer to find 
the pcgames.exe file on the CD and double- 
click to run. 

Win 3.1 

1. Start Windows. 

2. Insert the disc in the CD-ROM drive. 

3. Select Run from the Program Manager’s 
File menu. 


4. Type “d:\setup.exe” in the Command Line box 


d 


and press Enter. 


Wer’ Gerdes . 


January 1997 


DEMO OF THE MONTH 
he Eldex Scrolls 2: 


Daqgqexrfali 


F ans 
Action Games: 
Hunter Hunted 


Adventure Gamer: 
Rustatican 2? 

A Pork in the Vale 
The Heverhood 


Fly and Drive Oames; 
e hucket Jockey 


Pinball Guilder 


15 


Ee | 


Getting Started [| Getting Around 


Take a gander at the list of hot demos on the 
Welcome screen. From this first screen, you can 
also sign up for 50 hours of free connect time on 
AOL. When you're ready to play the games, 
click on the arrow in the bottom-right corner. 
First up will be the option to play our Demo 
of the Month: Daggerfall. Click on the large 
screen shot to get straight to the details on how 
to get up and running. Scroll through the other 
pages to uncover the buttons leading to our 20 


other great games. 


The impulses of PCs mean that you may occa- 
sionally run into difficulties. Here’s how to access 
the demos manually if, for some reason, the in- 
terface fails to run: Open My Computer. Right- 
click on the PC Games CD logo and click Open. 
All the game directories will be displayed. 
Double-click on the game you want to play 

and locate the readme file for that game. Double- 
click to open it and read the installation 
instructions. 

Most games have a setup.exe or install.exe file 
that configures the game for your machine. 
Follow the instructions to get optimum perfor- 
mance (e.g., rebooting in MS-DOS mode to get 
the best out of the DOS-based games). 

If you’re still having problems, consult the 
help files at our Web site, www.pcgames.com, or 
e-mail technical support questions not addressed 


in the files to ctou@pcgames.com. 


wai 


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+ 


OFFICIAL CONTEST RULES AND REGULATIONS FOR TEN CONTEST 


1. No Purchase Necessary. No purchase or payment of any money is necessary to enter. To enter the sweepstakes, print your name and address (including your city, state, and zip code) on a 
card and mail it to: Total Entertainment Network Contest, PC Games, 951 Mariner's Island Blvd., Suite 700, San Mateo, CA 94404. Enter as often as you like, but each entry must be mailed 
separately. All entries must be handwritten. Mechanically reproduced entries will not be accepted. Entries must be postmarked by January 24, 1997. Entries will not be returned. The sponsor and 
PC Games Publishing, Inc., assume no responsibility for lost, mutilated, late, or misdirected entries. 

2. Prizes. Total Entertainment Network Contest prizes and, grand prize will be awarded. Grand prize is valued at less than $500. The aggregate retail value of all prizes is less than $5,000 US 
dollars. Winners will be determined at a drawing to be held on January 30, 1997. All prizes will be awarded. Prize winners will be notified by mail by February 28, 1997. To claim your prize, 
send your winning game piece to Total Entertainment Network Contest, PC Games, 951 Mariner's Island Blvd, Suite 700, San Mateo, CA 94404 

3. Odds of Winning. Odds of winning depend upon the number of qualified entries received. 


4. Eligibility. Sweepstakes are open to residents of the United States. However, for entrants under 18 years of age, a parent or guardian must be designated the winner if the entrant is selected 


and prizes will be awarded to a parent or guardian in trust for that minor. Citizens of Canada are excluded from participation and receiving any prizes from the sweepstakes. Employees of PC 


Games Publishing, Inc,. and/or Total Entertainment Network, their subsidiaries, affiliates, advertising agencies and immediate families are not eligible for prizes. No more than one prize will be 
awarded to any entrant. 


5. Requirements and Responsibility of Winners. Winners will be required to sign an affidavit of eligibility and a publicity release that will allow the use of winners’ names and likenesses for other 
promotional activities by the sponsor and/or Infotainment Word, Inc. All federal, state and local taxes are the responsibility of winners. 

6. Winners List. For a list of winners, send a stamped, self-addressed envelope to Total Entertainment Network Contest, PC Games, 951 Mariners Island Blvd, Suite 700, San Mateo, CA 94404. Requests 
for winners lists must be recerved by March 15, 1997. Allow 4 weeks for delivery of winners list 

7. Record Keeping. A list of the winners will be kept for at least two years. 

8. Disclaimer. This contest is void where prohibited. 

9. Liabilities. This sweepstakes/contest is sponsored by PC Games Publishing, Inc., and Total Entertainment Network, which are together solely responsible for its conduct, completion and 
awarding of prizes. All decisions of PC Games Publishing, Inc., and Total Entertainment Network on all matters relating to the promotion are final. PC Games Publishing, Inc., and Total 
Entertainment Network reserve the right to cancel or modify the contest in whole or in part. PC Games Publishing, Inc., and participating sponsors assume no liability resulting from the use of the 


prizes. By accepting the prize, each winner for themselves and their families indemnifies and holds harmless PC Games Publishing, Inc., and participating sponsors from and 

against any liabilities in any way relating to the acceptance or use of the prize awarded or travel related to the sweepstakes or prizes. Additional releases may be required for the 
prize winner. Submission of an entry is acknowledgment of and agreement to be bound by all terms and conditions of this contest. VOID IN WHOLE OR IN PART WHERE PRO- 
HIBITED BY LAW. 


16 


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53PC 


he action is online these days, and that’s jjiiaum 


where most of you are. We are, too—and 

online is where you can find breaking 
news, special features you won't see any- 
where else, new shareware, and a world 
more. When you've read the magazine and 
played the disc demos, stop on by PC 
Games Online at www.pcgames.com and 


get the whole PC gaming experience! 


The Battlezone 


More and more, the hottest action in gaming is head to head— 
blowing away your friends, neighbors, or a complete stranger 3,000 
miles away. We live to play this way, too, and now PC Games is the 
place to go for all the info you want on the exploding MPG and online 
scenes. Go to The Battle Zone, and we'll fill you in on what the hottest 
new multiplayer games are and give you the newest levels to download. 
This is where you'll find the Quake Epicenter, the Nukem Files, and 
more. We'll also bring you the latest news from the new online gaming 
services such as Mplayer, TEN, and DWANGO. And we'll keep tabs on 
the big online services, too. Check out www.pcgames.com/zone for all 
your multiplayer needs—before your opponent does! 


TipWorld 
The key to winning is often that one little strategy or tip that isn’t readily 
apparent in the heat of battle. So let PC Games tell 

you how to take out that pesky monster, 


dogged Spitfire, or demon from the depths! 
Sign up for the PC Games Tip of the 
Day, and we'll e-mail you a gam- 


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ing tip every weekday that shou 


help you negotiate the maze 
in that one game 

that’s really killing you. Each 
week, we feature a different 
game. Just point your browser 
to www.tipworld.com/games/, 


fill out the form, and we'll do the rest. 


LDILE ACCEPTS WOLVERINE 7S 


PC Games on CompuServe 


Now CompuServe subscribers can check out the PC Games universe! 


GO PCGAMES, and you'll enter a world of total gaming communica- 


tion. What will you find there? 


M Features, news, and previews hot off the gaming presses. 

Mi =A message board where you can ask questions, vent opin- 
ions, and find other gamers interested in your favorite titles. 

M Libraries of downloads, add-on levels, patches, screen shots, 
and more, broken down by category—and you can add to 
them, too! 

HM Chat rooms, open 24 hours a day so you can talk in real 
time with other game enthusiasts. 

HM Plus, a weekly conference every Thursday at 4 p.m. Pacific 


Standard Time with PC Games editors who'll give you the 


latest lowdown on 


the happenings 
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We'll also fea- 
ture regular 
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about the newest 
developments 
In games. 
Our partnership 
with CompuServe 
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on by and GO PCGAMES. 


January 1997 * PC GAMES 
17 


i 
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peers > 


THE APOCALYPSE 
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Licensed from and dev eloped by,Gremlin Interactive, Ltd. All other trademarks are the Pepe of their respective owners. 


Darano fm a liop uz. z-1e's 


A sophisticated shooter laced with dark humor, 
Killing Time” is a fright-fest for the true aficionado 


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of first-person corridor mayhem. 


You’re trapped — locked in an island mansion crawling with the undead. 
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properties of their respective owners. 
©1995, 1996 The 3D0 Company. All rights reserved. 


i Love You, Man 
I just got your November CD, and I loved it! 

I love the fact that you put Leisure Suit Larry on your 
disc. I usually buy other magazines, but now that I’ve tried 
yours, | find that I have been wasting my time. They 


NGL 


Ouestion of the Month: Who’ d We Miss? 


You’ve read our 1996 Editors’ Choice Awards: now it’s time to choose your own. Invent a new 
P) d 


would never have put a game like that on their disc. 
Now I’m thinking of subscribing to your magazine, be- 
cause that’s the kind of stuff I want to see on a CD: a sense 
of humor and beautiful women. 
I would like to know if stuff like Larry is always on 
your CD or if it’s a once-in-a-blue-moon type of thing. If 
category, one we didn’t do—good or bad, main or Murphy—and tell us what game would win, 


it’s typical, I’m going to subscribe. Your magazine’s a lot 
and why. Argue your point and be creative: the person who sends us the best response will get a better than the others, but is it always that way? Please let 
free, always-cool PC Games T-shirt. (Okay, okay, and a game of our choosing.) As always, write to 
us at PC Games, 951 Mariner’s Island Blvd., San Mateo, CA 94402; fax us at 415-349-7482; or 


e-mail us at pcgamesletters@pcgames.com. Please include your full name with each letter. 


me know your standards. 
James A. Sherman 


Judging from the responses to Nov- 
ember’s Question of the Month (Female 
Protagonists?), it seems that women main 
characters are a welcome addition to the 
gaming world. Most of you thought gender 
was a non-issue—that gameplay, not who 
you're playing, was much more important. 
A few of you, on the other hand, were 
more outspoken: 


Well, personally, | think having 
women as the main character in 
video games is quite stupid. Most 
video games are based on ideas from 
movies, and about 90 percent of all 
movies feature men as the main char- 
acters. Action movies are the biggest 
blockbusters for many reasons. 
There's blood, gore, and nudity. All 
three of these make up a great movie. 
Whether it's Stallone firing some 
heavy weapons or Van Damme kick- 
ing some butt, people will pay lots to 
see a movie like that. Now, I'm not 
sexist, but while women in video 
games is okay to a certain extent, 
game programmers should focus on 
what makes more income: men! 


Wilson Savoy 
Eunice, LA 


| think it's about time there are more 
female protagonists in games! | love 
computer games. | play them all the 
time. | love action films, too, espe- 
cially ones with tough, sexy, FEMALE 
protagonists. There are not many (if 
any!) games, especially action 
games, targeted at women. Sure, | 


played Myst, but my favorites would 
have to be Quake, Crusader: No 
Regret, and WarCraft Il. | can hardly 
wait for Diablo. 

Of course, if | want to play a 
female character, | have to be the 
“rogue, even though I'd rather be 
the fighter. Games with females as 
the lead or with equal character in- 
teraction are a great way to get the 
men and women that play games 
into a mindset that women can be 
powerful and smart...and as deadly 
as any man. 

Playing a female character, | 
relate to the game better when | see 
my character or get responses with 
feminine pronouns from NPCs. | love 
Warcraft Il, but I'm getting a little 
tired of “Yes, my Lord” this and “Yes, 
sir” that. Not to mention Alleria 
telling me, “You don't touch the other 
elves that way.” Excuse me? 

As far as influencing my pur- 
chases, when it comes time to slap 
my money down, it doesn't matter if 
the lead character is male, female, or 
cockroach. What matters is game- 
play. If it's not fun, I'm not buying. 

The industry needs to get to the 
point of letting you choose the sex of 
your character as a matter of course, 
especially in multiplayer games. If I'm 
going to go kick some butt on the 
Internet, | want them to know it's 
one bad-ass FEMALE doing the 
kickin’! 

Laura Straub 
Via the Internet 


January 1997 + PC GAMES 


22 


Via the Internet 


Glad you liked the demo, James. Now, about the 
“standards” question: We've got a simple, die-by policy 
for both the disc and the magazine—cover the newest, 
coolest games as quickly and thoroughly as we can. 
That's all there is to it. The Larry titles are part of one 
of the longest-running series in gaming; there’s no way 
we could pass up the opportunity to show the latest 
one to our readers. Now, does that mean each month’s 
disc will be full of disco lotharios and half-naked 
women? Not necessarily. But we'll keep going after the 
best game-playing experiences month after month, and 
we won't shy away from a great demo just because it 
contains a little questionable content. Ours 1s not to 


—Ed. 


reason why... 


What Evil Lurks... 


I’ve heard a lot of good things about the PlayStation 
game Resident Evil. Is it going to come out for the PC? 
If so, when? 

Adam Koebel 

Via the Internet 


A lot of readers have been asking us the same question, 
Adam, so we went straight to the source. According to 
Capcom, the company’s considered porting the game to the 
PC, but at the moment, has no plans to do so. Damn 
shame, if you ask us. —Ed. 
Feel the Power 

I loved Willem Knibbe’s “Empowered” story (Nov. 1996, 
page 58). I don’t think I’ve ever read an article about up- 
grades that had me laughing uncontrollably. Upgrading a 
computer is not nearly as daunting as people think. I can 
remember a few years ago when I wanted to upgrade 
from my 80286. I asked the current “computer special- 
ist” at my workplace for advice on how to do it. He 
didn’t recommend the job and said that he’d never heard 
of anyone trying to do it. I could see the fear in his eyes. 
I went for it. 

Tracy L. Eckels 

Via the Internet 


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44) a 0] > >>| 


ith the online gaming world now a serious reality, more game 
companies are starting to keep control of their properties under their 
own roofs. The immense popularity of the Internet, and the relative ease 
with which companies can engineer online aspects for those games not depen- 
dent on split-second performance, is leading some firms to handle play 
through their own Web sites. 
Take Sierra On-Line, which has been this route before. The Sierra Network 


GAME Win 


its sale and transformation into the present-day ImagiNation Network, Sierra 
maintained a close relationship with INN; its CyberPark site at www.inn 
games.com will feature several Sierra games for online play. 

Yet, Sierra has also developed its own Web-based play area, the Sierra 
Internet Gaming Service (SIGS), for people who want to play Power Chess, 
the Hoyle card-game series, or Trophy Bass 2. A simple log on at 
www.sierra.com and an opponent-choice function that’s built into the games 
can have you playing a lovely 3D game of chess on a customizable board with 
a friend or stranger in a fairly short time. 

Sierra’s certainly not the only company to create its own gaming Web site. 
Microsoft already has The Gaming Zone up and running (see “Gaming on the 
Internet,” page 75), Blizzard is joining the fray with battle.net, and id 
Software’s Quakeworld is due to go active soon. In addition, Activision is 
developing NetStorm for its own server, a system that could support the multi- 
player facets of its other forthcoming titles. 

The advantages are obvious for all sides. On a Web where mindshare is 
paramount, the companies get to beam their name and messages at you on a 
continual basis. Plus, the play sites help them develop a market for a game like 
Power Chess that might not be too high-profile otherwise. “We think that for 
a game like Power Chess, online play can help it stand above other products of 
that type,” says Scott Lynch, general manager of Sierra Northwest. Mean- 
while, gamers who'd rather take on slower games avoid the costs associated 
with the dedicated gaming services. And the future promises innovations like 


distributed servers and non-TCP-based protocols that may ease the move to- 


was the first company-specific online gaming service years ago, and even after 


witch gamers will soon have some new 
SegaSoft titles to twitch over. 

Virtua Squad (it’s actually the arcade hit 
Virtua Cop, with its name changed due to various 
legal wranglings) offers true-3D polygonal may- 
hem as you shoot your way through three crime- 


infested environments. As usual, plugging 
hostages is a bad thing; but feel free to nail just 
about everything else on the screen. 
Meanwhile, two new driving titles aim to 
put SegaSoft into high gear. Sega Rally Cham- 
pionship, a Windows 95-native title, is big on 
power turns, skids and slides, and getting 
air on jumps. Track conditions play a 
major factor: mud and dirt, for example, 
can make the road even more treacher- 
ous than usual. You can race in any of 
six different cars, each with its own 
track-busting at- 
tributes, viewing 
the impressive 3D 
scenery from ei- 
ther a cockpit or 
chase perspective. 
For speedsters 
who prefer the tra- 


January 1997 * PC GAMES 
29 


ward fast action games over the Net. Sounds good to us. 


—Donald St. John 


ditional oval to the open road, the PC release of 
Daytona Racing may be worth a look. Incredible 
3D graphics make it an eyeful, but a word of warn- 
ing is in order: You'll need serious muscle metal to 
meet the demanding hardware requirements for 
running it on most systems. When we previewed it 
at the SegaSoft offices, Sega’s own demo machines 
couldn’t handle it at its high-detail settings. 
Returning to Sega’s arcade roots, gamers 

searching for a nostalgic glow may be intrigued 
by Sonic and Knuckles, a giant compilation of 
Sonic the Hedgehog’s adventures. Play in a one- 
player or two-player split-screen mode, running 
Sonic or Knuckles through their paces in a truly 
vast playground. Ten minutes into the game, 
you'll forget you’re at a PC and start reaching for 
the reset button on your Sega Genesis. Old hedge- 
hogs never die—they just get ported. (Sega; 800- 
733-7288; www.sega.com) 

—Daniel Morris 


id, or Just I? 

The aftermath of Quake cont- 
inues. Jay Wilbur, the self-pro- 
claimed and oft-quoted “biz 
guy” at phenomenally success- 
ful id Software, is the latest wor- 
thy to leave the company—in his 
case, to pursue full-time father- 
hood for a while. Wilbur's de- 
parture follows by a few months 
that of John Romero, the con- 
ceptual mind behind Doom and 
Quake. What does that mean 
for Quake-meisters? Watch this 
space... 


Goin' Back to Kilrathi 
For those already nostalgic for 
the early years of the Wing 
Commander series, Origin is re- 
leasing Wing Commander: The 
Kilrathi Saga, a collection of the 
first three WC titles in a Win 
95-native format. (Origin Sys- 
tems; 800-245-4525; www. 
ea.com/origin/english/index.htm; 
under $40) 


Hunter Back on Patrol 
SSI is set to issue an expansion 
disc for its WWWII submarine sim 
Silent Hunter. The Patrol Disc 
features two new patrol zones, 
which allow you to prosecute 
the naval war against Japan in 
Malaysia and the Sulu Sea 
(between the Philippine Islands 
and Borneo). In addition, you 
get 15 new_ ready-made 
scenarios modeled from histor- 
ical engagements. (Strategic 
Simulations Inc.; 800-601- 
7529: www.ssionline.com) 


MoreCraft Il 
Tore through not only Warcraft II 
but the Beyond the Dark Portal 
expansion disc as well? Never 
fear. 734 Maps for Warcraft Il, 
from newcomer Cybertooth 
Technology, offers exactly—wild 
guess here—734 new maps 
for map-starved Warcrafters, 


The Stuff of 
“ Myth and War 


wn ’em or loathe ’em, you have to admit, Bungie 

games are always a little different. Just look at their 

history: In 1993’s Pathways Into Darkness, the then- 
Mac-only developer’s first major title introduced the first- 
person shooter to a computer platform pining for this 
kind of action. Then came Marathon, one of the first— 
and still one of the only—Doom clones to work a com- 
plex, compelling story into the game. This year, as the 
company went multiplatform, PC users got Abuse, a 
unique, run-and-shoot sidescroller, and a port of 
Marathon 2. So what’s next? 

For fighting fans, there’s Weekend Warrior, a brawl 
unlike anything you’ve ever seen. Picture Xenophage, 
Toshinden, and TV’s 
Married With Children 


mashed together and 


) Solling (Dwar) 
r Pas As sis 


poured into the “fu- 
turistic game show” 
mold. Huge, 3D ver- 
sions of everyday peo- 
ple—the Mailman, the 
Butcher, the Sports 
Fan, the Bag Lady— 
have at it in a series of 
bizarre, multi-elevated 
arenas. No blood or 
brain matter here; 
you're fighting for 
prizes, not pride. Solve 
puzzles, escape traps, 
and pummel your op- 
ponents while a wise- 
cracking host 
comments on the action. 

Real-world physics, shifting camera angles, and 
graphics designed to take advantage of 3D acceleration 
hardware should add to the mayhem. So should the 
game’s multiplayer options, which let you network with 
up to five other people. You’ll also be able to scan peo- 
ple’s faces onto the fighters’ bodies using a special 
FaceMapping option. Will it be a Weekend Winner? Find 
Out in January. 

Then stick around, for the stuff of Myth. That’s the work- 
ing name for a game promising to “explode the current para- 
digm of real-time strategy” with some truly amazing new 
features. You like Z? You like Warcraft? Get ready for this. 

Set in a richly detailed fantasy world, Myth pits you 
against “a malevolent deity made flesh” and his legions 
of Fallen Lords. Only one army can stop them from 
laying waste to the living, and you’re in charge. 

More important than the story, says Bungie, is the 


game’s realism—real physics, real terrain, real weather, 


This Weekend Warrior’s ren his onity mailbag. 
isn’t that against the law? 


One of Myth’s cooler features: blood that stains 
the battlefield. 


real lighting. Rocks and heads will roll downhill; blood 
will stain the landscape. And an adjustable camera will 
let you see every bit of this fully 3D world, so you can 
revel in the gore. 

Bungie also claims the game will have better AI, net- 
working, and customization than previous real-time strat- 
egy games. Cross-platform networking will enable 
multiple players to engage in battles of attrition or in 
alternate scenarios like Capture-the-Flag and King of the 
Hill using maps designed specifically for network play. 
Meanwhile, a user-programmable scripting language will 
let you reprogram monsters, change game variables, and 
even change the rules of netgames. 

That’s some big boasting. Will Myth live up to its 
moniker? If it does, it’s sure to become a strategy legend. 
(Bungie Software; 800-295-0060; www.bungie.com) 


—Corey Cohen 


January 1997 * PC GAMES 


30 


Studio 3DO Goes PC 


aving just acquired New World Computing, 
Studio 3DO is moving fast on developing a new 
line of original PC titles. 
First out the door is Nitro Racers, a fast-paced minia- 
ture-car racing game in the style of the arcade classic 


Super Sprint. Battle for position against eight computer 


es mss. nts Sees Caan re rene ms = 


The portal to Studio 3D0’s Meridian 59. 


2 
= 


opponents or connect up to eight players over a LAN to 
compete on Nitro Racers’ 30 circuits. Simple and user- 

friendly, Nitro Racers will come complete with a track modem link or split-screen mode. The war begins in April. 
editor. The race begins in January. Galactic Conquest: Portal of Succession will join a slew 
Next, there’s Army Men, a real-time strategy game with of space strategy/combat sims due next summer. As one 
yet another spin on the genre. Green toy soldiers are re- of five races, each with its own distinct style, the fate of 
leased from a toy box and placed in photo-realistic battle- the universe is in your hands. 
grounds against four computerized generals on the tan Finally, Meridian 59 was released as the first 3D 
toy-soldier side. Six command vehicles and six unit types graphics, multiuser dungeon (MUD). See our review on 


—Rob Smith 


Interplay’s Sandbox 


ction/strategy fans will 


can be maneuvered in two-player mode, using either a page 111. 


House Osiris and malicious 


get a unique viewpoint 
in SandWarriors. Unlike 
other real-time strategy 


House Set, struggle for the 


right to colonize the earth. 


The game’s 30 missions in- 


games like Command & volve uncovering ancient 


Conquer or Warcraft, 
Sand Warriors filters the 


alien technologies, exposing 


spies, and rescuing explorers. 


genre through a first-person 
3D lens. 

The setting is ancient 
Egypt, 6225 B.C., where two 
alien families, the benevolent 


Interplay expects to ship 


Sand Warriors in spring 
1997. (Interplay; 800-468- 


3775: www.interplay.com 
3 play 


—Daniel Morris 


multiplayer game system. The GamePad Pro also 
includes easy-to-use software for quick button program- 
ming in Win 95—a feature that could place the pad into 
cutthroat competition with Microsoft’s SideWinder pad. 
The Blackhawk joystick is for gamers who want a 


good stick without any hassles or heavy learning curve. 
Avoid crashes with Gravis’ 


The throttle is set right next to the grip on the joystick 
new pad, the GamePad Pro. 


base, which is solidly weighted to keep the stick settled 
ire when ready, Gridley! Advanced Gravis is set to right where you put it. Gravis hopes the Blackhawk, 
unveil a new line of peripherals for PC gamers. The priced at $34.95, will become the budget-conscious stick 
company’s offerings include the PC GamePad Pro, a of choice. 
souped-up version of the classic Gravis pad, and the Gravis also announced that its GrIP system will be 
Blackhawk joystick. 

The GamePad Pro ditches the old PC GamePad’s flat 


design for a dual-grip design, a la PlayStation pad. It’s got 


sold independently of any software bundle (it has thus far 
been bundled with games) in an effort to bring its price 

down to a less lofty $84.95. (Advanced Gravis; 604-43 1- 
10 buttons, a built-in Y-cable for multiplayer play at a 5020; www.gravis.com) 


—Daniel Morris 


January 1997 * PC GAMES 
31 


single port, and GrIP compatibility for owners of Gravis’ 


including hundreds designed 
specifically for multiplayer battle. 


Exclusively Engage 
Continuing with its strategy of 
adding world exclusives to its 
roster of online games, Engage 
Games Online has nabbed 
Celeris' Virtual Pool. It joins a 
stable that includes exclusives 
on Warcraft Il, Total Control 
Football, Descent to Under- 
mountain, and others. (Engage 
Games Online; 714-752-5510; 
www.gamesonline.com) 


Mech 2 Voodoo 
3Dfx Interactive announced the 
impending release of Mech- 
Warrior 2 optimized for the 
Voodoo Graphics accelerator. 
The addition of Activision brings 
the total number of software de- 
velopers signed on to Total 
Immersion, 3Dfx's developer 
program, to 125. (8Dfx; 888- 
545-5733; www.3dfx.com) 


Starship Troopers 
The upcoming Sony Signatures 
film Starship Troopers will re- 
ceive its translation into a PC 
game courtesy of MicroProse. 
The Robert Heinlein sci-fi epic, 
to be produced by RoboCop's 
creators (including director Paul 
Verhoeven), pits Earth soldiers 
against malicious alien insects. 
The game will debut for 
Windows 95 before being 
ported to the Sony PlayStation. 


Ring the Final Bell 
Sandbox.net, a Web-based on- 
line) gaming site, has an- 
nounced a free stock market 
simulation called Final Bell 
(www.finalbell.com). Players use 
the actual New York Stock 
Exchange to place their mock 
orders and buy, sell, and trade 
real-world stock. The actual 
outcomes of the day's market 
provide your score in the 
game—and you play for real 
prizes. It looks like the perfect 
pastime for Wall Street junkies 
with a hankering to play the 
market (minus financial risks). 


a4 th 
ali 
oki 
if 


a th eaeaes 


. 
SLASH, BODY CHECK AND HACK YOUR WAY THROUGH 
‘THE KILLING SEASON. 


COMBINATIO 


ao 


IN THE SPORT OF THE FUT 


’ HE , 
DESIGNE “~< | 


oe : a 2 
Ce 
| ; . “iy, 
| ae - ENGAGE IN 4-PLAYER NETWORK ACTION THAT 
2 ____ FEATURES THE SPEED OF HOCKEY AND THE SAVAGERY 
a a Gr COMBAT. BE THE MVP or BE DOA. 
PONCT| 
BANG! | 
a DEVELOPED. BY 
ao a WIZBANG! 
= IN COLLABORATION 
| = : | 3 WITH 
: ACTIVISION. 


a ACTIVISION IS A REGISTERED TRADEMARK AND HYPERBLADE IS A TRADEMARK OF ACTIVISION, INC. ” 1996 ACTIVISION INC, WIZBANG! IS A REGISTERED TRADEMARK OF WIZBANG! SOFTWARE PRODUCTIONS. INC. 
ee = ae oo ALL OTHER TRADEMARKS AND TRADE NAMES ARE THE PROPERTIES OF THEIR RESPECTIVE OWNERS. ALL RIGHTS RESERVED. 


M CORONERS. 


HE DROME IS NOW OPEN. 


NaN 
init 
ii i 
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Aan 
UMW 
PNY 
1} 


\ i 
if f it 
Bath nt 
ae bie 
iN 
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AY THE DEMO ON THIS MONTH’S COVER CD 
LOAD IT AT HTTP://WWW. ACTIVISION. COM | 


Bigger tires. 
Bigger competition. 
Bigger thrills. 
Bigger Spent ng 


So go Go GO to 


www. microsoft -com/ games/ monst pot 


for a@ free test drive. And see how you measure up. 


Microsoft 


Where do you want to go today?° — & Dirty Racing! 


©1996 Microsoft Corporation. All rights reserved. Microsoft and Where do you want to go today? are registered trademarks and Monster Truck Madness is a trademarks of Microsoft Corporation. 
©1996 Terminal Reality, Inc. All rights reserved. All other products and company names mentioned herein are the trademarks of their respective owners. 


Build It, They Will 


Come... 


wo new utilities promise the ultimate tools 


for game editing to creative types with lots 

of leisure time on their hands. The Descent 
Mission Builder from Interplay and the Pinball 
Builder from 21st Century Entertainment are 
perfect for the guy who has the game and wants 
more—only this time with himself calling the 
design shots. 

The Descent Mission Builder, by the game’s de- 
velopers at Parallax, is a simple CAD-style utility 
that lets you point, click, drag, and drop your way 
through the design of your very own Descent 
mines. With texture previews and auto-lighting, 

a lot of the work is done for you, but real cus- 
tomization hawks have plenty of features they 
can experiment with, including kickers, lamps, 
jets, and more. (Interplay; 800-468-3775; www. 
interplay.com) 

Pinball Builder lets you design, build, and play 
your own virtual pinball tables. The stellar touch 
is the ability to import .PCX and .BMP files; the 
mind boggles at the possibilities. ’m going on 
record: My design for a Friends table, featuring 


the expressly prohibited reproduction of several 


omeday, we won’t have to jam those shiny 

silver disc thingies into our computers to 

play games, and we'll always be able to find 
a human opponent. A new Java-based Web site 
anticipates that idealized future with a set of 
board-style games that you can play against 
other visitors to the site. 

PlaySite (www.playsite.com) hopes to step 
out from the rapidly growing world of Java- 
based games by making it easy to arrange a real- 
time person-to-person contest instead of just 
playing against the computer. Although chess, 
checkers, backgammon, and Reversi can be 


found in Java versions throughout the Web, you 


Playsite 


Samenoo™ 


PLAY THE DEMO ON 


vay PC GAMES.EXE CD-ROM 


« 
\ 
\ 
t \ 
+ 
4 \ 

7 
- 
7 


2] 
if 
ii] 
ae 


pmemney "we * mye 


Pinball Builder—a bit easier 
than assembling a real table. 


NBC-copyrighted stills, will be the hit of the office. 
1,000 points for lighting up Courtney Cox—yessir! 
(21st Century Entertainment; 716-872-1200; 


www.2 I|stcent.com) —Daniel Morris 


can enjoy PlaySite versions by connecting with a 
human partner in one of the site’s chat rooms. In 
addition to these launch titles, founder Seth 
Tapper says that original Java-based games 
should appear within a year. 

“There are obviously a lot of people out there 
with great ideas that are workable in Java, and 
we'll always seek those people out,” Tapper says. 
“We can give them exposure on a site that’s al- 
ready popular and growing more so.” PlaySite 
also has Java-based chat rooms that have at- 
tracted hundreds of people by word of mouth, 
Tapper says. 

PlaySite is currently free; eventually, there 
may be small charges for exclusive original con- 

tent or tournament 
participation. You'll 
need a Java-enabled 
browser such as 
Netscape Navigator 
3.0 or Microsoft 
Internet Explorer 3.0 
to play on the site. (PlaySite; 212-965-9773) 
—Donald St. John 


January 1997 * PC GAMES 
35 


onference 


I 


Basically, 


Be EVEN MORE In 


the Know about 
Gaming 


Announcing 


CompuServe 


FEATURING: 


e Live Chat areas about the hottest 
new PC Games. 


¢ Downloads of Great gaming 
shareware and demos. 


e Weekly Guided Discussions with 
PC Games Editors, Gaming Industry 
Leaders and Excellent Gamers. 


Not hooked up to CompuServe? 
We'll give you Free Software and 
10 free hours*! 


CALL 800-828-3313 


*Subsequent months: $9.95 with 5 free hours each 
month. Additional hours $2.95. 
Some additional charges may apply. 


How the AY 3D XPRESSION+ PC2TV™ lets you plug your PC into your TV 


~ for the oe big- screen spine- -chiller that blows away those game consoles | 


once and i all. Or how ATEs ew 3D accelerator technology breathes life 


into everything on your screen. Wide 


f Output to TV 
1600x1200 (NI) 


face-blasting speed, butter-smooth 


Be 30 Texturing (8i-linenr | detail and 65,000 crazy colors. 
| Smooth Video Scaling 2 cy 
Performance (WinMarks) 40.7M 35.9M All because we build more 


I Price $199 (2MB) 6919 


| advanced 3D features right . 
a onto the board than Matrox, Diamond 


ATID XPRESSION+ PC2TV 


or anyone else. Really cool stuff like } 


DIAMOND STEALTH 3D 2000XL 14x 


NATROX MYSTIQUE: | | Gouraud shading, bi-linear filtering, 


a el aiuiin perspective- -correct texture mapping and 


5 10 15 
MICROSOFT DIRECT3D - FILL RATE TEST 


fog effects. Which, as we all know, means 
| - scarier realism and faster response than dad's Porsche flat out on the 
_ freeway. You also get total game acceleration i in 3D aud 2D with 
Direct3D and DirectDraw support for Windows 95, fast DOS . 

| sic and jaggy-free, full-screen, full-motion, TV- -quality MPEG 

| video playback. Plus you get the ATI 3D Software Superpak with the 
hottest 3D games and 3D Web Browser software absolutely free. So oe die 

an ordinary death when it’s so much more. fun getting dusted 


eon 


oS with a new ATI sD XPRESSION+ PC2TV a — pews 


le 


ae graphics upgrade, See it now at your dealer, or see 


more about it at www. v.atitech. ca. 


re 


Also in systems from IBM, 


: — : | NEC, Sony, and Acer 


Now YOU SEE IT’ ee 


© ATI Technologies Inc., 1996. ATI, 3D XPRESSION+ PC2TV and NOW YOU SEE IT are trademarks and/or registered trademarks of ATI Technologies Inc. All other com- 
pany and/or product names are trademarks and/or registered trademarks of their respective manufacturers. 1. All performance tests conducted by ATI on a P5-200Mhz system 
with 32MB EDO RAM, 256K cache. The 3D XPRESSION+ PC2T\, Matrox Mystique and Diamond Stealth 3D 2000XL are configured with 2MB of memory for PCI bus 
using driver release: 3.0, I. 00 and 4.02 respectively. WinBench 96 tests conducted at 1024x768 resolution at 256 colors at 75Hz refresh under Windows 95. 2. Test conducted 
using Microsoft Direct3D Fill Rate test in bi-linear. 3. Mystique does not support bi-linear texturing in hardware. 


Should All Bac 
Games Be Forgot 


hhh, New Year’s—the time most of us look back at the past year, 


ruminate fondly on the positives, and vow never to repeat the nega- 

tives. Most of us even go so far as to step up to a mic at a party, or 
pledge solemnly to a friend after a few too many drinks, to make one or sev- 
eral improvements in our lives by the time we ring in the next New Year. 

Never one to shun holiday tradition, The Player thought he’d take this 

opportunity to share some of his own, and, of course, suggest one for the . A 
industry as well. Will any be kept? Doubtful, but who knows—maybe a | ae 
few will make it. You’ve gotta have goals, right? (4) Stop poking so much fun at bad, bad games. 


Sometimes, in the heat of the moment, The Player can get a little carried away 
(1) Start a Fresh Air camp for gamers. in his zeal to slap the wrist of a company that ships a game that is so obviously 
Yes, The Player has noticed a common pasty complexion shared among his bad. He’s going to work hard at being nicer. Yeah, right—throw this one out 
fellow game addicts. You may recognize these signs in some of your friends: the window, too. If anything, The Player’s been too nice and will work harder 
hollow, sunken eyes with black circles, shortness of breath, the thousand-yard —_at giving badly designed and slyly marketed compost the time in the spotlight it 
stare that can only be caused by seeing one’s friends get gibbed too many so richly deserves. [Editors’ note: At this point, The Player had to be restrained 
times. The Player’s cure: A two-week trip to the great outdoors. The setting: and a cold bucket of water thrown in his face to stop his ranting.] 


A rustic mountain camp with no electricity or computers for a hundred-mile 
radius. Victims need only be signed up by a loved one, and they'll be whisked (5) Originality! 


away in the middle of the night. It’s tough love, but it’ll help. This ts the one and only resolution The Player dares to hope the gaming industry 
will pick up. How many C&C knockoffs are popping up? How many Doom 
(2) Cut down on trash talking. clones are still appearing, let alone Duke and forthcoming Quake clones? How 
Lately, the game-playing atmosphere in the office has resembled a game of many games have we seen over the last year based on this premise: Guy wakes 
one-on-one between Wesley Snipes and Woody Harrelson on the big screen— —_up from cryogenic slumber to find himself captured by aliens and needing to es- 
the amount of barbs flying through the air during heated Duke or Quake cape, or someone wakes up on an island or planet not knowing who they are, or 
deathmatches is truly astounding at times, not to mention annoying and where they are, or what they need to do? If you’re going to make a Quake com- 
bewildering to our office neighbors. Of course, The Player never starts the petitor, try something really crazy and give it a good, original story. If you’re 
juvenile banter that goes with multiplayer gaming, but he has been known. making a C&C-type game, think of something new—new species or races to 
to escalate it, as everyone knows his dominating play speaks volumes by fight with or against just don’t cut it. How about a different type of gaming ex- 
itself....As you can see, this is one resolution that already doesn’t perience altogether—coming up with a new genre to copy? 
have a chance. In The Player’s humble opinion, everyone making a game or coming up with 
a design right now can take a lesson from DreamWorks’ The Neverhood. The 
(3) Increase gaming diversity. amount of care and passion that went into creating this remarkable piece of en- 
Have you noticed many of your favorite flight sim, strategy, or adventure tertainment is truly commendable, and is more of what is needed in the game 
games languishing on the shelves lately, gathering dust as all the new bad-ass industry these days. Sure, it may be a little short, or a little too easy in places 
first-person action and real-time strategy games suck up your play time? The for an adventure game, but it is a true breath of fresh air. 
Player has. "Twas a time when he’d gladly forsake Doom, Dark Forces, or The Player hopes ’97 will set a new standard for game inventiveness, as it is 
what have you for some late-night strategizing in Panzer General, dungeon- becoming clear the technology is there to support new directions and possibili- 
crawling in Anvil of Dawn, or dogfights in Pacific Air War. It’s been easy to ties for gameplay. 
forget about his old faves with all the glitzy 3D stuff coming out and the new Finally, The Player would like to extend a hearty best wishes for the New 
levels of mayhem to be found in Duke and Quake. The Player’s going to go Year to all of PC Games’ loyal readers. Cheers, and thanks for reading. 
back and hit some of those old classics and some of their newer counterparts As always, The Player welcomes your thoughts, resolutions, Duke challenges, 
to broaden his fun. and criticisms at Sklett@pcgames.com. 


January 1997 * PC GAMES 
38 


é 


. to play 7 


©" 12 mission-based, blood-soaked '* 


worlds demanding non-stop violence 

& and mental marauding. 

Sem Combat ruthless enemies and 

| savvy bosses including a death duel 
With*the-biggest boss éVer created...” 


4 


Mi #2 Hos removable teeth 
“ses Insane weapons .ofimass terror 


#7 Not the Kinda girl you can take. including “Bloodbath Tidal. Waves,” 


'. home for dinner _— .. a a “Multiplexing Molotov Cocktails,” 
- . _ me 8. : “Seismic Tantrums,”™Radioactive 
#4 Flesh—seeking da 0 “els Green Fog,” and more. 


missiles COOK gam 
victims to 
perfection 
#5 Every Kill: finger- 
lickin’ good 
#6 “Jaws of Death 
shear right 
through bone 
wOeS regular 
sOwer Junch’ 
with Jeffrey 
‘D@hmer & 
me Hannibal Lecter 


#8 First date could Cost you 
an arm and a leg 


~#9.Can spit a ligament over 30 feet , 
#10 Taikes-ner -tokemout 


a i 


“ee Multi-Player mayhem. 


s Sequel to the 
' “Best Action “eae 


\ 


* He ff 
: es ape, Sy x ee 
——_ bt ae a wt eS a 
? Sees * ; ~~ ee ee ; ® 
Fix 4 fe ~ co a Dee at En: oe P 4 
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| BRR AS ; ‘ 
aes OE SSR a Bs 
pit ey nae Mi » 
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we — AlsG Available 2 see ye - 
ee forthe 8%.“ 
PlayStation” 7 


J ak 
PANCENSone)’ IMs 
ih? sae 
UNCUT. 3 

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A ~—“t ar www.interplay.com MATURE 
‘ie Z ‘en rm s = i www.reloaded.comy i'n 7 


Crime: Weapon: Hot Lips Special Weapon: as 17, 
— ESRB 


. ©1996 Gremlin Interactive Lim#téd. All ights-6¢ 1 
\ D Gr ‘ SF Fi ghts served. Interplay is the solg 
distributor. Licensed from ang Ver Lapel Gpyr/ghts are the property of their respects 


—[ 


\ ‘ < gst 
a 
AB e oe . — 


FK ASSASSINATION 


PHILADELPH 


EXPERIMENT Prepare for 


the Deluge. 
DROWNED GOD is the 
role-playing adventure 


BOSWELL INCIDENT 


ie 


game that reveals 
the true origin of 


umankind. Investigate 


four mysterious realms in 


ee 


search of legendary relics— 


guarded by a labyrinth of puzzles 


and encrypted by the 
mysticism of Tarot. 


DISTRIBUTED BY 


Visual Entertainment 


ATION BY STEVEN W. FLEURY 


ILLUSTR: 


BLAD 


A Multiplayer WasteLANd 


ultiplayer gaming is here to stay—so 

say all of us. Inclusion of null modem 

and serial connection support, mo- 
dem options, and online gaming service 
signups all take up a significant portion of 
game development time. Many is the occasion 
when a software company spokesperson in- 
forms us that “the game is finished, they’re just 
tweaking the multiplayer parts.” 

Evidently, this is a difficult area, but 
one considered sufficiently important to 
delay game releases. And rightly so: If 
online and multiplayer gaming are in fact 
the route to the future, then those elements 
in these groundbreaking titles should be as 
perfect as the constraints of technology and 
deadlines allow. 

Notice what’s missing from that opening 
list of multiplayer sources? LAN network sup- 
port. Many game blurb fact sheets boast that 
“Game X features 16-player network sup- 
port.” Well, who’s ever taken advantage of 
the 16-player network support of any game 
other than Quake? 

Being in the privileged position of having an office LAN where gaming 
is not only accepted but actively encouraged, we writers should be in 
multiplayer heaven. The fact is, we’re not much better off than Joe Public 
in the multiplayer stakes. Why’s that? Because we never—and are unlikely 
to ever—have 16 machines all networked at the same time, all working 
properly, all with the correct software installed and possessing between 
them the necessary copies of a game to run over that many machines. 

And we’re the lucky ones. 

So what’s the point? Does Joe Public give a damn about network and LAN 
support? While getting 16 people from a crowded office together for a 
Quakematch may not be uncommon, how many other titles are out on the 
shelves supporting this network capability—but remaining idle? 

That’s not to suggest that LAN support should be totally dropped. For one 
thing, those with the capability would be furious. The point is accessibility, 
and the simple fact of the matter is that LANs are not accessible by most. The 
Opponent can’t understand why so many enthusiastic dialogues have focused 
on the future of gaming residing in the multiplayer arena when there are so 
many limitations to game players actually accessing tt. 

Server technology 4 la Quake makes significant inroads into the realm of 


multiplayer heaven, but this has only recently emerged and apparently gave id 


Software fits during the development process. 
FIFA ’97 offers some impressive 20-player 
support, but only through the curious juggling of 
resources and the implementation of gamepad 
devices and technology to fudge the fact that 

only 8 machines are physically connected. 

Where does this leave the game buyer and 
player? With games stuffed with high-profile 
technology that’s ultimately useless. 

Unless. 

Unless technology gives Joe Public real access 
to the joys of many-player multiplayer games. 
How? Through the online services. Duke 
Nukem 3D’s LAN support will be of benefit to 
those honored groups with access to the hard- 
ware, but it’s on TEN that Duke is making real 
progress and heightening awareness. 

Does that mean more game developers 
should start supporting the online services if 
they aren’t going through the pains of creating 
their own servers? The Opponent’s opinion ts a 
resounding yes. Spend part of the time currently 
going to waste on incorporating LAN technol- 
ogy that will barely, if ever, be used and create either the software to allow 
games to run on an online gaming service or the full server deals currently in 
the offing from a few companies. 

The bottom line is that 16-player LAN support doesn’t mean diddly- 
squat to the vast majority of game players, but since experts are crying 
from the rooftops that everyone does want to get online to take full ad- 
vantage of multiplayer elements, make it accessible. Right now, “accessi- 
ble” means the online gaming services. If this is the future, more people 
need easy access to It. 

While we all accept that the online gaming services still have some way to 
go before they manage to overcome the problems of lag (detailed in 
“All...About...Latency,” page 145), they could succeed given the support. 
Accessibility is the key to successful multiplayer gaming. Game players will 
use the technology presented to them if they can. TEN and Mplayer currently 
offer that accessibility, but they aren’t going to be able to do it on their own. 
Game developers, take note: People want to play your games—give them the 


tools to do it. 


The Opponent can be found Quakeing (when he should be working) under 
the moniker PCG_Blade on Mpath, or on a variety of other servers. And he'll 


Dukematch all comers on TEN. Send comments to blade@pcgames.com. 


January 1997 * PC GAMES 


41 


t’s official: Duke Nukem 3D rocks. Invested 

this issue with the coveted title of PC Games 

Game of the Year, the attitude-oozing action- 
fest has been something of a sensation. Naturally, 
the developers at 3D Realms are ecstatic about 
all this excitement. As die-hard gamers them- 
selves, led by president George Broussard, they 
have invested a significant amount of time and 
no end of late-night/early-morning scenarios into 
bringing some truly astounding examples of PC 
gameplay into existence. 


So everyone’s happy, right? 


Evidently, things weren’t 
all wine and roses. Last 
October, with little warning, 
itchy-feet syndrome struck, 
whisking away level design- 
ers, producers, and pro- 
grammers from some of 3D 
Realms’ next generation of 
PC titles. (Perhaps it was 
some sort of bug floating 
around the darkest depths 
of Texas, where id Software 


also resides, as they both 


experienced this problem.) 
Nevertheless, the forth- 
coming line-up is suitably 
impressive, boasting the 
Plutonium Pak add-on 
levels for Duke (reviewed 
here); Shadow Warrior and 
Blood, both based on en- 
hancements of Duke’s 
Build engine; and the all- 
new true-3D environment 


of Prey. Despite denials that 


42 


‘2004200 5:50/50 8:20/201 8 
3: 99499 6:20420 3:39799 


these projects were severely hit by the upheavals, 
some delay was inevitable. But the ship seems to 
be steadying. 3D Realms has new people on 
board, including Paul Schuytema, former lead 
designer of MechWarrior 3, as producer and 
designer of Prey. 

Soon, the games will speak for themselves, 
but for now, PC Games paid a visit to Texas to 
get the behind-the-scenes scoop on what's afoot 


at 3D Realms headquarters. 


i: 99799 sag 740740 
2:441¢200 S:50¢50 8:20420 
3: 39493 6:20/20 3:39/93 


Shadow Warrior 


Initially previewed way back in November 1995, 
Shadow Warrior takes Duke’s Build engine and 
pushes it to the limits, adding plenty of new fea- 
tures to the innovative level designs that are the 
hallmark of Duke’s quality. 

“We listened to what people liked and 
didn’t like in Duke, and did it,” says 
George Broussard. “The most important 
new feature is allowing rooms above 
rooms. This creates an even greater sense 
of involvement in the environments, and 
it’s something that we definitely want to 
maintain from Duke.” 

So what’s Shadow Warrior all about? 
3D Realms is still figuring that out. “We 
let the game evolve, get the levels in place, 
and then in the last few weeks go through 
and look for where the attitude is going 
to fit,” Broussard says. With the exact 
shape of the storyline still to be finalized, 


only this part’s certain: You play a ninja 


of Japanese descent. Think The Karate 
Kid’s “wax on, wax off” to get an idea of the kind 
of wisecracks and accent. 

One of the main criticisms leveled at Duke 
(mainly from Quake devotees) 1s auto-aiming: 
it doesn’t take a ton of skill to shoot someone 
on another platform level. That complaint is ad- 
dressed in Shadow Warrior with an auto-aiming 
on/off option. “It was actually in Duke, origi- 
nally,” Broussard revealed. “For some reason 
it didn’t end up in the final version. But it’s in 
Shadow Warrior.” 


Probably the most important additions to 


Shadow Warrior are the vehicles. Right now, 
there are seven or eight possibilities, including 
armored carriers, tanks, forklifts, boats, hover- 
jets, and bulldozers. Upon meeting them, your 
immediate concern will be avoiding being 
mowed down by their rapid cannon fire. But 
with swift reactions, you'll jump inside the cab, 
take out the driver, and assume control. Now it’s 
time to cause considerable damage of your own. 
In multiplayer mode—a vital component of 
Shadow Warrior’s level construction—getting to 


vehicles first may be crucial to success. But it 


won't be the key. 


“We're going to limit ammo, 
or make guns overheat quickly to bring back the 
Also, the vehi- 


game balance,” said Broussard. ‘ 


cles can become damaged and will start smoking. 


Pick up a repair kit, though, and you can fix ’em. 


This will also affect cooperative play, as one per- 
son can drive while the other fires.” 


A notable Duke feature that’s missing from 


43 


Shadow Warrior is flying; there’s no jetpack 
or similar ability. “The reason for this is 
that we wanted to integrate more puzzle 
elements, making people think about how 
they were going to get access to a particular 
area rather than simply switching on the jet- 
pack and flying there,” Broussard explained. 
Visually, there are some more nifty fea- 
tures, like water that appears translucent, 
enabling you to see into and out of it. 
Tornadoes and whirlpools that suck you 
into deep trouble look fantastic and add 
yet another potential problem to overcome. 

Meanwhile, enhanced AI makes enemies 
climb ladders and fight when it suits them, 
rather than aimlessly following you to their 
inevitable demise. 

Four mapmakers are currently tweaking 
the 28 levels that will ship with the full game. 
(As with Duke and Quake, five or six levels will 
be in the shareware version.) Two deathmatch- 


specific levels are also under construction. 


2D/3D 


Circling around 2D objects and seeing them shift 
to face you was a limit of Duke’s 2.5D engine 
that you simply had to accept. Shadow Warrior 
addresses this by using true 3D voxels for all the 
weapons and items you pick up. Now, you'll be 
able to walk around for the rear view of semi- 
naked women. 
(Frankly, this wasn’t 
in the game when we 
saw It; but it’s coming 
trom the people who 
brought you the Red 
Light District, so 
ve'd be surprised 
if they didn’t include 
it somewhere. } 
The Build 
engine still isn’t true 
3D, but it’s been 
stretched to extraor- 
dinary lengths to create the illusion 
that was oh-so-familiar in Duke. It’s 
this cartoon realism, the simply insane sense of 
humor, and the incredibly inventive level designs 
that are destined to make Shadow Warrior far 
more than a run-of-the-mill Duke clone. 
For those fingers itching to come get some, 
the shareware episode is due out in January, 
with the full retail version following around 


March or April. 


WATT 
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Missile Launcher 


The Kiss of Death 


Rather than limiting you to just 10 weapons, one on each 

number key, the Shadow Warrior designers have doubled - : 

and even tripled up on certain items with a few creative - sy Ps Fae = ~~ ‘ 

developments of some tried and tested ideas. eae 

1. Sword/Shuriken Guardian Head (napalm) 
Hand-to-hand fighting and throwing stars for distance 

2. Uzis 
Find two to fire them together 

. Riot gun 


Sticky bombs 


A four-barreled rapid-fire shotgun 
. Missile Launcher 
Single-fire mode, heatseeker*, and 20-missile multi-fire* 
5. 40mm Grenade Launcher 
6. Sticky bombs 
These cling to walls, ceilings, and creatures and 
explode when touched 
7. Rail gun* (an ultra-high-speed “nailgun” a la Eraser) 
8. Guardian Heart* 
The heart of the Ripper monster, which flings magi- 
cal, er, stuff 
9. Guardian Head* 
Fires a stream of fireballs, a ring of fire, or napalm 
blasts 


* = only available in registered version 


Build for Life 


While the level editors for Shadow Warrior and 
Duke are essentially the same, you won't be able 
to port SW levels, weapons or monsters into the 
Duke universe. Broussard did say this, however: 
“If there is enough demand, we might do a Duke 
to Shadow Warrior map converter or something to 


Sn 


- vs = 


= 


handle the basic architecture. The special effects SA HEALTH. § ARDGD. j ic MEREDNS See | one | CPS | 


will have to be redone, as both games use different BT ted | | heeled | gevag E-s0/20 8:99085| 


? 2 
Ses a RSS era Slaw racemes S 


tagging systems.” ES | LTT | RT 


January 1997 « PC GAMES 
45 


Hand-to-hand with 


My rf A LM S a pitchfork in the face— 
aed ae | __ that’s gotta hurt. 


can be booted around in a manner typically disre- 
specttul of the dead. (There’s a soccer-field user 
level just waiting to happen.) 


While Monolith may struggle with the limita- 


tions of the Build engine in trying to add light- 
source shading to weapons fire, they have certainly 
come up with original ways of dealing death to the 
numerous monsters. The list currently includes a 
| pitchfork, dynamite, double-barreled shotgun (fire 
| one or both barrels), a flare gun (with flares that 
: penetrate the victim, pause, then explode), and a 
| spray can with lighter (a makeshift flamethrower— 
don’t try this at home, kids). 

The reliable rocket launcher will appear in 
some capacity, but one of the most original 
| — weapons has to be the voodoo doll. Stabbing it 


causes instant death to some enemies; just be 


careful not to stab your own thumb and inflict 
The spray 


can/lighter 


interface : 
is sure to | a beast mode, entered after slaying a certain 


unnecessary supernatural damage. 


With the horror theme still being fine-tuned, 


upset a number of monsters in quick succession, has 


few mon- | yet to be finalized. Slashing away with bladed 


Sters. | claws in hand-to-hand combat should make an 


interesting spectacle. 


Hi Realms team. Because Blood is not scheduled for 
— . ——, bs on release until some time 

In Blood, the Build engine is taking a slightly differ- around the middle of 
ent turn under the wing of Monolith, a 3D Realms _ next year, many ele- 
affiliate that’s been given the freedom to tweak the ments have yet to be 
technology in a slightly different way than the 3D finalized. As with 
Shadow Warrior, much 
of the attitude will be 
added in the final weeks 
of development. 

Right now, 3D 
Realms is still trying to 
decide exactly who your 
character’s going to be. A 
lame monk guy has been 
shelved, but many op- 


tions are circulating. 


Some very neat fea- , eS 
tures are already in place, though. How about a a 


bit of head soccer? Monsters’ decapitated noggins 


46 


AND AGAIN 
AND AGAIN  — 
AND AGAIN. - 


Introducing DEUS, the 3D > 
role-playing game that requires 
_both brains and brawn. 


-e Your Identity: 22nd century 
; bounty hunter | 


° Your Goal: save the scientific 
community on the planet 
Alcibiade from terrorists — 


¢ Your Obstacles: 40 predators; 
5 lunatic terrorists; | 
mind-bending puzzles; 
your own life parameters 
(health, energy, food) — 

-e Your Strategy: Kill. eat. 
Kill. sleep. Kill. tend 
‘wounds. Kill... 

° Your Weapons: anything from 
_ spears to rocket launchers 

Your Bonus: 2 play modes - role" 

playing and arcade 


~ Don’ time a a . - 
ee in your k on i is he or he'y 


Website: 
http://www.readysoft.com 


©1996 Silmarils - All rights reserved. DEUS is a trademark of Société Silmarils. 
Distributed by ReadySoft Incorporated. 


Pe 


REALMS 


Even the familiar sight of a pinball table is get- 
ting the 3D Realms treatment in Balls of Steel, 
a collection of six fun, highly detailed, action- 
oriented tables. A Duke table featuring the 
hero doing a bit of singing should be quite 


_ Come ons some shiny balls. : : 


amusing, and in a departure from other pinball 
games, there’s gonna be blood! (Gee, that’s a 
surprise. ) 

Several missions with a coherent story for 
each table will be a novel twist to the usual 
disconnected themes of most pinball games. 
Five-ball multiball and lots of voices to main- 
tain the speed and atmosphere should set this 
apart from the plunger competition. 

A one-table shareware version is due soon, 
with the full version ready soon after. 


F 
| 
* 4 
3 a ae 
2 > - 
a 9 , 


Duke Down the e Line 


A hematin tame sais as Duke i is not going 
to be kept out of the spotlight for long. His ap- 
pearances over the next two years are already in 
the planning phase. Duke Forever is going to be 
“a truly awesome, groundbreaking sidescroller 
featuring Duke’s voice” said Broussard. It’s due 
for release in late 1997. 

To make the Christmas ’97 release date, 
work on the next Duke 3D game will be under- 
way before the year is out. The as-yet-unnamed 
project will still be based on Build, but will 
incorporate 3D sprites and rooms on top of 
rooms. The setting is also being decided, al- 
though Vegas has been mentioned as one possi- 
bility. Duke would be right at home among the 
glaring neon, shooting craps and taking in the, 
ahem, sights. Surely it’s an opportunity too 
good to miss for the 3D Realms crew. Think 
of all the fun to be had doing the research! 

“When we finish this short project, we'll 
likely use the Prey engine (or a modified ver- 
sion) for a true 3D, six-degrees-of-freedom 
Duke to start in late 1997,” Broussard added. 
That’s the scoop... * 


George Kicks Ass 


_ Game reviewers are in the privileged posi- 

| tion of having to play games like Duke 3D. 

‘The fact that we thoroughly enjoy the mani- 
acal deathmatches and associated bad- 
mouthing, sniping, and trash talking is 

just our good fortune. We also ike to pit 


| Broussard got excited chance 
| kick some reporter butt, it was an on indication 
of just how much fun and deste appeal - 
Duke retain, 


On Hollywood Holocaust, a we well 
known to all, George, editor Steve Klett and 
I got down to action. While Steve emerged 
‘wit ) at least a semblance of dignity in his 

8 ki lls, my paltry 10 was an embarrassing 
} bt ecient George’s emphatic 5 0! 


_ being the Lond dof ‘Bin x so you adidas even 
et your best and I stil kicked the — out | 


any2096 Hanno e\bomu strane 
TOWOu is a SHO eMANtAO Payne 


The Reactors 


Hh 
i} 
mh 
f 


The Power-Ups 


_ ‘DPGp tHeNGnyStel 
| in ah Opponents 
pudenor to deyir 
His Cill-Clye'.. 


Hi - = Juuios: 
Crystal BonGse 


 Hlapeueiasy tle 
“Hoges 2 Moree 


The Crystal 
ing.these Veoy tt in 


rotates stig “your paaccor . aS 
~chanipen 9 ineraase  —— 
[- | om GEGREESs Youe Cie ae 


| CHA MBER 


The 3-D Rotatable Deathmatch 


Your arena is a rotating chamber... Your goal is survival... Your opponent is time... 


Turn it left. Turn it right. In this multiplayer deathmatch, Because when your clock hits zero, 
Turn the wall into a floor. it's every man for himself. you're cooked. p | * 
| ye 
/_ 
PC CD-ROM 


Visit us at http:/Awww.activision.com or on America Online at Keyword “Activision” or on CompuServe at Keyword “Go Activision” 


Activision is a registered trademark and Blast Chamber is a trademark of Activision Inc. © 1996 Activision, Inc. All rights reserved. PlayStation and the PlayStation logos are trademarks of Sony Computer Entertainment Inc. Sega and Sega Saturn are trademarks of SEGA ENTERPRISES. LTD 


| thousands for anyone with an inkling to 
download them. But the arrival of the offi- 


cial add-on, Plutonium Pak, proves one thing: 
There are amateurs, and then there are 3D 
Realms’ professionals. A new episode—The 
Birth, consisting of nine new levels, a new 
weapon and new enemies, plus a few cosmetic 
changes—continues our hero’s fight against 
alien scum. 
The 
Plutonium Pak 
upgrades the 
full CD 1.3D 
version to 1.4. 


It adds noth- 
ing new to the 


badder, 


bloodier, and 
more taste- 


original three 
episodes, but has a new interface with a couple 
of extra options, including entering a TEN game. 
Sadly, where 3D Realms is always looking to 
push the boundaries of good taste and attitude, it 
slipped over the edge 
of decency with a 
staggeringly unneces- 
sary Opening scene. 
We can hear the com- 
plaints coming al- 
ready. Don’t say you 
haven’t been warned. 
But the good 
things in these new 
levels still outweigh 
the questionable ones. 
First off, a new mon- 
ster, the Protector 
Drone, can be deadly, 


throwing shrinker 
rays from a dis- 
tance and slashing 
with vicious claws 
at close quarters. 
They’re tough, too, 
taking six shotgun 
blasts to down. 
They, er, protect 
the Queen Alien, 
the all-new, bad-ass 
boss. 

The pig cops 
have been given a new vehicle. 
The mini-tank is a fast-firing de- 
vice offering great protection to 
the porky ones. A switch on the back initiates a 
self-destruct that explodes with tremendous 
force (run fast and far). While it’s pretty cool for 
a while, this machine’s amazing turning circle, 
on top of its incredible ability to do small jumps 
from its flat rollers, makes it a depressing, al- 
most unbalancing enemy. 

The Expander is an attachment to the 
Shrinker, rather than a whole new weapon. It 
microwaves its victims, making them swell 
until they explode. This one’s deliciously nasty, 
especially in deathmatches. That’s good, be- 
cause the levels themselves were designed 
specifically for Dukematches, which will make 
for some classic, bloody buddy battles. 

Attitude, of course, is in abundance. If there’s 
a chance to poke fun at a movie, be it Mission: 
Impossible, Terminator 2, Independence Day, or 
a host of others, 3D Realms is not reluctant to 
go for a 
cheap 
laugh. 
Backed by 
more of 
Duke’s 
character- 
Istic 
wiseass 
commen- 
tary, un- 
earthing 
new areas 
is a com- 
plete joy. 


nuary 1997" PC GAMES 


Duke Nukem 3D: 
Plutonium Pa 


the Shrinker. — 


- firing add-on to 


With the subtle (and not-so-subtle) gags, it’s 
worth clicking on every item; just be prepared 
for a few shocks. 

A hefty install routine required a re-installa- 
tion of the full Duke on all the machines we 
tested it on, but that’s still an acceptable price to 
pay for the quality of these new levels. There are 
some great user-created levels out there, but it 
takes time and care to create worlds as well- 
rounded and complete as those in the Plutonium 
Pak. It’s going to sell by the truckload—and 


rightfully so. 
» > GAMEPLAY: A- 
<q : GETTING STARTED: B+ 
QO. | GRAPHICS: B | | 
S| SOUND CHECK: B+ BOOMER ALL | 
_ 
=% = MULTIPLAYER: A- 
Oo 
= Mmm—l'm looking good. 
a 
ma —«Deveoper: 3D Realms 
on PusuisHeR: GT Interactive 
as 800-332-4300 
www.3drealms.com 
Piatrorm: DOS CD | 
Reauines: 486DX2/66, 8MB RAM, 
VGA, retail version of Duke 
Nukem 3D 
List Price: $29.95 


eae ¥ As in the regular game, look for mes- 
Tl PS lm sages scrawled on walls. W In Babe 

Land, save your RPGs and devastator ammo for the 
Pirates of the Caribbean. You'll need ‘em to take out 
the cannons from a distance. W To access the secret 
level, click on the George Washington portrait in Pig 
Sty. ¥ The combination for the puzzle at the end of 
Area 51 is on a wall in the level. 


DUKE NUKEM 3D 


Mees merrenitecr nhs eel tle so 


3 
£ 
Bs 
: 
Fd 


Ultimate control. 


Total customization. 


Advanced battlefield st 


Interplay Productions 16815 Von Karman Avenue, Irvine, CA 92606 Interplay Website: www.interplay.com 
©1996 Interplay Productions. All rights reserved. M.A.X. and Interplay are trademarks of Interplay Productions. All rights reserved. 


a 


a a 


“ * 


‘soluedwos aajoadsa sya} jo Ajiodoid ay) ue Sysewapes ity “diog aiemyos aanoeiaiut LD Aq painquiysig ‘oul ‘aeMmyos pI Aq peaysiqnd ‘uy ‘PIRMYOS P] 9661O ,, ABojouluy py] 


C 


gtintera 


www 


i 
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Se, 


Any 


www. idsoftware.com 


a one 


ee 


Racing Technology! 


Race one of 16 prototype X-Cars. The latest experimental racing vehicles! 


lest drive your prototype and customize every aspect of your car’s 
performance using cutting-edge racing technology. 


Experience brilliant high res (SVGA] graphics at sustained frame rates. 
X-Car is the most beautiful and fastest racing game on the market! 


Includes a library of real racing circuits and fantasy tracks. You can race 
lime Rock, the streets of Seattle or around Mayan temples! 


Generate real telemetry data on high speed oval, skid pad or handling 
tracks to customize your car for optimum performance. 


The first true hard core racing simulation with an Arcade Mode for those 
Who just want to experience the pure fun of racing FAST! 


eat 


Packie 


BcFicSUA Sur Wyss 


1370 Piccard Drive, Suite 120, Rockville, MD 20850 
BBS: 301 990-7552 © Fax: 301 926-8010 
Website: oe 


Limited. © 1996 Media hea he Limited. All Rights Reserved. 


By Daniel Morris 


55 


t's all we do, 24-7-365—play, play, and 
when it's quitting time, play some more. In 
fact, we see and play virtually every game 
released—hig and small, known and 
obscure, hyped and hopeless. At the end of 
the year, we tear ourselves away from the 
computers, lock ourselves down in a con- 
ference room with well-padded walls, 
and separate the greats from the grunts 
to deliver the hard-bitten, truth-tellin’ 
PC Games Editors’ Choice Awards. 
If it's anywhere near this list, you 
know it's good. If it actually gets 
our highly critical approval, it’s 
simply the best. Here you'll find all 
our winners, plus an explanation 
of what made the best stand out 
from the rest. Where the debate 
raged almost too close to call, we opted for a 
runner-up; but in many categories, only one 
choice ascended to gaming glory. 
There were some tough calls; but, dammit, 


that's what they pay us for. 


4 


mS 
a 


par san maa eae 


“Advanced combat options ~ 
include stealth movement and Se 3 
bio-mechanically enhanced units. | . * 


n the brink of anarchy. — 
_ For centuries, 4 diverse’ 
races have tolerated a 
precarious balance of power. 
But a new order is in the wind... 
one born of blood and fire! Ds 


This real-time strategy game 
lets you carry your 8 favorite 
luis wnits from scenario to scenario. 


Play solitaire or choose mult? 
player and head-to-head play via 
: network and modem. 


‘Online tutorial and pop- 
up windows help you 
learn the game quickly. 


: : A MINDSCAPE® COMPANY 
Developed by DreamForge Intertainment. WAR WIND is a trademark of Strategic Simulations, Inc., a Mindscape Company. 


fT OREAMPORGE 7 Windowsisa registered trademark of Microsoft Corporation. © 1996 Strategic Simulations, Inc. All rights reserved. www.warwind.com 


(Apogee/3D Realms) 


amn, those bastards at 3D 

Realms are gonna pay for suck- 

ing up all our time... because 
Duke is how we spent it. How many hours? 
Combining the staff, we’re looking at thousands 
of man-hours over our office LAN alone, not 
including our home online play. For the benefit 
of our publisher, we hasten to add that these 
were “after-hours” hours. Ahem. 

As we sat down to pick our Game of the 
Year, everyone knew there were two candidates: 
Duke and Quake. Both had vociferous propo- 
nents, and the action got ugly. Some were 
tempted to settle the matter in the parking lot, 
with the help of some nailguns and 
freezethrowers. 

We'll say it here and say it loud: Quake 
is without a doubt the gaming blast of the 
year. Though it might suffice to briefly ex- 
plain our choice, we’re going to detail some 
of the specifics of this close race—namely, 
why Duke is a better game than Quake. Our 
argument took days, so here’s the Reader’s 
Digest version: 

While we concede Quake every technical 
merit, it just doesn’t have that elusive quality 
the philosophers call a soul. Quake has a lot 
of style and some serious personality, but 
Duke is the one we hang out with—the wit, 
the creativity, the interaction with the garishly 
colorful environment. If Quake is the big sum- 
mer blockbuster movie that everybody has to 
see at least once, Duke is the kick-butt B- 
movie that you’ve got on tape and watch 
again and again and again. 

We’ve all got our war stories. For some of 
us, it’s the matches spent as a Duke newbie, 
helpless to fight back as we were shrunk and 
pathetically squashed beneath the Mighty 
Boot of a laughing, uncaring editor who will 
go unnamed (but his initials are Steve Klett). 
For others, it’s the time you rounded a corner 
and found yourself knee-deep in a pile of 
pipebombs with only enough time to groan 


“Damn...” before you were blown sky-high. 


Duke Nukem 3D 


Or the first time you stepped to the mic and 
delivered a crooning song, or offered a hooker 
some cash for a “flash dance.” Or left a knee- 
high tripwire surprise for a pursuer. Or froze 
a buddy and laughed in his face before kick- 
ing him to shards. 

That’s Duke: rough, racy, more than a little 
nasty, and the most enjoyable game of the year. 


If Quake offers us a taste of tomorrow, Duke 


Nukem 3D serves up a foam-topped pint of 
gaming today. 
So pop a tab and cool your heels for a 


while, Duke. Damn, you’re good. 


RUNNER-UP: 


Quake 
(id Software) 


Needless to say, these two mixed it up not only 
for Year’s Best honors, but for those of Best 


Action and Best Multiplayer Game as well. 


57 


none anaanmemrenineitetant 


. EDITORS’ 


BEST ACTION GAME 


Duke Nukem 3D 
Runner-Up: Quake 


JEST MULTIPLAYER GAME 


Duke Nukem 3D 
Runner-Up: Quake 


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s, the Crystal Dynamics logo, 


jor" g 


. Crystal Dyn 


icresoft Corporation. 


eserved 


Quake 
(id Software) 


uake is the future of gaming, no 

doubt about it. A true 3D environ- 

ment shaped fully by polygons, 
brilliant light-sourcing, and haunting use of tex- 
ture and shadow. Quake is currently the ulti- 
mate In Immersive environments, and the 
standard by which first-person technology will 


be judged for a long time. 


RUNNER-UP: 
The Neverhood 


(DreamWorks Interactive) 


The Neverhood dips back into animation’s 
infancy to bring us a game that truly reawakens 
the sense of wonder we enjoyed when we began 
playing on our PCs. The stop-frame clay anima- 
tion and vivid environments are remarkable, 
and, like all great fantasies, The Neverhood car- 
ries you away to its own miraculous world. 
This game belongs on the shelf of everyone 


devoted to the too-often-maligned (and mis- 


treated) art of interactive storytelling. 


Syndicate Wars 
(Bullfrog/EA) 


n its day, Syndicate was a trailblazing 

classic of the then-infant real-time- 

strategy genre. In our day, 
Syndicate Wars updates that vision 
and then some. Claw your way to 
the top of a corporate ladder in a 
world where the gun is truly might- 


ier than the pen. 


RUNNER-UP: 


(Virgin) 
The Bitmap Brothers turned real- 
time strategy gaming inside-out 


with this delightful tongue-in-cheek 


battle between robotic 
armies who are as quick 
with an insult as they are 


with machine guns. 


Civilization Il 
(MicroProse) 
id Meier has made fascinating 
games on almost every subject imag- 
inable, but Civ II 1s his magnum 
opus. No game has ever had a greater tagline 
than “Build an empire to stand the test of 


time.” Not much we'd rather do. 


RUNNER-UP: 


Fantasy General 
(SSI) 


SSI’s General games have leeched more hours 
out of hex wargamers than any creations in 


recent memory. The fantasy edition is the most 


involving incarnation yet. 


The Pandora 
Directive 
(Access Software) 


his one has it all: gumshoes, G-men, 

and alien greys. Tex Murphy is back 

in his trenchcoated, athletic-shoed 
glory on the trail of the massive Roswell con- 
troversy. With a twisting, teasing storyline and 
impressive graphics, this adventure game flew 


higher than a cigar-shaped UFO. 


59 


RUNNER-UP: 
Spycraft 


(Activision) 


The Cold War is over, but the world is just as 
dangerous—which makes Spycraft as relevant 
as it is engrossing. Charged with thwarting a 
plot to throw post-Communist Russia into po- 
litical chaos, you employ a fascinating array of 
real-world espionage tools to make the world 
safe for democracy. With the creative participa- 
tion of former KGB head Oleg Kalugin and the 
late William Colby, former CIA director, 


Spycraft is ambitious, suspenseful, and well 


worth playing. 


The Elder Scrolls: 
Daggerfall 
(Bethesda SoftWorks) 


umors about the death of the RPG 


may have been exaggerated. Just 

when we were digging through our 
stacks looking for the nostalgic warmth of 
Ultima IV, Bethesda finally released its rich, 
enormous follow-up to Elder Scrolls: Arena. 
With wide-open character generation and goal- 
setting, Daggerfall promises hundreds of hours 
of fresh gameplay in a challenging environment. 


We're stocking plenty of torches. 


Virtual Pool from MacPlay bas all Five hundred years ago, Europe's 


eS a 
- Lonquesl :; 
Nea Corid \ ax@e 
ame—and then some. Features 3 eae of a new world. MacPlay’s Conquest 


the angles and shots of the real conquering heroes pursued dreams 


4 great pool games, full-motion- of the New World is a strategy game 


video library, realistic physics and where you command explorers, 


peg geometry, easy multiplayer modes, 


"= The Ultimate 3D Pool Simutator 


settlers and mercenary soldiers as 
realistic 3-D perspective and they discover a new world and 
graphics plus a musical jukebox. build the ultimate nation. 


You Don’t Know Jack, Volume 2, In Zork Nemesis, you're beckoned 


is the hilarious sequel to the orig- to the Forbidden Lands, a cursed 
inal award-winning game. This world occupied only by the tortured 
Jack comes complete with 800 spirits trapped there. Travel through 


all-new questions, new question 5 mind-bending worlds to discover 


types, celebrity guest appearances, the ancient secret of alchemy that 


new features and more. From | ’ ne will free the trapped souls from 


Berkeley Systems. evil’s grip. From Activision. 


The best CD-ROM game of 932 A.D— 
Monty Python and the Quest for the 
Holy Grail from 7th Level, Inc. It will 


MacSoft’s Terminal Velocity offers 


h icenecerecinnteata secre 


fast 3-D texture-mapped graphics, 
Jull 360-degree flight movement 


and 7 weapons of extraordinary take you on a romp through King 


destruction as you fight your way Arthur's England, uncovering clues, 


through 9 unique planets with an solving puzzles and playing whole- 


awesome array of air-to-air and some games like “Burn the Witch” 


Includes the Never Before Performed 
Kare, Baan be Wap Scenet 


air-to-ground combat action. i _ ai = cand “Spank the Virgin.” 


0-80 RON att 


gate! 


Westwood Studios’ Command and 


Tank Commander by Eidos 


Conquer takes you into a gritty, 


Interactive slams you into the cock- 7 


high-tech world where the art of pit of an M1 Abrams tank as you 


electronic intelligence and covert test your split-second-decision 


surveillance reigns supreme. Where 


skills against enemy tanks in over 


guerrilla strategies and savage com-  * 25 fully textured missions. Destroy 


T-72, Leopard and Challenger tanks © 


bat are the norm. Muster forces and ~ 


lacerate your enemies to the bone. with over 7 weapons. 


With its incredibly realistic flight Origin Systems’ Wing Commander 


THE BRISE SF FREESSM 


models, 3-D photo-realistic land- IV is one of the latest space-combat 


scapes and the use of real-world games for the Mac. Take on the role 
physics, Flight Unlimited re-creates of Colonel Blair, played by Mark 


the most accurate sensation of Hamill in breathtaking space bat- 


aerobatic flying ever experienced tles and heart-pounding drama, as 


on the Macintosh. For best results, you fight your way through the most 


play before lunch. som. Spectacular Wing Commander yet. 


S@ &f&# 8 Baaetats=s Seaene 


Get ready tor the biggest adrenaline rush of the holiday season. We're talking new games 
for the Mac: We're also talking sweaty palms. Heart-pounding exhilaration. Stomach-in- 


the-throat thrills —the works. And here’ the best part: with thousands of titles to choose 
from, you may never come down from that gaming high. Piqued your interest? Good. 


logo, Mac, Macintosh. the Mac OS logo and Power M 


So now youre probably wondering how to get your twitching fingers on these games. Just visit stores like CompUSA, Staples, Micro Center and Fry’s 


Electronics. Or, flip through any Mac mail-order catalogs. Or, hop on the Net. But no matter where you go to find them, remember to look for the smiling 
Mac OS logo. (All great software wears this face.) If youre ready to take your adrenal glands on the ultimate ride, visit www.macsoftware.apple.com. And 
learn more about games for your Macintosh’ and how to find them. Of course, if you want to, you can always use a phone: call 800-500-4862. 


r Inc. All Otber products are (rademarers or re ered (rd ink ) 


CHOICE 


. EDITORS’ 


BEST SIMULATION 


Afterlife 


(LucasArts) 


ime waits for no man, but it’s com- 

forting knowing that heaven has 

such friendly and efficient adminis- 
trators. As for the poor souls that end up 
“headed south,” things get sticky real fast. 
Afterlife is flat-out entertaining, something 


fewer and fewer games are these days. Fine fun 
for saints and sinners alike. 


BEST FLIGHT SIM 


AH-64D Longbow 


(Electronic Arts) 


hat’s right—this year’s Top Gun tro- 

phy goes to a craft that never gets 

above the hard deck. Jane’s Combat 
Simulations’ AH-64D Longbow is the most in- 


volving, you-are-there experience in the air this 
year. Its stunning terrain, edge-of-seat missions, 
and teeth-gritting gameplay were second to 
none (a good thing, since there are no points 
for...well, you know). 


BEST DRIVING SIM 
Grand Prix Il 


(MicroProse) 


ith its deft mix of graphic treats, 


sterling simulation, and down- 

home testosterone, Grand Prix II 
was the winner by several lengths. Plenty of gas 
in this tank for both obsessive feature-tweakers 
and arcade enthusiasts. 


BEST COMBAT SIM 


MechWarrior 2: 
Mercenaries 
(Activision) 


xpanding on its glorious 

MechWarrior 2 (PC Games’ 

Game of the Year, 1995), 
Activision puts you in command of a merc 
outfit selling its services to the highest bidder, 
With new mechs, new environments, and a 
stepped-up 3D facelift, Mercen- 
aries improves what was already 
one of gaming’s most thrilling 
simulations. 


RUNNER-UP: 
Wing 
Commander 
iV 


(Origin) 


When they finally get around to 
writing the book on the pioneers of 
interactive entertainment, the Wing 
Commander series is going to fill a 
nice, thick chapter. The fourth installment, a lav- 
ish, well-executed space opera, carries the series 
forth in fine style. 


62 


BEST SPORTS GAME 
Links LS 
(Access Software) 


olfers had reason to rejoice with the 


release of Links LS. Its stunning 

photorealistic courses and astound- 
ingly real physics are sharper than anything else 
we've seen. We spent more time on these digital 
links than we did in any virtual ballpark, grid- 
iron, rink, or stadium this year. 


BEST BRAIN. 


Chessmaster 5000 
(Mindscape) 


indscape’s Chessmaster series has 

long been the standard by which 

chess games are judged, and the 
newest entry checkmates the competition. 
Featuring a comprehensive tutorial section and 
a complete online gaming package, this cham- 
pion’s nearly unbeatable. 


HF you play only one real RPG this year, it will have fo be... 


A GURPS Postnuciear Adventure 


“Fallout has everything necessary to be the best roleplaying game of all time” 


~ — Next Generation 
or. EE : Coming Soon for 
| aeer seine ? ri | www.interplay.com | Win 95/ D0S, and Mac 


© 1996 Interplay Productions. Fallout: A GURPS Postnuclear Adventure and Interplay are trademarks of Interplay Productions. All rights reserved. 
GURPS is a registered trademark of Steve Jackson Games Incorporated. Used under license by Interplay. All rights reserved. 


0 
te 
°) 
: 
Q 
w 


CHOICE 


Warbirds 


(Interactive Creations) 


arbirds continues to be the model 

for what an online game should 

be: endlessly entertaining. Our 
week would be much duller without the 
promise of Thursday night sorties. May the 
wired gaming community of tomorrow be as 
much fun to fly as Warbirds’ skies are today. 


RUNNER-UP: 


Multiplayer 
Battletech: Solaris 


(Kesmai) 


Kesmai/Aries’ MPBS is easy to learn and fun to 
play...and play...and play. Better yet, it’s a ter- 
rific place to “hang.” From the bar where 
Mech Warriors swap tales of battlefield slag- 
gings to the warzones themselves, Battletech: 
Solaris is not just a great game, but a great 
community. 


BEST PERIPHERAL 
Gravis GriP 


(Advanced Gravis) 


ave GrlP, will travel. This handy 

four-way gameport is a must for 

multiplayer gaming at the same ma- 
chine. Sure, this is the age of modems and on- 
line gaming and such, but there’s nothing like 
scoring on a breakaway goal past your buddy’s 
supine goalie, then turning and indicting his 
manhood eye to eye. The GrlP is the peripheral 
getting the most use in our office, and we sus- 
pect that will be true for a while to come. 


RUNNER-UP: 


SideWinder 

Gamepad 

(Microsoft) 
While its DOS-shell compatibility 
is variable, the Microsoft pad is a 
must-have Windows 95 gaming 
accessory. The DOS Militia 
may decry Win 95 from hill to MRSC 
hill, but it’s rapidly becoming 
the gaming OS of choice. The 
SideWinder pad is its finest peripheral. 


Falcon Mach V 


(Falcon Northwest) 


hen we pop the shrinkwrap on 

the latest game in our mailbin, we 

head straight to the Mach V to 
put it through its paces. Built first and foremost 
with gamers in mind, the Mach V is the best 
gaming rig we looked at this year. 


BEST COMPONENT 
Verite 3D 
Accelerator 
(Rendition) 


nce you've seen a game turbo- 

charged by the Vérité chipsetand 

BIOS, it’s hard to go back. 
Rendition’s technology is the best of the 
first-gen 3D acceleration bumper crop thus 
far, turning pixelated terrain into full-blown 
landscapes and simulated environments into 
something damn near reality. Though its 
competition is getting tough, the Vérité 


January 1997 * PC GAMES 


64 


technology should continue to sear 
gamer eyeballs throughout 1997 as 
it appears on graphics cards from 
Creative Labs, Sierra, Intergraph, 
and other hardware vendors. 


RUNNER-UP: 


GameLAN 


(Apexx Technology) 
Those of us who routinely subvert office pro- 
ductivity by using our LANs for games have all 
wished we could rig the thing up at home and 
indulge in a weekend of War and Waste. 
GameLAN 1s a simple, relatively affordable net- 
work designed to let gamers set themselves up 
with a personal LAN. It’s what we’ve used most 
of the year for our in-house fragfests, and its 
performance has been topnotch. 


BREAKTHROUGH HARDWARE 


SideWinder 
GamePad 


ust the facts, ma’am: it’s affordable, 

it’s user-friendly, and it’s ridiculously 

easy to install, use, and configure for 
all your Win 95 games. You can daisy-chain sev- 
eral pads for multigaming without having multi- 
ple joystick ports. It’s the perfect model of what 
“plug-and-play” was supposed to be all along, 
and destined to be the prototypical peripheral of 
the plug-and-play era. Si 


The countdown 


has begun. 


= 


cE a 


can stop 


BATA 


ae ¥ 
a ae. 
aN ot % + URN as 


COMING MARCH 1997 
or your FREE CD-ROM demo call 1.800.258.3800 


or reach us at http:/ / www.thearrival.com 
An Enteraktion/HavokWare Production © 1996 Enteraktion, Inc. All Rights Reserved. 


- 
— 
— 
— 
—— 
— 
— 
— 
——— 
oe 
el 
See 


LIVE 


INTERACTIVE 


A LIVE ENTERTAINMENT COMPANY 


©1996 SegaSoft Inc. All rights reserved. SegaSoft and the SegaSoft logo are trademarks of SegaSoft Inc. Rocket Science, the Rocke 


Ss 
= 


PATIENT 33-S: Received multiple 
treatments for injuries sustained 
while participating in “Rocket War” 
Reconstructive surgery corrected most 
facial bones destroyed by repeated 
encounters with rockets, cement walls 
and pylons. Skin grafts from buttocks 
region replaced epidermal tissue 
burned off by jet exhaust. 


PATIENT 4-0: Treated for severe 
lacerations received when he was 
knocked off his rocket by competitor’s 
cable while “Rocket Racing” Rhinoplasty 
and ear reconstruction were also 
necessary, as patient’s face was smashed 
repeatedly against the ground and walls 
while traveling in excess of 100 mph. 


f 


PATIENT 98-B: Treated for massive head 
trauma suffered after ramming his 
rocket into an exploding ball while playing 
“Rocket Ball” The accident completely 
welded his eye sockets shut and tore 90% 
of the skin off his face. Needless to 
say, this was no ordinary “lift and tuck” 


FOR A FREE WINDOWS ‘95 DEMO OR TO ORDER 
ROCKET JOCKEY DIRECT, CALL 1.888,SEGASOFT 
WWW.SEGASOFT.COM 


Science logo, Rocket Jockey and the Rocket Jockey logo are trademarks of Rocket Science Games, Inc. Windows is a trademark of Microsoft Corporation. 


Lie 
i 
He 


iy He 


y Hi My i i i 
oe i 


omputer games arent spontaneously generated in a Toys “R’ Us 

landfill. They were never the contents of Pandora's box. And they 

arent a neo-communist plot to reduce the intelligence of American 
youth to the moron level. They're the inspired and dedicated work of thou- 
sands of talented people whose main goal in life (after retiring wealthy at 
38) is to bring you involving, provocative, polished, and revolutionary inter- 
active entertainment. 

To recognize these human dynamos behind the high-tech, PC Games 
created the Murphy Awards (named after Tex Murphy, one of the first 
live-video characters in a computer game). In contrast to our product- 
oriented Editors’ Choice Awards, the Murphys honor the people who con- 
tinue to make computer games one of the most remarkable creative 


pursuits of the 20th century. 


“se release, and with neve oi cave key people to, persis buiivideal projects, this 
_. SS ee ee revolution (not to men- 


: ican blast that was Doom. Quake’s technology will be the sg standard for a 
a long time to come. We have a feeling these boys aren’t done writing the industry's future 


- deepest thanks ; mi congratulations. And from network managers across America, curses 
withoutend. 


69 


After a round of full-motion-video games 
mostly notable more for their technology than 
their entertainment value, the industry saw a 
backlash that resulted in a lightweight year for 
video-driven games. Is FMV dead? We don’t 
think so. Developers just need to re-evaluate the 
role that conventional storytelling and acting 
should play in an interactive environment. 

Still, a slow FMV year meant that no 
performers jumped off the screen to capture 
our imagination. On the upside, we’ve already 
seen a couple of early FMV contenders that 
suggest 1997 will be a much better year for 
digitized acting. 


The Pandora 
Directive 
As our awards’ namesake, Tex, Chris Jones 
didn’t exactly stretch his acting chops in this 


THE 3RD ANNUAL MURPHY AWARDS 


sequel to Under A Killing Moon. Still, the full- 
motion video in The Pandora Directive—cre- 
ated in collaboration with director Carr and 
co-designer Conners—was the best of the year’s 
otherwise so-so entries. 


If anyone doubts that computer games lack the 
visual sophistication of other art forms, let them 
look at 9. Ryden’s art direction of this sumptu- 
ous adventure spawned images of audacious 
creativity. Who needs photorealism when fan- 
tasy looks this good? 


The Neverhood 


Clay animation has rarely looked better on 
any screen, let alone a monitor. Designer 
TenNapel and animators Ciccone and 
Dietz (supported by art colleagues Mark 
and Tim Lorenzen, Brian Belfield, and 
Edward Schofield, along with armature de- 
signer Peter Marinello) handcrafted every 
frame of The Neverhood, and it’s dazzling. 


_ Directive 


The Neverhood 

This finely crafted game moves to the playful 
beat of a wonderful ragtime soundtrack. Like 
so many other trends that The Neverhood 
bucks, its music seems decades out of place 
for the interactive era. So what? Taylor’s inge- 
nious retro score creates an audio environ- 
ment that perfectly complements the rich 


fantasy of Klaymen’s quest. 


70 


‘Pandora 


The Pandora 
Directive 

No sooner are the trenchcoat and 
slouch hat comfortably in place than 
Tex Murphy finds himself in the middle 
of a frightening web of intrigue. From 
rain-slicked city streets to the deep 
abyss of an alien tomb, The Pandora 
Directive teases, grabs, and satisfies. It’s 
an ode to the benefit that good writing 


can bring to a game. 


35750 8:99/99 § 
“49750 9:10710 


Duke Nukem 3D 
Granted, the guy didn’t have to do a lot of 
work in providing the voice of Duke Nukem; 
but what he did was priceless and peerless—it’ll 
inform the vocabulary of action gamers for 
years to come. Duke’s riotous deadpan is the 
spark of life that separates Duke from the mass 
of 3D shooters released this year. “Cool.” 


Steven Spielberg's 
Director Chair 


No contest on this one. 


<a | EE | a ~ 
50 adrenaline-pounding mission olurs 


Lock and load with over 25 armaments 
_ including: guided missiles, fuel-air 
mortars and plasma cannons! 


TO 16 PLAYER ANA; 


DEATHMATCHES, TEAM MI 


ted exclusively by Inte 


rplay Productions 


BY GAMERS. FOR GAMERS.” 


EIPIE Pre INE 


a5 == 


= EE 


== i= MUCH Me re = = KL == 


DURE NU RErESEEPELEPOMIEIPEPAR 
SOMEcEES 


—— == ails new. Tropes: with new levels new-weapons and new- aliens to splat, from the = 
es anginal creators. Full version of Duke Nukem 3D tequired.1f you don’t already have the full version 


¢ Explore 11 new levels, several 
based on current hit-movies 
= oS all new enemies get their 
butts kicked by Duke’s steel- 
toed boots 


¢ Smell steaming entrails as Duke’s.. 


new microwave cannon fries and 
explodes those alien bastards 


De ome by 


www.3dreaims.com 


¢ Hear aliens squeal as Duke 


aborts their entire race -in-one 
of two hilarious and controversial 
new:cinematic:scenes 


“Learn more about Duke’s 
philosophy as he cracks dozens | 


of new one-liners (Duke Talk): 
e Exciting new special effects, 


www.ten.net 


_ of Duke Nukem 3D, crawl out from-under-your-rock-and-_buy-_the-Duke-Nuken:-sD-Atomic:Edition. 


including deadly lightning and 

new features such as simulated 
multiplayer games (against up to 7 
other Dukes) on a single computer 


¢ Other Duke-approved stuff: Duke 
Win95 themes, 5 Duke Screen 
savers, 6 Duke jigsaw puzzles 
and image Carousel 


Distributed by 
GT Interactive Software 
16: EAST 40TH-ST., NEW YORK. NY 10016 


www.gtinteractive.com 


61996 3D Reaims Entertainment. All Rights Reserved. Distributed exclusively by GT Interactive Software Corp. Total Entertainment 
Network, TEN and the TEN logo are trademarks of T.E.Network; Inc.:All-other trademarks are the property of their respective owners. 


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DO WHAT YOU WANT." 


PRIZES 


Gaming Over the Internet 


ell, we finally have a truly useful reason for the existence of the Internet—blowing up our 
friends, neighbors and total strangers all over the Net. For any hard-core gamer, that sure beats 
Web surfing (or crawling, really) and IRC chat. 

Both TEN and Mplayer—the two most high-profile Net-based gaming services—are officially 
moving out of the testing stage and becoming full-fledged Internet gaming services. So finally, 
gaming over the Net has hit the mainstream, with plenty more to come. But with the choices 
you have right now and other new services approaching, what's right for you? 

There are a number of questions you need to answer before you decide on one source for 
your Internet gaming. Which service has the most games that appeal to you? As important or 

/ even more so, what type of connection do you have? For instance, | live out in the country, sev- 
eral hundred miles away from a major city, so my Internet choices are not exactly striking, but 
most gamers probably have several different Internet service providers (ISPs) that they could 
use. Or maybe you have an online service like AOL or Prodigy. For the latter, you really have 
only one choice right now—Engage, which should be appearing on both services by the time 
you read this. One more question: How much do the services cost? 

ISP users will have to come to grips with the ideas of latency, pings, and lag (for in-depth in- 

| formation on these concepts, see David Gerding’s article in this month’s Technobabble). If your 
connection to the Net is clean and solid, all the services should work quite well for you most of 
the time, and you stand in what might be referred to as an “ideal situation.” But if your ISP is a 


By Jason D’Aprile 


little on the spotty-and-gritty side at times (and most are at some point), then you get to see 
how clever those programmers in the back room really are. 


VERVIEW: Total Entertainment 
Network—more familiarly, TEN—is the 
first widespread, well-known commercial 
Internet gaming service, notable not so 
much for its high-profile marketing as for 
Duke Nukem 3D. TEN’s exclusive five- 
year deal with 3D Realms assures the ser- 
vice a top spot among hard-core action 
fans and gives it an enviable ace up its 
sleeve, along with some of the most im- 
pressive, big-name multiplayer games of 
any of the services. TEN also has the 
AD&D Dark Suns role-playing gaming 
| world, with a full one-year exclusive to it. 
TEN works with current Internet 
providers to minimize latency, and moves 
servers closer to users by having three main 
servers in different parts of the country (the 
East and West Coast areas, with the middle 
ground being taken up by the Chicago 
server). TEN isn’t quite as latency-friendly as 
Mplayer, however. When you log on and en- 
ter different game rooms, you'll have to con- 


tend with Mr. Bandwidth, the icon used to 


represent all the Internet gam- 
ing concerns. Mr. Bandwidth 
will tell you how good your 
connection is based on a few 


criteria, and if it doesn’t quite 


> : , hu . 
PPI Fee t's th. 
ee aE tee Cec 
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ty 
| 


cut it, he won’t let you play. 
TEN offers direct-dial numbers 
throughout the country, but 
charges almost a dollar an 
hour extra for using them 
(which should put a noticeable 
smile on Mr. Bandwidth’s little 
alien face, not to mention TEN’s investors). 

When you do get a solid connection, however, 
good game quality is usually fairly easy to find. 
Sure, playing Duke over TEN isn’t going to match 
the speed and quality of an office network, but 
most of the time the playability 1s quite good. In 
the future, TEN will be looking to expand its 
front-end interface by embedding a full-fledged 
Web browser in the software and, eventually, mov- 
ing to make the interface take advantage of 
Internet-specific technologies such as Java to im- 


prove performance and features. 


75 


; ' Wewsg FPOY reparts TEN-related staries, 
i} | Gane fire keeps you up ta date on new games 
amd the like. and dok 477. 2 ix « hints and tips 
. } colamn to improve the [EN experience 


CURRENT GAMES: Duke Nukem 3D, 
Quake, Deadlock, Dark Suns, Necrodome, 
Warcraft, Terminal Velocity, Panzer General, 
Command and Conquer. 

UPCOMING TITLES: Shadow Warrior, 
Blood, Prey, Big Red Racing, Total Mayhem, 
Confirmed Kill, Deathtrap Dungeon, SimCity 
2000, Falcon 4.0, Top Gun, Silencer, Jagged 
Alliance: Deadly Games, CivNet, WizBall 
RATES: The first 25,000 TEN customers will 
be able to take advantage of special half-price 


charter rates. There are two rate plans: 


Internet Gaming 


Hourly Rate Plan: $4.95 
monthly fee (regular rate: 


$9.95 monthly fee). Includes 


5 hours a month. $0.95 per 

additional hour (regular rate: 
$1.95 per hour) and an additional $0.95 per 
hour when connecting via a TEN local-access 
number (provided by the Concentric Network). 
Flat-Rate Plan: $14.95 monthly fee (regular rate: 
$29.95 monthly fee) provides unlimited hours 


(plus an additional $0.95 per hour if connecting 


VERVIEWE Mplayer doesn’t have quite as 
impressive a list of coming attractions as 
TEN, but it has a number of advantages in 
terms of user-friendliness. Rather than both- 
ering you with a Mr. Bandwidth-like restric- 
tive entity, Mplayer simply marks gaming 
rooms that your connection is unfit for. And 
all of Mplayer’s game servers reside on 
PSInet’s Internet backbone. “We use the ad- 
vanced features of the Internet, like frame re- 


lay, to [send data more directly to Mpath 


,” says Paul Matteucci, Mpath’s presi- 
dent and CEO. “That decreases the latency. 


Plus, we create permanent virtual circuits— 


servers 


all of the game packets are tagged with prior- 
ity so that they don’t have to wait in line at a 
router behind e-mail or a file download.” 
Mplayer also has a more cohesive social 
environment. You choose the game you 


want to play and click to go to its specific 


battle.net 


(www.battle.net) 
CURRENT GAMES: Diablo, Starcraft 
Much like Microsoft's Gaming Zone (see 
page 79), battle.net is simply a place on the 
Internet to play the games of one particular 
company. But since the company is Blizzard 
and the games are Diablo and Starcraft, 
battle.net is sure to be one of the most 
popular sites for some time to come. What 
it is, essentially, is a grouping site. Come to 
play Diablo and the server automatically 
matches you up with players who have 
good connections in relation to you. 
battle.net will be a free service and will 
be shipping with Diablo. 


via a TEN local-access number). 

PLUSES: The 3D Realms deal (which includes 
Duke 3D), plus the overall amount of new high- 
profile games coming to the service. Dark Suns 
Online ts one of the very few graphics-based RPGs 
on the Net, and its AD&D-based system/world is 
one of the best known in the gaming community. 
MINUSES: TEN is noticeably more finicky 
than any of the other services about latency issues. 
As a result, those with Internet connections that 


have a tendency to be spotty are going to have a 


server; from there, 
you either wait in 
the main lobby 
and chat, enter a 


/ 
+3 
t 
; 
1 
q 
| 
; 
| 


room that’s al- 
ready been created, 
or create a room 
yourself. Once 
you've made a 
room, you Can 
lock it, then invite 
members in 

with Mplayer’s 
“pager”—much 
like a private mes- 
sage in a chat room. Also, within these rooms, you 
can use your PC’s microphone to actually send 
voice chat. (Right now, only MechWarrior 2 al- 
lows the use of this feature during gameplay; press 
the Scroll Lock to talk.) 

For the most part, Mplayer games run excep- 
tionally well. Action games like MechWarrior 2 
play very smoothly, even with a less-than-sterling 
connection. Yet, most users are found in one of 
two places: the Quake server or Command and 
Conquer. C&C runs great most of the time, and 
Quake usually runs well. 

CURRENT GAMES: Quake, Command 
and Conquer, C&C: Covert Operations, Warcraft, 
Terminal Velocity (shareware only), MechWarrior 
2 (Win 9S version) 

UPCOMING TITLES: Diablo, War Wind, 
Panzer General (online only), Deadlock, Battleship, 
Big Red Racing, Havoc, Monopoly, Q-Ball (Quake 
modification exclusive to Mplayer), Risk, Scrabble, 
SimCity 2000 Network Edition 

RATES: Mpath Interactive's Mplayer is offering 
limited-time charter rates to everyone who signs up 
by Jan. 31, 1997. Basic pricing for charter members 
is $7.95 for 5 hours, $.99 for each additional hour. 
Charter price for unlimited usage is $19.95 per 


month or $199.95 for a year. Standard pricing be- 


76 


hard time with Duke, Quake, and other fast-action 
games (and TEN tends to fall back on its pay-by- 
the-hour direct-connect numbers to make up for 
it). Given the number of different ISPs throughout 
the country, this is a big problem—one that TEN 
will either have to deal with very soon or risk los- 
ing potential customers. Also, the non-charter rates 
are rather expensive, especially when you add them 
to the cost of your ISP subscription. And TEN’s 
social interface 1s far more basic than those of its 


competition. 


C 


gins Feb. 1, 1997; the rates are as follows: $9.95 for 
S hours per month ($1.95 each additional hour), 
$19.95 for 15 hours a month ($1.25 each addi- 
tional hour), $29.95 a month for unlimited access, 
and $299.95 for 12 months of unlimited access. All 
members will receive 10 free hours when they sign 
up for the service. 

PLUSES: Mplayer deals with latency issues very 
well and has a user-friendly, social air to it. Also im- 
portant 1s the fact that Mplayer has a live, online 
customer-support server, so you always know 
where to go for help. MechWarrior 2, C&C, 
Quake, War Wind, and Diablo are all solid, higher- 
profile Internet games for the service, and I gener- 
ally found Quake to run better over Mplayer than 
on TEN. You could probably get a better game on 
a dedicated Quake server if everyone had a great 
connection, but on Mplayer you won't be bothered 
with any of the technical work yourself. 
MINUSESS Since action games are really the 
cash cows of this market, TEN’s 3D Realms deal 
will tend to overshadow what looks to be a 
steady flow of Mplayer games, most of which are 
middle-range titles. That means Mplayer is going 
to have to get some seriously attractive exclu- 
sives, and soon. As with TEN, the non-charter 


pricing plan is rather expensive as well. 


HIP Me 
SiGAMIRAN AI 


ic monsters, clever characters, and 
rprise with every passing day. 


And little else. 


www. arcadium.com 


Connect. Swap strategies. Post cheats. Get personal. Basically, feed your obsession. 
And your greed. Win stuff by logging directly onto www.arcadium.com/pc__games 


se) Internet Gaming } 


ee ee | a 


EVERYWHERE WITH EVERYONE 


» Welcome to the ENGAGE games online Beta Lesters’ area! 


+ NOW available for. Play!: 


. ttF “ f Pilees: ; =t 
6 ° Warsrall ID Tides of Darsaicss DUSIL) GE 


5 © Castles I: Siege and Corquest OEFLO Ly) 


» fs = | 
© Llescent Urine 


VERVIEW: Engage has two aces in 


its hole: exclusive access to Interplay 


Microsoft's 
The Gaming Zone 
(www.zone.com) 


titles, and exclusive access to the wildly 


popular Warcraft II. Plus, Engage is being 


designed to be easily accessible—it won’t 
just be on the Internet, but AOL and CURRENT GAMES: Various card 
and board games, Hellbender, 
Monster Truck Madness, Close 
Combat, and any future Internet- 
playable games from Microsoft 
The same concept as battle.net, 
the Zone is mainly a place to play 
the new Internet-compatible 
Microsoft games. Go to the Zone’s 
Web site, click on the game you 
want to play (both the full and trial 
versions have their own servers), 
and you'll find yourself at a chat 
room where you can join or create 
games to play. The site automati- 
cally tells you the quality of your 
connection by putting a colored 
dot above the player listing—if it’s 
green, you're all set, yellow is mid- 
dle of the road, and red is a defi- 
nite no way. It’s all very simple, 
but doesn’t always work right yet. 
Still, it’s a smart step in the right 
direction, and Microsoft has ex- 
pressed a strong commitment to 
making sure the Zone improves 
and grows. This matching service 
is, of course, completely free, but 
you need Microsoft's Internet 
Explorer to play. 


Prodigy as well. 

As far as latency issues, Engage presi- 
dent Jeff Leibowitz says: “We’re generally 
pretty comfortable at anything under a 
second. The services usually give us any- 
where from 300 to 800 milliseconds in 
latency, and all of our games play very, 
very well in that space, so we don’t really 
need a traditional low-latency solution, 
although we are working with the 
Concentric Network for people who 
do want truly low-latency systems.” 

Descent and Rolemaster: Magestorm, 
the two Engage titles I tested over the 
Internet, both played great, with virtually 
no latency problems at all. Working with 
AOL and Prodigy, however, has caused 
some problems due to the fact that both 
services are essentially chat-based, so 
Engage’s launch for the two has been 
delayed while certain latency issues are 
resolved. When it is launched, though, 
Engage will likely be integrated into the 
overall interface of these online services. 
Of course, until the new Internet rates are 
set, you'll still be playing at the services’ 
normal connection rates (AOL gamers 
can take advantage of the new flat rate of 
$18.95 per month, though). 

Engage will be broader than the other 
Net gaming services in terms of its social 


structure, with things like the Human 


January 1997 * PC GAMES 
79 


+ BEM 


ARTIFICIAL 
INTELLIGENCE 


.Finally.a game that 


lets us boldly go 
| ,.where we've 
- wanted to go 
the whole time.” | 
* computer gaming world 


™ & © Par. Pic. 


al elicit 


GREAT 


HTB} 


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Social Studies: Building 


An Online Community 
One of the major focuses of online gaming 
services, aside from the games, is the idea of 
bringing more social interaction onboard. All 
three services feel that this aspect of multi- 
player gaming is absolutely paramount to their 
success of its service. So what is each one 
doing about it? 

TEN was initially focusing on games with only 
utilitarian chat rooms, but has since added Quake 
clans and ranking systems (like Mplayer), online 
contests, editorial content in its Datasphere sec- 
tion, and even user-content forums. TEN will be 
expanding the social aspects of the Dark Suns 
game by adding things such as guild rooms and 
“trading” posts for game-item swapping. Also, 
much like Mplayer has now, TEN will add the op- 
tion for players to create their own chat rooms 
and expand on the chatting options. 

Engage obviously has major plans concerning 
the social aspects of its service. “[We] feel that 
[the social interaction element] is equal to or 
more important than the games,” president Jeff 
Leibowitz comments. “Community is really what 
it's all about. When you put a game online it 
becomes a magnet for social interaction. Over 50 
percent of the traffic on game networks has tradi- 
tionally been chat, so those kinds of elements are 
perhaps the critical elements of what makes for a 
successful game service. Of course, if you pull 
away the games, the chat rooms won't be as 
popular, so they're symbiotic. 

“It's kind of like the feature-film industry in 
that this will be a largely hit-driven business,” 
Leibowitz says. “So, you do need the hits. On the 
other hand, you need a nice ‘theater’ for people to 
see those ‘movies’ in. If you have a really unat- 
tractive, not-fun-to-be-in theater, people wont go; 
they'll go to somebody else's and they may even 
skip going to a movie they want to see because 
your theater is unappealing. Having a nice envi- 
ronment for the top content is really what we'll 
focus on.” 

Mplayer plans to expand by adding voice chat 
to the pager function to create something like a pri- 
vate phone booth, as well as generally improving 
its interface. “Our goal here is to have technology 
for communication, then places like chat rooms to 
communicate,” explains CEO Paul Matteucci. “And 
then to have excuses to communicate, which re- 
quires the most creativity. You have to build all of 
these [aspects] into the service for people to build 
their own community online.” —JDA 


Bean Café (actor 
Michael Keaton 1s 


actually a main 


ber-café” chat room), comedy-based entertain- 


ment at The Improv, and simulated gambling 


at Caesar’s Palace Virtual Casino. Engage 1s 


also broadening the role-playing-game field 


with its original Rolemaster series, based on 


the Iron Crown Enterprise game system. The 


first of these, Magestorm, is a Doom-style 


shooter where you create a wizard character 


TRANSLUCENT 
_TexTiRE 
MAPPING 


and try to take over pools of power and 


destroy the power centers of the other mages, 


all the while gaining experience levels and 


SCHEDULED GAMES: Descent Online, 
Descent Into Undermountain, Castles 2, 
BattleChess: 4000, Rolemaster: The Bladelands, 


Total Control Football, Caesar’s Palace Virtual 


Casino, Warcraft II, Rolemaster: Magestorm, 


Splatterball, The Improvisation Online, U.S. 


Chess Federation, Human Beans Café, Shattered 
Steel, Slipstream 5000, Billboard Live!, AD&D: 


™ UNPRECEDENTED 
cLoRKinG 
EFFECTS 


RATES: No extra charge for playing through 


AOL and Prodigy, but as of now, the charge for 


directly playing through the Internet is described 


as “competitive” (expect somewhere under 


$2.50 an hour). A full-fledged launch campaign 


will start in January, but the service should be 


fully functional by the end of November, with 


10 games by the end of the year and 1 to 2 new 


games each month. 
PLUSES: An impressive lineup of games, 
especially with Warcraft II and Descent Online, 


in addition to plenty of original titles like 


Magestorm. Interplay’s steady flow of multi- 


player-ready games will be exclusive to Engage 


and ensure that the service will grow. The 


games that I had a chance to test—Descent 


Online and Magestorm—ran nearly perfect, 


and this was before even the official beta- 


MINUSESS The Internet rates haven’t been 


determined yet, but is it really going to be cost- 


effective to play over AOL or Prodigy even if 


using Engage won’t cost you extra? Engage’s 


“...a STAR TREK sim 

worthy of a place. 
beside the Wing * 
Commanderard 

Star Wars games.” 


“all things to all users” ideology may not work 


entirely to its benefit. There is such a thing as 


spreading yourself too thinly, and it’s open to 


speculation whether people really want to 


spend their time interacting with each other in 


chat-only environments when they could be 


interacting in games. 


MS-DOS® AND WINDOWS?’ 95 CD-ROM | A 
HTTP:/WWW.ACTIVISION.COM C | ISION. 


Activision is a registered trademark of Activision, Inc. © 1996 Activision, Inc. MechWarrrior, BattleTech, BattleMech and ’Mech are registered trademarks and Mechwarrior 2: Mercenaries is a trademark of 
FASA CORPORATION. © 1996 FASA CORPORATION. All rights reserved. All other trademarks and trade names are the properties of their respective holders. 


Ve otcee aber aetna PER PERE IRD es se des 


Players somes View Window selp 


7 e. —= 
ota b i oles | |S | | 


Robert Heywood 4) 


<Mirda> is cases the offrial laider 4 war? 


DemonKanighil Kevin Kissier 
Descrniile Michael J. Yiiell 
BE mere enema ' dor|DS+* & *VSHQ* ~~ 
3 Downinik Tadd 
S loining chat channel ®chat -flyguy- y 
flyguy<?PG>> u outer tim? _= et 
a Navegaite> ANYONE FOR EF-20007777? * 


For Hele, press F1 


VERVIEW: Kali is an IPX emulator, 

not a service like TEN and the others. It’s 

a little program that enables your 
Internet connection to fool a game into think- 
ing that it is hooked up to an IPX network. 
The reason why Kali is a great thing for gamers 
who can use it is that most MPG games have 
an IPX network mode for multiplay. That’s not 
to say that Kali will run all of them—it won’t. 
But it will enable you to play a varied selection, 
as its games list suggests. 

Simply download the software from the 
Kali site, pay the creator of Kali, Jay Cotton, 
a $20' shareware fee, and that’s it—no more 
fees. There are three versions of Kali: 
KaliDOS, Kali95, and a Macintosh version. 
The downside of Kali, and the inherent ad- 
vantage of services like TEN and Mplayer, 1s 
that it simply isn’t all that user-friendly. You 
have to manually keep track of ping times for 
the server, yourself, and the other players, 
along with proper game execution and various 
other things that the services do automatically. 
Also, Kali servers are essentially general 
servers (there are very few servers for specific 
games), so you have to search around for peo- 
ple who want to play the same game you do. 
Also, some major games just don’t run all that 


well—Duke is far better on TEN, for example. 


CURRENT GAMES: Warcraft and Warcraft 
I], Descent and Descent II, Command and 
Conquer, Deadlock, MissionForce: CyberStorm, 
Duke Nukem 3D, NetMech (MechWarrior 2), 
MW2: Mercenaries, Big Red Racing, and many 


other IPX games 


PLUSESS That $20 one-time fee makes 

Kali one of the best deals on the Internet. 

Lots of games work over Kali, and the program 
has gained an international community of play- 
ers. Depending on the game, performance can 
be as good as the other services, and Kali’s 
function as a straightforward IPX emulator, 
along with its low-key, fairly non-commercial 
existence, makes the need for licensees and 


marketing unnecessary. 


MINUSESS Kali is definitely not for 
everyone. The technical aspects of Internet 
gaming that the other services try to keep in 
the background tend to come right to the 
forefront—especially latency issues—and tech 
support is handled through e-mail only. Also, 
Kali95 and KaliMac are still in the beta stages, 
and are likely to be for some time. Not all 
games are supported, particularly DirectX 
games; however, Cotton says there will be 


native Direct X support down the road. 


PC Games tested the various gaming services using a Pentium 
133 with 24MB of RAM; the connection was over a 28.8Kbps 
modem. All tests were done via the EarthLink Network 
through a link in West Virginia. 


Interne 


83 


pee 


alll 


COMING THIS SPRING 


for Win 95/DOS, Macintosh and PlayStation Game Console 


STAR TREK 


RATING PENDING 


= ef: , 
ne € f 4aramoute Jricrlite 


http://www.interplay.com 
Starfleet Academy Software ©1996 Interplay Productions. 
Trademarks and ©1996 Paramount Productions. All rights 
reserved. Star Trek, Starfleet Academy and related marks 
are trademarks of Paramount Pictures. All rights reserved. 
MacPlay and Interplay are trademarks of Interplay 
Productions. PlayStation and the PlayStation logo are 
trademarks of Sony Computer Entertainment, Inc. All 
rights reserved. All other trademarks and copyrights are 
properties of their respective owners. All rights reserved. 


9 
I 
Nn 


r | a | 


THE YEAR IS 2020, 

AND THE EARTH’S OZONE 
LAYER IS CRUMBLING. 

AS MANKIND HANGS ON 
THE BRINK OF EXTINCTION, 


A SUB-SPACE PROBE NAMED 


ved.” Huygen’s Disclosure” created and produced by Microforum Inc: All trade- 


HUYGEN MAY HAVE DISCOVERED 


ONE LAST GLIMMER OF HOPE. Now 


THE FIGHT TO SAVE THE EARTH WILL 


TAKE YOU TO A MOON MORE THAN A 


MILLION MILES FROM THE NEAREST SUN. 


welcome! ©1996 Microforum Inc: All Rights Reser 


5 ieee Ass fatto Ne: OEE. os he 
ie ee : Sn Se nie 
See hrMLivy € FORE 
wa BECUATY Se EAG LP 
al Tay “¥ 
et : Sate 
ss = 
SS Ea a ea eee acs 
5 3 4 
se Baer ne rerverien rrervennavory 
e: pecs £ 
; ta ; AES 


‘EXPECT A | 


| FoR WINDOWS: 3.1 
1AND WINDOWS 95 


ive owns. MADE IN CANADA 


HUYGEN’S DISCLOSURE FEATURES 
THESE EXCITING MICROFORUM INNOVATIONS: 


DIMENSION TECHNOLOGY 

SCALEABLE CHARACTERS REFLECT ACTUAL L¥Ys 
PERSPECTIVE WHEN MOVING FROM FOREGROUND | 4° 
TO BACKGROUND | 
GROUP ACTIVATED INTELLIGENCE MODE (GAIM) 
USER'S TEAMMATES FEATURE INDEPENDENT a 
INTELLIGENCE, ALLOWING THEM TO REACT BASED| ae SS ce 
ON THE SURROUNDING ENVIRONMENT ae ar WE 


of their respec 


1 Woodborough Ave., Toronto, Ontario ans MOM SAT Comments, inquiries and suggestions are 0 


trademark’s are the property 


You can write to us-at: 


—, . FOR A LIMITED 
(FF | TIME ONLY! 
Huygen’s 
Disclosure 
Limited Edition 


Available direct from Microforum, this special 
edition of Huygen’ s Disclosure includes: 


“A special Limited Edition box | 
, : ° The complete Huygen’ s Disclosure game 


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a = 3 + Original — $ Disclosure game artwork 7 INTERNET : http://www.microforum.com 

S Email: mail@microforum.com 


i 


Right now, it’s the 
hottest, bloodiest 3D 
action game. 


(id Software; 800-434- 
2637; DOS CD; $45) 


For serious chopper-sim aficionados, 
Longbow’s a must-buy. (Origin 
Systems; 800-245-4525; DOS CD; 
$59.95) 


Outrageous humor and stunning 
graphics make this SimCity clone 
heavenly. (LucasArts; 800-782-7927; 
DOS/Win 95 CD; $54.95) 


Love it or hate it, you’ve never 
played an adventure game as a cock- 
roach before. (Pulse Entertainment; 
310-264-5579; Win CD; $54.95) 


A wonderfully compelling upgrade 
of the strategic conquest classic. 
(MicroProse; 800-695-4263; Win 
CD; $48.99) 


A revolutionary tactical-level 
military sim that’s reason enough 
to have Win 95. (Microsoft; 800- 
426-9400; Win 95 CD; $44.95) 


Quake’s rival for the top first-person 
action shooter—especially in multi- 
player mode. (FormGen; 800-367- 
6436; DOS CD; $39.99) 


The newest entry in the General 
series offers solid wargaming from 
start to finish. (SSI; 800-601-7529; 


DOS CD; $50) 


Russia’s prime attack helicopter takes 
to the skies. Fitted with awesome 
firepower and impressive realism, 

it’s a must-have for combat-sim fans. 
(Interactive Magic; 800-699-4263; 
DOS/Win 95 CD; $49.95) 


As close to a real game of golf as 
you can get—provided you’ve got 

a speedy Pentium. (Access Software; 
800-800-4880; DOS/Win 95 CD; 
$79.95) 


Tex Murphy returns in this engag- 
ing sequel to Under A Killing 
Moon. (Access Software; 800-800- 
4880; DOS/Win 95 CD; $49.95) 


Awesome sound effects and a com- 
pelling story help make Terra Nova 
the most immersive combat experi- 
ence around. (Virgin; 800-874-4607; 
DOS CD; $59.95) 


This clay animation 
adventure is an artistic 

masterpiece. 

(DreamWorks Interactive; 310- 


234-7000; Win 95 CD; $54.95) © 


PC Games uses a letter-grade system to rate games. Everyone ve $ gone sto schoo! 
knows what our grades mean without resorting to an in-depth explanation or clever chart: 
an A+ is the best score possible and an F is a complete bust. To give you a better feel me, 
the overall quality of a title, we rate each game in six key areas, 


Gameplay: How good are the game's interface 
and control scheme, and how much fun is it to play? 
The most important element of the game. 
Getting Started: How much reading, study- 
ing, and hardware-tweaking are needed before you 
can start to have fun? (The less the better.) 
Graphics: How advanced and attractive are 
the game's visual elements, and how well do 
they match the game? 


Sound Check: How good are the game's 
sound effects and musical score, and how well 
do they fit the game? 

Overall Grade: Taking these factors into 
account, how strongly do we recom- 

mend the game for purchase? 

Multiplayer: How easy is it to 

use and how much fun is it as a mul- 

tiplayer game? An independent rating. 


85 


This long-awaited sequel 1s sure to 
please strategy fans. (Accolade; 800- 
245-7744; Win 95/DOS CD; 
$49.95) 


Join Christopher Lloyd and a cast of 
crazies for hilarious adventure with 
superb production valves. (Virgin; 


800-874-4607; DOS CD; $54.95) 


A classic strategy game, made even 
better with 24 new scenarios in the 
add-on disc. (Blizzard Entertainment; 
800-953-7669; DOS CD; Tides of 
Darkness, $50; Beyond the Dark 
Portal, $30) 


Everything you could ask for in a 
space sim—and then some. (Origin 
Systems; 800-245-4525; 

DOS CD; $55) 


Real-time wargaming with excel- 
lent AI and lots of humor. (Virgin; 
800-874-4607; DOS CD 
$54.99-$59.99) 


The latest Zork once again redefines 
(Activision; 800- 
; DOS/Win 95 CD; 


adventure gaming. ( 
477-3650 
$49.95) 


SEE MURE ONLINE 
http://www.pcgames.com 


LIST 


Here s the 
top 20 
titles that 
we ve 
fated as 
either 

an A or A- 
in the last 
year. 


See the 


complete 
1996 and 


1995 
A lists on 


our Web 
Site. 


bai 


rhe: 


A NEW DIMENSION IN RACING. 


a: 


myer 


5 aN ENR SUT IS 


wen 


VOTTR "4 
£ I NS AYRES 


ON 


ArOUE GTT 
MOVE SIL 


oT Ace. we 
Bid AEB BS 


EES S ANE AAT 


oy 9p = ret my 
- # id & 
4h 4a & > ww « 
+ po 
Bs w 
dd Jt 

ia rm c 

ir cee VV Cs as 

te Sud  « 


TAT Wm wT 
- Wirt yt 
Wioass & 
= ¥ 
i, 
iJ 


— . \ = 

a J ahh 

i a a pa. ss 
a4 2 ee te ® 


PC CD-ROM 


GT Interactive 
Software 


www-gtinteractive-com 


> 


hts Reserved. Created 


Al 


mnbnn Cnttaiarn «* 
ractive soTtware UO! v 


GAWNMIE OF 
THE MONTH 


oonstruck starts out so sweet 

and safe that you could just 

vomit. The king’s head is a 
happy face. His doormen are a 
pair of chirpy armadillos. The 
country 1s called Cutopia, and 
you're building something called 
a Cutifier. 


Excuse me—is there a cute- 
sickness bag in the house? 

Indeed, you may think after the first 15 minutes 
or so that Toonstruck is a misfiled children’s game. 
I saw it early in its development, knew what was 
coming, and still, was fooled good and proper. The 
early scenes are so patently inoffensive that I kept 
wondering when I was going to fill out a multipli- 
cation table or outline a sentence. 

Nothing could be further from the truth. We’ve 
been set up by experts. Toonstruck, the first release 
from Virgin’s new Burst label, builds up the sugar 
only to tear it down. This masterful hybrid of Who 
Framed Roger Rabbit artistry and Day of the 


Can you say “twisted”? 


Tentacle-era LucasArts is a wicked production 
number, golden with the promise of the medium 
and the intelligence of its creators. 

This two-CD animated adventure pairs Drew 
Blanc (a filmed Christopher Lloyd) and Flux 
Wildly (a high-spirited lavender blob with the voice 
of Dan Castellanetta, TV’s Homer Simpson) on a 
quest to save Cutopia from the clutches of the evil 
Nefarious (the voice of Tim Curry). 

But we’re getting ahead of ourselves. Actually, 
Toonstruck starts in the real world. Drew ani- 
mates the most saccharine of saccharine car- 
toons, “The Fluffy Fluffy Bun Bun Show.” For its 
10th anniversary, his boss—that fellow famous 
from commercials for his bore-you-to-death 
voice—decrees there’s to be a “Fluffy & Friends” 
show and orders Drew to produce its characters 
by the next morning. 

Drew is slaving over the project at 4 a.m. 
when he finds the “Fluffy” cartoon inexplicably 
on the air. On inspecting it more closely, he’s 


Toonstruck 


By Peter Olafson 


Scarecrows have come a long way since 
The Wizard of Oz. 


sucked through the TV screen...and winds up ina 


castle in Cutopia with his cartoon creation, Flux. 
The king (the voice of M*A*S*H’s David Ogden 
Stiers) hands the two the mission, and you’re on 
your own. 

And Cutopia—sickeningly sweet, Disney-esque 
Cutopia—is just the beginning. You’ll also have to 
explore Flux’s home, Zanydu, where you'll find an 
octopus played by Dom DeLuise, and Nefarious’ 
strange Malevolands. 

Once you’re out of the 
castle, you'll begin to dis- 
cover that everything is not 
quite the sweetness and light 
it appeared to be within. In 
town, you'll find a bar with 
an outrageous pipe organ 
and a seemingly impossible- 
to-catch mouse making faces 
at the patrons. The bartender 
speaks in an Irish accent in 
one sentence and a Scottish 
one in the next. a... 

“That’s an interesting organ you have there,” 
Drew tells him. “Auch!” says the bartender. “My 
kilt’s riding up again, isn’t it?” 

Toto, I don’t think we’re in Kansas anymore. 


January 1997 * PC GAMES 
88 


tells the pair, when complimented on his cape. 


Just south of town, you'll find a little bunny 
with huge eyes who giggles every other sentence. 
(Is that barf bag still around?) Talk about decon- 
struction: She screams like a banshee because 
someone gave her cotton candy instead of pop- 
corn, tells you how cute her “poops” are, and 
asks, “Want to sniff my sweet fluffy bottom?” 
You shouldn’t be surprised to learn that Flux’s 
response is imbued with a certain amount of 
Pee-Wee Herman. 

To the west, an effeminate scarecrow resides. 
“This old thing?” 


this lispy creature 


is that a Warner Bros. 
cartoon? No way. 


“Hate it. I call it Cape Fear.” 
And then there’s the old horse at a nearby barn. 


Unlike the cow and sheep who share the dwelling, 


Elmer is “spe- 


9 0e 


cial,” “Special?” 
asks the ever- 
sensitive Flux. “I 
just figured he 
was a total 
retard or something.” 

No toe is immune from getting stepped on. The 
euard at Zanydu’s fish-flushing outhouse does a 
splendid Jack Webb routine. The dog at the Wacme 
store can only be Ross Perot, and elsewhere I heard 
echoes of Phil Silvers, Terence Stamp, and Dana 
Carvey’s pumping-iron routine. Toonstruck makes 
fun of everything—not least, cartoons. 

The basic concept shouldn’t hold many sur- 
prises. Using a 
mouse, you 
direct Drew 
through 2D 
scenes with Flux 
in tow, collecting 
objects in a bot- 
tomless bag— 
yeah, it’s an 
Object Quest— 
and using them 
to solve puzzles 
and satisty the 
desires of your little animated pals. The “care- 
crow” wants a new outfit. B.B. Wolf wants a bottle 
of vino. Fluffy Fluffy Bun Bun wants a beating. 
(Just kidding: She wants popcorn.) 

The artwork is classy throughout. Some of it 
has a Tentacle-like cast—everything slightly out of 


kilter—but it’s much richer and glossier. Some of 


the animations, such as the face-making mouse at 
the bar and the elephant that powers the shuttle to 
Zanydu, recall some of Warner Brothers’ distinc- 
tive theatrical shorts of the 1950s. And when our 
heroes finally nail King Hugh’s arrogant foot- 
man—literally a foot, with a set of eyes for each 
toe —it reminded me of nothing so much as the 
Wile E. Coyote cartoons of the same period. 
Technologically, Toonstruck is just about flaw- 
less. Lloyd is 
melded seamlessly 
into the back- 
ground. The mu- 
sic, consisting of 
light classical 
themes, is gen- 
uinely lovely. The 
voices are clear 
and distinctive— 
accompanied by 
text, if you like. 
The game feels 


special; every bit of work that Burst piled into it 


shows. The interface isn’t especially new, but the 
developers didn’t make any real mistakes, and you 
won’t make any either. It’s pure point-and-click, 
and it’s difficult to imagine anyone needing to look 
at a manual. 

Objections? Well, I don’t want to spoil the 
party, but for all the 
good stuff, Toonstruck 
isn’t quite laugh-out- 
loud funny. Sure, it’s 
consistently amusing, 
but the timing doesn’t 
approach the heights 
that LucasArts reached 
in its Monkey Island 
games. (Admittedly, the 
challenge of a talkie 
adventure is greater 
than one that’s only 
written.) 


I also wish it was 


89 


more creative in its responses when you use an ob- 


ject in the wrong place. More often than not, it 
tosses up a non-specific sound effect that’s out of 
keeping with Toonstruck’s anything-for-a-laugh 
ethic. And I’m not sure that the best use of 
Christopher Lloyd is as a straight man for a little 
lavender blob with green glasses. He doesn’t have 
many chances to step out. 

So there’s room for improvement. But not 
much: By any standard, Toonstruck is one of the 
year’s best and most daring adventures. Cutopia 1s 
on the map, and Burst is off with a bang. 


y GAMEPLAY: 

) GETTING STARTED: 

a GRAPHICS: 

2 SOUND CHECK: a 
“” 

pa 6 MULTIPLAYER: 

O 

: Gorgeous. Outrageous. Fun. 


Burst 

Virgin Interactive Entertainment 
800-874-4607 
www.toonstruck.com 

DOS CD 

486/66 (Pentium 90 recom- 
mended), 8MB RAM (16MB 
rec.), DOS 5.0, Super VGA, 

2X CD-ROM drive (4X rec.) 


$59.95 


You can't talk to Bricabrac until he 

finds his glasses, and he won't know to 
look in his pocket until after the Footman suggests it 
to you. W The guards will drop the key to the king's 
bedroom during their welcome dance. (Awtul, isn’t 
it?) To open the trap door within, position Flux on 
the loose floorboard in the storage room below and 
step on the other end. W At the bar, chase the mouse 
until he’s standing next to the trap. Play the organ to 
make him dance and have Flux set off the trap. (Also, 
don't forget to take the poor dazed critter with you. 
He'll come in handy with a certain elephant.) 


Once upon a time, 
in an enchanted kingdom, 


there lived a big bosomed 


lacky and some gerbils. 


Enter a severely fractured fairy tale. 
Discworld” II: Mortality Bytes is the 
graphic adventure with cheek. Over 
100 hours of hilarious gameplay 
immerse you in a bizarre realm where 
dozens of bawdy characters face life 
without Death. Yes, Death has gone on 


holiday. And the hapless magician 


& 
~ 
oe 
~ 
~ 


42415 


Diseworld [1 features the voice « 

f Monty-something-or-other. | 
Rincewind must find a way to restore 
order in the world. You'll be dazzled by 
25,000 cells of hand-drawn animation. 
You'll be delighted by the fiendishly 
clever puzzles. You'll be deeply offended 
by the vocal stylings of Eric Idle. 
Discworld II: Mortality Bytes. 


It’s magical. It’s enchanting. It’s sick. 


MORTALITY BYTES! aR a a 


OT TT ETT 
ar PSYGNOSIS 


www psygnosis-com 


Discworld II ©1996 Perfect Entertainment Limited all rights reserved. Published under exclusive license by Psygnosis Ltd. Psygnosis ™ and the Psygnosis logo are trademarks of Psygnosis Ltd. The ratings icon is a trademark of the Interactive Digital Software Association 
Any and all original and / or distinctive characters, features, likenesses and element appearing in the Discworld series on which this product is based are trademarks and ©Terry and Lyn Pratchett. “Discworld” is a trademark registered by Terry Pratchett 


i 


ACTION 


aving parents with a bizarre sense of humor 

is not necessarily a blessing. In Amok, a 

Scavenger-developed action/arcade shooter, it’s 
quite evident that the hero of the piece, Gert Staun, 
suffered this problem. “Gert”—c’mon, what were 
they thinking? Is the trauma caused by this 
moniker a pivotal reason behind Gert’s desire to 
jump into the pilot’s seat of an armored battle 
walker, dubbed the Slambird, in an attempt to kick 
off a new, bloody, but profitable war? Perhaps. 


Planet Amok 
has suffered 47 
years of cor- 
porate war. 
The Bureau, 
Gert’s em- 
ployer, has benefited from this turmoil through 
its position as a supplier and recruiter of mer- 
cenaries and bounty hunters. However, the 
profit machine has now ground to a peaceful 
halt. By completing a series of nine missions, 
each featuring various tasks and objectives, 
you can see the benign corporations thrown 
back into the melting pot of destruction. And, 
once again, the Bureau will make a mint. 

The mission briefings are well-presented, with 
target objects highlighted. Tasks within a mission 
must be completed in a logical order: For example, 
you'll need to destroy the generator that powers a 
force field before you can obliterate the fuel depot 
behind it. 

The Slambird can adopt two forms, land- and 
sea-based. The ships have slight handling differ- 
ences—taking your foot off the gas makes you glide 
to a halt underwater, but you come to a dead stop 
on land. Three different third-person-perspective 


Amok 


By Rob Smith 


views let you choose the best way to witness the 
destruction. 

Deserts, plains, and superbly detailed cities pro- 
vide the land-based backdrops, each inhabited by 


its own indigenous range of beasts and enemies. 


Aside from the attentions of the corporations— 


who defend their property with mechanized vehi- 
cles, stationary gun emplacements, droids, and 
swarms of cartoon-like, pot-bellied infantry— 
natural enemies such as kamikaze beetles and steel- 
jaw rats add to the difficulty. In the submerged sec- 
tions, sharks and spiked guhu fish are joined by 
tough scuba grunts and stationary mines in an un- 
ceasing onslaught against our hero. 

In fact, there are loads of the little geezers 
shooting guns and bazookas from all angles of this 
3D environment, aiming not just for you, but at 
each other. An unlimited supply of mini-cannon 
rounds, boosted in velocity and damage 
through powerups, is the basic weapon. 
Standard missiles are pretty handy, and 
bombs enable you to get to certain ar- 
eas by taking out a large number of 
grunts and land mines. Heavy missiles 
are also needed to bash through certain 
barriers. 

Backed by an excellent, pumping 
soundtrack of seven different tunes, the 
action Is intense and non-stop. Fogging 
effects create a truly eerie environment, 
especially in the underwater segments, 
which is a good thing: You'll need to 


92 


i 


es 


keep exploring to find the secret areas hiding extra 
ammo and powerups. 

The game loses somes points for the lack of 
control options: your choices are keyboard or key- 
board. With just nine missions—even hugely chal- 
lening missions—it may also prove too short. And 
the two difficulty levels are something of a mis- 
nomer—“easy” is just the first two missions of the 
full, “hard” game. 

In the end, it’s a simple concept made into a chal- 
lenging arcade romp. At the higher graphic resolu- 
tions, such as 800-by-600 with 32K colors, it looks 
like an absolute treat, though you'll need a beast of a 
machine. There’s certainly plenty of stuff to shoot— 
so much so that dispatching 100 percent of the ene- 
mies seems a virtually impossible task. Amok is a 
sheer adrenaline rush—nothing more, nothing less. 


GAMEPLAY: 

3 GETTING STARTED: 

= GRAPHICS: 
<x SOUND CHECK: OVERALL 

MULTIPLAYER: 


Pure, pumping arcade action. 


Scavenger 

GT Interactive 
800-610-4847 
www.gtinteractive.com 
DOS/Win 95 CD 
Pentium 60, 8MB RAM, 
Super VGA, 2X CD-ROM 
drive, sound card 
$49.99 


In the desert, skirt the edges of the 

rocky hills to find small secrets with 
powerups that aren't visible on the radar. W Just 
avoid the sharks: shooting them is fun, but it won't 
help you complete the mission. W In the cities, go up 
any yellow-paved ramps to areas secreting extra 
health and other powerups. W When you encounter 
groups of grunts, keep moving to avoid their fire and 
always target the bazooka shooters first—they do 
more damage. W Droids are difficult to destroy, so 
just avoid them wherever possible. You're unlikely to 
win many antennae-to-antennae shootouts. W If 
youre confident after completing a mission, scout 
around for extra health and hull powerups before 
heading for the rendezvous point. 


How did we come up with the exciting 
new features found in Destruction Derby 2? 


By accident. 


CONTENT RATED BY 
ESRE 


wWW+pSygQnOSisS-com 
Destruction Derby™ 2 is the perfect combo of balls-to-the-wall racing and 3D wreckage. Seven 


new tracks are longer, wider, faster, plus four destruction bowls. Cars roll, cars flip, cars fly off 


the track. There's more deadly debris to deal with - tires, doors, hoods get jettisoned and serve 
as incoming missiles. There's all new fire, new explosions, and improved suspensions for more 
realistic handling. Destruction Derby 2. Designed exclusively for the true connoisseur of crash. 


© 1996 Psygnosis Ltd. All rights reserved. Destruction Derby™ 2 and Psygnosis and the Psygnosis logo are trademarks of Psygnosis Ltd. The ratings icon is a trademark of the Interactive Digital Software Association. 


© 1996 Entertainment International (UK) Limited. All rights reserved. Empire Interactive, Pro-Pinball and The Web (used in conjunction with Pro-Pinball) are trademarks of Entertainment International. Interplay and MacPlay are trademarks of Interplay Productions. All rights reserved. 
Microsoft, Windows and the Windows logo are registered trademarks of Microsoft Corporation. Mac and the Mac OS logo are trademarks of Apple Computer, Inc., used under license. Sega and Sega Saturn are trademarks of Sega Enterprises, Ltd. All rights reserved. 
PlayStation and the PlayStation logo are trademarks of Sony Computer Entertainment, Inc. All rights reserved. All other trademarks are the property of their respective owners. 


By Peter Olafson 


ction gamers would have to be crazy not to 
pay a visit to this Bedlam. This isometric 
shoot-’em-up—a striking composite of the 
Crusader- and Syndicate-style games—has enough 
graphic intricacies, intuitive play mechanics, and 
heartening explosions 
to keep you involved 
for weeks. 

As the hero, you 
control up to three Mechs (here called Remote 
Assault Tanks) on a 25-mission campaign to re- 
move an infestation of “biomex.” (I don’t know. 
Don’t ask.) 

A superb briefing display provides a detailed 
overhead map of the mission area with highlighted 
objectives that can be displayed in closeup when 
you click on them. 

After checking out the map, you'll want to head 
to the armory to load up on weapons. The bad 
news: You have to pay for ordnance. The good 
news: The game auto-configures your craft to stay 
within budget. There are lots of options, ranging 
from needler guns that barely kick up dust to 
Hades bombs that reduce whole regions to raging 
firestorms. 

Finally, you’re dropped off at the insertion point 
by a great gleaming aircraft. Gameplay is simplicity 
itself: one mouse button for movement, one for fir- 
ing. The game makes clearly audible announce- 
ments when you achieve objectives, and displays 
as-yet-unachieved ones on a useful (but not too 
useful) in-mission map. 

It all looks wonderful. The explosions are the 
first and best reason to play Bedlam. They’re glori- 


ous—almost epic—and they bring home the mem- 
orable satisfaction of mass destruction as well as 
any game in recent months. 

Fortunately, there’s plenty of demolition work. 
The missions tend to be go-in-and-blow-up chal- 


lenges. That’s not to say there aren’t puzzles. 
Objectives are often protected, remote or both. 
You'll find yourself combing the landscape in 
search of teleporters to unlock off-limits areas, 
pressure pads to raise or lower sections of terrain, 
and control switches to disable forcefields. 

Through it all, though, it’s very much an action 
game. Powerups strewn about the playfield add to your 
score, pocketbook, energy, and speed. 

Moreover, the game is full of 
delightful little touches other than 
the way things go “splat.” The ex- 
plosions are great, but the buildings 
look even better—both before and 
after a conflagration. You'll also see 
yourself performing on big-screen 
TVs spread throughout the levels. 
The playfield has depth, and you'll 
have to travel in tunnels (in which 
your character vanishes, Syndicate- 
style) and on catwalks. I even liked 
the intro’s big beat and cinematic ti- 
tle sequence. 


In fact, I have few complaints 


95 


hee tf 


ACTION 


about Bedlam. The 
saved-game routine is 
rather fragile. If you 
miss the opportunity to 
save after a mission, 
tough bits, babe. In- 
game speech is a bit 
risqué, and not for any 
persuasive reason. (Besides, if 

your Mechs are remote-controlled, who exactly is 
doing the talking?) And performance under 
Windows 95 1s slightly sluggish. ’'d recommend 
playing under DOS. 

Nevertheless, this is a delightful surprise. I’ve 
got Bedlam on the brain. 


GAMEPLAY: 
GETTING STARTED: 
GRAPHICS: 

SOUND CHECK: 


OVERALL 


BEDLAM 


MULTIPLAYER: 


All-out action in the tradition of the 
Crusader games. 


Mirage Technologies 

GT Interactive 

800-610-4847 
www.gtinteractive.com 

Win 95/DOS CD 

486DX/66 (Pentium recom- 
mended), 8MB RAM (16MB 
rec.), Super VGA, 2X CD-ROM 
drive, mouse, sound card 
$49.99 


Lure enemies across their own land 

mines. W Scout out each level, noting 
the locations of forcefield controls and ammunition 
caches. That way, you'll be able to plot out the most 
efficient course when playing for keeps. W In the 
multi-RAT missions, constantly monitor the status 
of the idle units. Otherwise, you could be in for a 
nasty shock. 


_| ...OR CHUCKLE, chortle or even guffaw as you embark 
| on your quest to solve the “Alien Incident”. If you 
A! enjoy “classic” graphic adventure games where an 

‘intuitive interface and a sense of humor are the ~ 


ingredients to fins, then this | is your kind of game. 


\f’s Halloween night and you’ ue just witnessed | your le nein abducted by 
aliens after his wormhole spawner invention sprung a leak. \t’s up to you, _ 
Benjamin Richards, to unravel the mystery of where they’uve taken your uncle. 
With simple mouse clicks explore spooky mansions, dark and mysterious 

forests, underwater caverns, creepy cemeteries, a challenging maze and the 
aliens’ mothership itself. Hundreds of puzzles and clues provide you with hours 

of immersive gameplay. Meet interesting people such as 
Yodel the tree dweller, plus dozens of other strange and — 
bizarre characters ina humorous. won that’s easy enough 
even for adults to play! 


~ PHILIPS 


\ uN | To order, see your local r retailer ee : ©1996 Housemarque Games, Inc.,Published by Gametek, Inc. 
iEshe) oF call 1- 800- 883- 3767, - Distributed by Philips Media. All rights reserved 


Area 51 


or a place that officially doesn’t exist, Area 51’s 

been getting an awful lot of attention lately. But 

its the wrong kind of attention: The purported 
government secret base has been infiltrated by 
aliens, and you’re part of the special paramilitary 
team sent in to clean up the mess. 


Let’s not mince words: This conversion of the 


By whatever means 


necessary 


Atari coin-op 1s basically Virtua Cop with 
bitmapped enemies and an oddly filmed actor 
replacing polygons. It’s a clone of that most cele- 
brated of rail shooters, but a well-done clone— 
one that expands its reach and adds to its depth. 
You move through the base in scripted stages, 
killing off formerly human caretakers (gray- 
skinned zombies who are hosting incubating aliens) 
and grown aliens in “on tracks” shooting-gallery 
sequences. They give up the ghost in a satisfying 
display of blood and bone, and between alien anni- 


hilations, you can blast ammo boxes and obliterate 


Shoot...it’s time to 
shoot again 


floating powerups to get a hold of 
weapon upgrades. 

In short, there’s a lot to shoot. Like 
the Crusader games, you can trash 
everything: computers, barrels, window 
panes—even your colleagues. The 
explosions look real, particularly when 
you set off one of the yellow barrels 
dotting the landscape. Blowing them to 


hell is the way to secret rooms, a search that'll 
GAMEPLAY: 
GETTING STARTED: 
GRAPHICS: 
SOUND CHECK: 


MULTIPLAYER: 


keep you coming back for more. 

The backgrounds you'll be blasting are detailed 
and convincing—especially during a mid-game OVERALL 
jeep sequence that’s one of the game’s best mo- 


AREA 51 


ments. In places, their moody look combined with 


the cries of your fellow troopers contributes a cer- 
Nice game—for a few hours. 


tain Aliens mood. ov 
Williams Entertainment 

GT Interactive 

800-610-4847 
www.gtinteractive.com 

Win 95 CD 

Pentium 60, 8MB RAM (16MB 
recommended), Super VGA with 
1MB of video RAM, 2X CD-ROM 
drive, sound card, mouse 
$39.99 


DEVELOPER: 


Still, the front-end looks cheesy, and the end- Pypuisuer: 


ing’s rather weak. Worst of all, the game’s way too 
short. I amazed myself by finishing the Easy set- — 
ting in 45 minutes and polishing off Medium diffi- REQUIRES: 
culty in about two hours. 

I liked it. I just wanted more. 


—Peter Olafson pint PRR 


Captain Quazar 


aptain Quazar? More like Major Havoc—both 

for good and bad. 

This Windows 95 translation of an angled- 
down shoot-em-up originally appeared on 3DO. It 
offers enjoyable mayhem when it works well. 
Unfortunately, as with many console ports to the 
PC, it doesn’t work as well as it should, or as often 
as it should. 

The Captain, a great blond lout with Popeye’s 
chin, is assigned to take down the galaxy’s bad 
guys in 10 missions pleasantly large in scope and 
rich in destruction. They’re set in sprawling, multi- 
directional levels viewed from a third-person point 
of view just above and slightly downwind of the 

Captain. These levels— 


and almost everything 


Some hero! 


in them—come apart in 


rich animations. Walls, 
buildings, storage tanks, the works, are there to be 
turned into smoking ruins—if you have the time 
and the ammo (you start out with a Big Gun, mis- 
siles, and grenades). 

Ammo, first-aid kits, and the occasional extra 


life are unearthed in these ruins. Sometimes, you'll 


PEE 


The Cap’n can’t AW Shs sans 8 EDD 
quite overcome 4 “4 yt? 


the glitches. 


smoke a building and come across a sooty sur- 
vivor waving a white flag. These turncoats 
may offer codes to teleporters, point you 
toward money caches, or make known that 
there’s more to a level than meets the eye. 

As lively as it is, the game ultimately has a 
wearisome quality. It takes too long to get past 
the multi-segment intro screens and into the 


action. Enemies have an irritating habit of materi- 


GAMEPLAY: 
GETTING STARTED: 
GRAPHICS: 

SOUND CHECK: 


alizing out of nowhere. The scenery wasn’t quite 
varied enough to keep my interest; it starts to look 


like different arrangements of the same tiles. And OVERALL 


while the game aims for a comic-book goofiness, it 


MULTIPLAYER: 


Play is okay, tech hassles aren't. 


Studio 3D0 

800-336-3506 

www.3do.com 

Win 95 CD 

486/66 (P90 rec.), Win 95; 8MB 
RAM (12 MB rec.), Super VGA 
with 1MB of video RAM that 
supports Direct Draw (2MB PCI 
card), 8-bit sound card that sup- 
ports Direct Sound, 2X CD-ROM 
drive 

$39.95 


isn’t all that funny. (I don’t like getting flamed by 
my boss when I pause the action.) 

Worst of all, I didn’t play a single session with- PUBLISHER: 
out interruption by some sort of technical problem. 


CAPTAIN QUAZAR 


a STR) : 412) : € a 
On a 32MB Pentium 133, the game often dis PLATFORM: 


played corrupted graphics (sometimes the Captain REQUIRES: 
himself was invisible!), hung up on a skipping CD 
soundtrack, or just plain locked up the machine. 
Sorry, Cap’n. It was a nice try, but I just pressed 
Eject and gave your CD a dishonorable discharge. 
—Peter Olafson 


January 1997 * PC GAMES 
97 


List PRICE: 


1 Sma iT sa 


7th LEVEL. 


tei 


_ 


cae 


; 


— 


a 


— 
= 


= 


sore 


Warcraft defi fir | [ 
gave you ‘the Le Now, DOMINION 


challenges you | to the future with fiery 


real-time strategic combat, resolutions up to 


1280 X 1024, and | an unprecedented 95,000 


frames of real- time 3-D animation. 


It's 2224. Say good bye to the tactics 
that served you well in previous 
Campaigns. Your new reality: battle- 
ground strategies vary by planet, and 
the military- spun AI anticipates 
your every. Move. Invent new 
maneuvers with dog- 
eat-dog Commanders. 


Sabotage enemy bases 


with computer viruses, 
and teleport Men and 
Materials across-world. 


Isn't technology great? 


Download the 
interactive demo at: 
www.gamespot.com 
www.7thlevel.com 


Every .oth download 
can win the 
complete game.” 


As . 
. 5 ~ Ss RET 
ah eS Be - Beedl Fh 
— we 


fe >,» Se = se a 
al & & 4 
/ .* fe 3 


*The DOMINION demo may be registered via e-mail. Every 10th registration, of the first 100,000 received, gets a mail-in rebate coupon for the retail 
cost of DOMINION. Limit one registration per person. Offer only valid in North America. Rebate will be paid in U.S. funds. Void where prohibited. 

- ©1996 7th Level, Inc. 7th Level is a registered trademark of 7th Level, Inc. All other products are trademarks and/or registered trademarks of their 
respective owners. All rights reserved. 7th Level, Inc., Richardson, TX 75081 


beiuaie 
‘i. ea 


¥ 
ae 


Ree, Pe 
ea. ee 


Ky 
1 


ies 


‘ithe 


errno 


iNet 


SSS ee 
388° 


+S 


ee 


ao 


Fast action and stunning realism — 
that’s the promise of new 3D games and 


edutainment software. But if your Super 
Star Fighter jerks along instead of zoom- EONS —e—— a 
ing and your “terrifying” monsters are OK Se ee. 
glaringly pixelated — face it. You're not : | 
having much fun. 


Don’t just play it...Live it! 
With a Reactor 3D graphics accelerator on 


your PC, expect a whole new interactive IndyCar with SVGA Graphics IndyCar with Reactor Graphics 

experience! Notice the jagged lines and edges and the flat, dull colors. Where’s + Now you're racing! See the detail on next car. Watch those rearview 
: the crowd? What are those blocky things in the background? Are mirrors — that’s real 3D! Notice the crowd in the stands and the 

Plus | ndyCar land HellBender™ FREE! you really into this race? mountains in the background. And how about that sky! 


Want to know more? Call 800-763-0242 or reach us on the Internet ot http://www.intergraph.com/ics/reactor. 


- Intergraph and the Intergraph Jogo are registered trademarks and Reactor is a trademark of Intergraph Corporation. HellBender is 4 trademark of Microsoft Corporation. Other brands and product 
ames are trademarks of their respective owners. 
intergraph believes the information in this publication is accurate as of its publication date: Such information is subject to change without notice and is subject to applicable technical product 


descriptions. Intergraph is not responsible for inadvertent errors. Copyright 1996 Intergraph Corporation, Huntsville, AL. 35894-0001. 


Sonic CD 


e’s back! And after all these years, he looks 


exactly the same! 

Which, of course, is the problem. I was 
looking for more in Sonic’s PC debut. After all, in 
this day of Pentium processors and 3D graphics ac- 
celerators, I didn’t expect to find the same old 
game that’s kept Genesis owners hooked for years. 

Despite 
some clever 


Same old 


new twists 


Hedgehog 


(the ability to 


teleport to 
different areas of a stage by flipping signs, for 
example), this is still the same old Sonic: dashing 
through one world after another collecting life 
rings and power emeralds, racing through the 
two-dimensional worlds of tunnels, cliffs, bridges, 
and elevators. As always, his ultimate mission 1s 
to save animals from the clutches of the evil Dr. 
Robotnik, though in this case, the hostage 1s his 


girlfriend, Amy the Hedgehog. 


SlamScape 


ntriguing storyline and brain-teasing puzzles sim- 

ply don’t figure in SlamScape. Plentiful dodge- 

and-shoot action: yes; great electronic literature: 
no. The plot—for what it’s worth—is that you’re 
trapped in a virtual-reality experiment along with 
16 other captives. The plan 
is to get you and 
the other guys 
out of this mess. 

To succeed, you'll have 
to navigate your way 
through four levels, dodging and destroying 
a variety of enemies to reach the Orb-Ids. 
Collecting powerups and ammunition along 
the way will help you fight your way to 
them. Liberate the Orb-Ids to progress to 
the next stage. 

SlamScape’s designers score high marks for 
providing great 3D scenery. The action is smooth 
and fluid as you power your Slamjet Module 
in all directions. The Shockball is your main 
weapon, but your onslaught is aided by picking 


up torpedoes and the Ripstar, a devastating device 


Carnival of 


destruction 


Look at that jump! 
Yep, you’re Sonic, 
all right. 


The one real change is an 


(23 Sl “a ort 


impressive 3D stage reached by 


al 


nabbing more than 50 rings be- 
fore finishing a level. Hit a series 
of flying UFOs successfully and 
you'll receive a Time Stone. You 
must acquire all seven Time 
Stones before Dr. Robotnik does in order to 

save your darling Amy. 

Lest you think it’s only Sonic that has to jump 
through hoops, there’s a few obstacles Sega has 
left in your path. A massive 155MB full installa- 
tion 1s a bit excessive. (Little guy, big game.) I 
was also irritated to find that Sonic doesn’t even 
remember the gamepad configurations from one 
session to another. 

Hardware problems aside, Sonic’s still a highly 
playable arcade game. Let’s just hope that if there’s 
a sequel, the creators bring something new to a 
rather old formula. 


—Sam Marshall 


The third-person 


view shows you more 
of the carnage. 


with limited ammo. 

Your enemies are equally enter- 
taining: clown-faced balloons, tank- 
like assault vehicles, mechanical 
spiders, teddy bears with razor- 
sharp claws, electric 
brainfish, and flying 
propeller blades that pick 
off the powerups you’ve so painstak- 
ingly gathered. 

You'd think such a simple arcade 
game would be dead easy to get into, but that’s not 
the case here. Controlling the Slamjet effectively 
takes some practice, and needs mastering before 
you can make any significant progress. 

Frequent pauses in the gameplay (usually 
when accessing the pounding soundtrack), 
even on a monster PC, don’t help the flow of 
supposedly fast-paced action. Still, SlamScape’s 
a typical console-style title that, with the right 
hardware, can fly and provide uninvolved, fast, 
and furious gameplay. 

—Sam Marshall 


January 1997 * PC GAMES 
101 


4 ct“ ad “Uh it 
| os | 


4 


ff 


Bat’ 


“a 


| 
4 
= | 


a 
O 
~ 
2 
O 
7) 


SLAMSCAPE 


a al ae 


~ 
(=) 
Nes 


GAMEPLAY: B 
GETTING STARTED: B- 


GRAPHICS: B- 


SOUND CHECK: C+ BOVERALL 


MULTIPLAYER: N/A 


Still a classic, but it could use some 
updating. 


PUBLISHER: 


PLATFORM: 
REQUIRES: 


List Price: 


Sega Entertainment 
888-734-2725 

www.sega.com 

Win 95 CD 

486DX4/100 (Pentium recom- 
mended), 8MB RAM, Super VGA, 
2X CD-ROM drive, sound card 
$34.95 


GAMEPLAY: 
GETTING STARTED: 


GRAPHICS: 


SOUND CHECK: 


MULTIPLAYER: 


Fast, pretty arcade action. 


PUBLISHER: 


PLATFORM: 
REQUIRES: 


List Price: 


Viacom New Media 
800-469-2539 
www.viacomnewmedia.com 
Win 95 

Pentium 90, 8MB RAM (16MB 
rec.), 2MB PCI or V/LB graphics 
adapter (rec.), 2X CD-ROM drive, 
DirectSound-compatible sound 
card 

$59.99 


FRY MOP RIO WE FO Pe MRT eS 


‘igh anit missions ina a0 ne- Quilt SimCity 2000 cites vou ¢ can even Nhe own SimCity 2000 tities. 
for homemade emergencies. And you'll see your cities as never before: up close ? cial a é I. Fach 


LWCSP TEN FLD AU OT 


Nerves of steal of hl 


opter is a trademark and SimCity 2000 and Maxis are registered trademarks of Maxis, Inc. All other trademar at registered 2 . : i 
Fof-ordering information, contact your local retailer of cal BOO-33-MANS. Visit the Maxis Web site at Np: // mw maxis,com, : 


omewhere, in a far-flung future, the govern- 

ment’s getting worried. Ships bound for the 

Nether-Planets—normally an easy trip—have 
been disappearing. Spaceage investigators Axxel 
and Tara are at a loss for clues. And to top it off, 
Axxel’s been sucked into an intergalactic game 
and given a simple choice: play or die. 

That’s the backstory, and it’s a sorry setup for 

what’s actually 
a halfway de- 


Capture the 


cent game. 
Grid Runner 
offers you a 


flag—or die 


futuristic version of capture-the-flag, pitting you 
against a slew of alien warriors on 15 different 
worlds. Be the first to nab a flag and it’s run, run, 
run to the next one, trying to touch ’em all before 
your alien opponent tags you “it” and makes his 
own flag dash. 

Waterworlds, treelands, infernos—you name 
it, it’s one of the grid-bearing locales for this time- 
less sport. That kind of variety gives the chase 


rid Runner 


The cham- 
pion of 
Nimbus is 
one mean 
minotaur. 
Don’t let 
him catch 
you... 


some much- 


needed spice, as 
do details like the 
path becoming 
slippery on the 


iceworld. There a. 
: CLANS 


Minox: ‘O7 oe 


are also flag Woxxen: 475 


guards, bombs, and pads that send 


you rocketing through the maze like a runaway 


GAMEPLAY: 
GETTING STARTED: 
GRAPHICS: 


pinball. Beneath it all is an arsenal of power-ups: 
teleport; run faster; lay mines; build bridges; slow 


or shoot your enemy. SOUND CHECK: C+ BOVERALL 


Slinging spells (as they’re called here) while 
dashing frantically is arcade-style fun, and it’s 


MULTIPLAYER: 


positively exhilarating in multiplayer games, 
Fun for two, fair for one. 


cc 
uu 
=< 
= 
_ 
cc 
= 
oc 
Oo 


played on the same machine using a split-screen 


Radical Entertainment 

Virgin Interactive Entertainment 
800-874-4607 

www.vie.com 

Win 95 CD 

Pentium 90, 8MB RAM, 1 MB 
video card, 2X CD-ROM drive 
$39.95 


DEVELOPER: 


(no networking). But you can only go so far when 
PUBLISHER: 


you've got fuzzy graphics, cheesy cut scenes, and 


single-player action that’s shorter than it should 
fg cam or h sas tf PLATFORM: 
ye. If you’re runnin’ solo, choose another race; i een 


you've got an opponent, step on the Grid. 
List Price: 


—Corey Cohen 


Creep light 


t takes steel balls to make 
Scary? 

No way. 
But this 


a really good computer 

pinball game. Many de- 
signers have captured the 
feel of real-world pinball, 


pinball 
rocks the 
house 


but few have had ambitions 
beyond strict authenticity. 

3-D Ultra Pinball was one 
game that successfully 
stretched the conventions of computer pinball, and 
the follow-up, Creep Night, expands on that success. 
Like the original, Creep Night offers up to four play- 
ers the ability to play three tables, each with a lightly 
spooky theme (Castle, Tower, and Dungeon). You 
can play the tables singly or together, and each one 
consists of a central play field with wings to the left 
and right (complete with flippers). 

Like its predecessor, Creep Night’s a perfectly 
modern way to play pinball, splendidly replicating 
the real thing and then building upon it. This sil- 
verball’s flush with lithe animations and special ef- 
fects that could never be achieved under the glass: 


Creep Night’s Castile table 
is the best of the three. 


than the advertising blurbs (“Try Trophy Bass 2”) 
that appear at the bottom of the display. They’re 
certainly creepy, but not in a good way. 


For example, a little green demon drives a car 


—Shane Mooney 


t 


OVERALL 


around the play field until he’s squashed (for credit, 
GAMEPLAY: B 
GETTING STARTED: A 
GRAPHICS: B+ 
SOUND CHECK: 


of course). Balls disappear into a dimensional warp 


or are eaten by a roving ghost. Skeletons and 


Frankenstein-like monsters have to be bowled over. 


Naturally, Creep Night is well-supplied with 
bumpers, targets, ramps, and specials. But it’s 


MULTIPLAYER: B 


also loaded with enough spectral voices and fun- 


house blasts of sound to make you forget just A solid flipper-fest. 


CREEP NIGHT 


playing pinball. Siarra 


800-757-7707 

Www.sierra.com 

Win/Win 95 CD 

486/33, 8MB RAM, Win 3.1 or 
Win 95, Super VGA, 2X CD-ROM 
drive 


PUBLISHER: 
It’s a great game, but it’s not perfect. The 


Dungeon table seems slightly unfinished. The ball — 


occasionally appears to pass through the flippers Requires: 


and certain elements of the backdrop. The intro 


ESTIMATED 
Street Price: $49 


music is warmed-over Danny Elfman (Batman, 
Beetlejuice, Tales From The Crypt), and the intro 
animation 1s curiously busy. 


PLAY THE DEMO ON 
PC GAMES.EXE CD-ROM 


And I think Sierra could have coughed up some- 
thing more appropriate for a Game Over sequence 


January 1997 * PC GAMES 
103 


nt ¥ 


DON’T LOOK BACK. YOU’RE . 


~on ce inmenaneisios 
pens OBR - siahaie - 
ont 
retain. oe 
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" steratogn bapa 
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| 2 Set TRAUB ‘ dl ) 1 Hi, “ - 
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WANEMetRERE serene un, ANNO tinh ca 


st) Alerter vee AHA pc 


1 Hise et eantannnNRLneaNANNaiey 


The futuristic bridge of thesshipls your commandeenter — 


From here you communicate and launch your explorations, 


ivi ee 


212-221-6559 : 
To place-an order call: 


Enteractive” 800-433-4464 


| 


The waters and islands of Micronesia conceal puzzling UTURE 
ruins and the sunken wrecks of World War LE naval battles. 


Dr. Luciana Capucci—brilliant biologist and expert in 
underwater ecosystems. 


©1996 Enteractive, Inc. All rights reserved. Enteractive and the Enteractive logo are trademarks of Enteractive, Inc. The Sacred Mirror of KOFUN, KOFUN and Future Concept logo are 


trademarks of Future Concept. Jean-Michel Cousteau’s logo is a trademark of Jean-Michel Cousteau Productions. Co-produced in France by Future Concept, a subsidiary of IDP and Jean- 
Michel Cousteau Productions, with the cooperation of the National Center of Cinematography and The French Ministry of Industry. Developed by IDP. 


AMBER: 
Journeys Beyond — 


B t's a kooky world we live in. The X-Files is the water spouts form mysteri- 

H hottest thing since the Macarena, people are ously, messages appear be- 

B shelling out big bucks for Alien Autopsy footage, fore you on the bathroom 

and after a couple of hundred years of scientific mirror. What'd you expect? 

pooh-poohing, ghosts are finally getting some re- This isthe paranorna, at O————— 

spect. Somebody's got to quantify all this paranor- ter all. Ultimately, you learn that Roxy’s spirit was 

mal activity—and that’s where you come in. scattered in the great beyond when she attempted to aa Ree Sees saa 


In AMBER, you’re cast as an employee at Bio Psi, —_ cross over to the other side. As if that wasn’t 


a company that’s developing such a tool. A colleague enough, the house is haunted by three other spirits, GAMEPLAY: B- q > 

of yours, Roxy, has decided to set up shop ina deso- —_ and 1t’s up to you to “journey beyond” and help = ~ GETTING STARTED: A | : 
late house each of them so you can get Roxy back on her feet. S . GRAPHICS: B- | =—— | 
known to None too original, but it could have been worse. ta | SOUND CHECK: B ean eeneneal 
be teeming ourneys Beyond is a little better than most Myst-like > see 
with ide enn a The combination of decaatly ren- > MULTIPLAYER: N/A 
ity. When dered 3D graphics and ambient sounds helps create a > sh te ela Changeling 
you go to fairly spooky environment, and the story manages to “= www.graphsim.com 

check up on her, her lifeless body is an unwelcome be fairly compelling, even if it is a little far-fetched. ce Aiden 95CD,MacCD 

ee apa ; WIR /66, 8MB RAM, 16-bit video 
surprise. You wander the grounds and the house Yep, it ain’t exactly revolutionary, but for fans = card, 2X CD-ROM drive 
itself looking for clues to what’s going on. of the frightful, Amber makes a nice distraction <x | 
What you find is a full-blown Amityville: brilliant — between X-Files episodes. —Shane Mooney nh 
“A DOUBLE MUST-HAVE. 


Anyone who plays computer games 
will want this AMAZING CHAIR!” 

Marc Spiwak 
POPULAR ELECTRONICS 


“! could actually FEEL the punch of 
the afterburner!” 
Ed Dille, ELECTRONIC GAMES 


itt subwoofer built into the base 
generates low frequency sound that resonates 
through the wave chamber hidden inside the 
chair. Thus you not only hear but FEEL your 
simulation. Paired with your amplifier, the 
ThunderSeat makes your favorite flight sim as 
realistic as it can be without a motion simulator! 


OPTIONAL SIDE CONSOLES 
Put your favorite joystick controls and mouse at 
a convenient position. Add a keyboard holder 
and you have the perfect setup for both flight 
simulation and office work. 


Tae 
Whethat it8 the Fumble of your” ~ £ 
NASCAR or recoil of your Chain Gun; the” y : ThunderSeat Technologies 


17835 Sky Park Circle - Suite C 
ThunderSeat lets you blast off to g2ew Irvine. CA 92614-6106 


level of realism. | a A | 714 + 851-1230 Fax: 714 + 851-1185 


105 


sa t 
redial vatiiiistah 
PATA ale 


Hae 
Weaniatny 
Hite 


Matte 


east 


satay 


attuieu 


Iii} 
rae 
MA 


2 # 


— 


SEGAS FT™ Developed by 1996 SegaSoft Inc. All rights reserved. Obsidian ©1996 Rocket Science Games, Inc. All rights reserved. SegaSoft and the S Soft logo are trademarks of SegaSo 


SIDIAN 


*t Science, the Rocket Science logo, and Obsidian are trademarks of Rocket Science Games, Inc. Windows is a trademark of Microsoft Corporation. Macintosh is a trademark of Apple Computer, Inc 


zx 


Mac 


AP Rak Mis WER 


DO NOT 


RU LA D 


YOUR 


i 


Noir 


ADVENTURE 


Py o you ever find yourself roaming the streets at 


H night, an internal voice-over monologue run- 


) ning through your head? Do you believe every- 
one’s out to get you? Do you fear foreigners and 
brutalize evil, manipulative women? Do you find 
Peter Lorre creepy, but oddly deserving of sympa- 
thy? If you’ve responded yes to all of these ques- 
tions, you’re either a paranoid, psychotic 
misogynist or an avid film noir fan. Either way, 
you may be interested in Cyberdreams’ Noir, a 
“shadowy thriller” designed to simulate the 
gumshoe detective stories immortalized by 
Raymond Chandler and Mickey Spillane. 

As an anonymous associate of missing 
detective Jack Slayton, you click through 
gorgeously filmed black-and-white screens, 
attempting to solve the cases Jack left 
behind—including the mystery surrounding 
his disappearance. Throughout the six 
cases, you pick up clues and meet with 
characters portrayed on video, who explain 
their role in these events. You must find a 
missing heiress, solve a security problem, 
discover the mystery behind a rare book, 
retrieve a missing dog, investigate the death 
of a race horse, and break up a shady 
Chinese shipping ring. 

It all sounds much more challenging than 
it really is. Although a certain amount of tim- 
ing and perception are needed to solve the cases, 
Noir probably won’t occupy the seasoned adven- 
turer for long. Some of the mysteries aren’t that 
mysterious, and can even border on the ridiculous, 
though they do overlap in such a way that the 
events in one case affect the others. 


HHP. 


By Christine Lam 


Meanwhile, the video 
footage features overact- 
ing and melodrama that 
will have you frantically 
hitting the Esc key to 
end a sequence. In terms 
of thrills, Noir is more 
Murder, She Wrote than 
Murder, My Sweet. Your 
most harrowing experi- 
ence 1s being hypnotized 
by Nazis and ending up 
in the gutter sans memory 
(giving you the painful task 


of starting over if you didn’t save). 

Noir makes light of the clichéd elements of 
film noir, causing some confusion about whether 
It’s a spoof or an actual thriller. If it aims for 
thriller, it lacks the basic themes and attitudes of 
film noir. Every possibly offensive moment is gut- 
ted, probably to maintain political cor- 
rectness. Violence and hatred toward 
women and immigrants, as well as the 
feelings of fatalism, anger, and alien- 
ation, are integral to film noir, whether 
one approves of them or not. Without 
them, it simply isn’t film noir—it’s just 
parody or struggling atmosphere. 

Although Noir is visually impres- 
sive, only the most die-hard aficionados 
will appreciate the photography enough 
to plod through the mediocre game- 
play. Subtle attention to small details 
helps—the precise use of keys, a video 
projector, an elevator panel—but there 


aren’t enough of those touches to keep one inter- 
ested for an extended amount of time. 

If you’re a huge film noir fan and remember 
Barbara Stanwyck as a seductive vixen worth 
killing for in Double Indemnity, you may have 
some interest in the game, at least for its breath- 
taking graphics. But if you remember Stanwyck 
as a perverse old woman pawing Richard 
Chamberlain in The Thorn Birds, and wonder 
why people even bother watching black-and-white 
movies anymore, perhaps it’s best to steer clear of 
Noir altogether. 


GAMEPLAY: C + | 
GETTING STARTED: B+ | 
GRAPHICS: AV = | 
SOUND CHECK: B BOVERALL | 


MULTIPLAYER: N/A 


More eye-candy than adventure. 


PusuisHer: Cyberdreams 
818-225-1049 
www.cyberdreams.com 

Pratrorm: Win/Win 95 CD 

Requires: 486/66, 8MB RAM, Win 3.1 or 
Win 95, Super VGA, 2X CD-ROM 
drive 

ESTIMATED 


Street Price: $44.95 


W Make sure you save after each ma- 

ute > Bi breakthrough in each case. Failure 
to do so will yield much aggravation. W Use the cur- 
sor to explore every nook and cranny of each 
location, especially Jack’s office. If you miss some- 
thing, it could cost you later. W If you get stuck, call 
Jack's informant from your Rolodex for suggestions, 
and if you forget where you left off in the game, 
check your notebook in the lower-lefthand drawer of 
Jack's desk. W Although you can pick up clues in 
Jack's office separately with each case, it’s much 
easier to take care of them all at once. 


sci mento SHAMAN 
ks 


eee 


YOU ARRIVE, A. STRANGER ok bee d Vv LON od 344 es Swe 


WAY THROUGH THE = 
TWISTED, SURREAL WORLD IN SEARCH OF YOUR PARINER, MAX. ALL YOU GARRY: WIPHoos 


IN A STRANGE «LAND  DISOR 1 GMemh yvOU MAKE YOUR@ 


YOU 18 THE KNOWLEDGE YOU'VE GROWN 40 ACCEPT AS THE TRUTH. BUT YOU’RE ABOUT 

TO DISCOVER THAT WHAT THE. TRUTH 1S DEPENDS ON WHAT=WORLD YOU'RE IN. AND IN 
THIS WORLD, THINGS DON’T NECESSARILY WORK THE WAY YOU MIGHT EXPECT THEM TO, «sy 
THE CHARACTERS DON’T EXACTLY ACT THE WAY THEY'RE SUPPOSED TO. <THE LAWS 

OF. PHYSICS HAVE SOMEHOW BECOME WARPED. WHAT IS UP AND WHAT 1s DOWN as 'O 
MERELY A MATTER OF OPINION. HERE, AFTER EVERY PERPLEXING PUZZLE YOU SOLVE, <¢f) 
ANOTHER LURKS AROUND THE CORNER. AND AS YOU UNRAVEL EACH ELUSIVE MYSTERY ¢ 
AN EVEN BIGGER ONE BEGINS TO UNFOLD. THE QUESTION 1S, WILL YOU BE \ABLE 


JO -PUT THE PUZZLE TOGETHER AND MAKE 20 fic CHOICE WHEN THE TIME comes? CG) 


Microso ft 
Windows 95 


Meridian 59 


By Peter Olafson 


illary’s right: It really does 

take a village. And I can 

think of no better illustra- 
tion than my recent experiences 
in Meridian 59. 

I guess I should start at the 
beginning. A few days ago, my 
review of this Internet-based 
3D multi-user dungeon (MUD) 
was shaping up as a rather mixed bag. After a 


few hours online with the inviting game engine— 
Doom-like movement with role-playing features 
and a text parser—the actual game seemed 
daunting. 

Its strong points were obvious. The engine is 
an utter delight; a standalone RPG would be hard- 
pressed to top the features. Detailed descriptions 
are a click away. The automap can be annotated, 
and key locations in the five cities are already 
identified. The parser is rich and flexible: you talk 
to people in your immediate area or “broadcast” 
Meridian-wide messages. The graphics aren’t up to 
the best 3D games, but they work with smooth 


movement. The sound is atmospheric. 


Princess Katerina 


Pon ae 


Some characters require convincing before 
giving you a position. 


Simple, easy-to-navigate maps help the 
exploration process. 


Rule the world (or at 


least, a world) 


Ready your 
weapon— 
danger could 
spring from 
anywhere. 


It was easy to 
install, and almost 
as easy to get up and 
running. (Netscape 
Personal Navigator 
2.02 is bundled.) 
And latency? What’s 


latency? For all in- 


tents and purposes, 
Meridian played as 
if it all resided on my machine. Even building a 
character—a pleasant, graphically oriented proce- 
dure in which you customize your face, stats, and 
skills—was a breeze. 

The problem was, I couldn’t get anywhere. My 
first day went something like this: | went out of 
town to find adventure. I got killed by a large 
insect. (A baby spider, no less.) Sans worldly 
goods, I had to negotiate winding staircases lead- 
ing from the Underworld to one of Meridian’s 
inns. I fell off several times before I reached the 
top. | went out of town to find adventure. I got 
killed by a large insect... 

And so on. I felt like a country boy who gets 
mugged on his first night in the big city and stag- 
gers out of an alley in his underwear. When | 
logged on for a final go, I wasn’t expecting 
much—except maybe to help feed Meridian’s 
arachnoid population. 

But then, something unexpected happened: | 
met someone. | don’t know why he took me in 
hand, but he did. He gave me armor, a better 
weapon, and 2,000 shillings, and escorted me to 
the bank to stash it for safekeeping. 

Now I’m killing baby spiders and worse, and | 
don’t feel as though I’m wearing my mortality on 
my sleeve. Of course, there’s a catch: My friend 
wants me to join his guild once I reach a certain 
level of proficiency. “Think of it as grease,” he 
told me mildly. 

Hey, I can live with that. The lesson 1s that the 
engine is just a facilitator, and that any online 
game is only as good as the people playing. I’m 


still a stranger in a strange land, uncertain of my 


January 1997 « PC GAMES 
111 


standing, and small hairs on the back of my neck 
still stand on end when I see movement on the 
horizon. (There are some real villains lurking out 
there. I’ve seen three reports of cold-blooded mur- 
ders while online.) 

But now I know someone, and I feel as though 
| have a future. And that makes all the difference. 
You see the world differently when you're not 
staring into the abyss. Possibilities are emerging, 
and the potential of Meridian is vast. This online 
village has done its job. 


GAMEPLAY: 
GETTING STARTED: a 
GRAPHICS: 
SOUND CHECK: 


OVERALL 


MULTIPLAYER: A- 


MERIDIAN 59 


A sense of community makes this 
great game even better. 


Studio 3D0 

800-336-3506 

www.3D0.com 

Win 95 CD 

486/66, 8MB RAM, 

Super VGA, 2X CD-ROM 

drive, PPP/Slip Internet connec- 
tion, 14.4Kbps modem, mouse, 
sound card 

$49.95: first 30 days free 
(then $9.95 a month) 


PUBLISHER: 


PLATFORM: 
REQUIRES: 


List Price: 


¥Y Don't carry cash; use the bank. If you 
die, you'll still have your loot. W Don't 
take on anything larger than a giant rat or baby spi 
der at the start. W Stay out of Tos’ cemetery at night 
until you've reached a fairly high level. It’s re- 
garded as bad etiquette to steal someone else's 
post-combat loot. (If it appears unattended, ask first.) 


TIPS 


FLY & 


DRIVE 


elicopter sims have always 

focused on American gunships, 

so it’s refreshing to get the 
opportunity to fly a war machine 
of foreign origin: the Russian Mil 
Mi-24 Hind. Digital Integration 
and Interactive Magic—the makers 
of last year’s excellent Apache 


sim—are at it again. 

The Hind is an assault helicopter capable of 
carrying troops to the field of battle and support- 
ing them with an awesome array of firepower. 
Heavily armored, the Hind is an ugly, fearsome 
beast designed to give and receive punishment— 
but not to be quick on its feet, which may seem 
strange to Apache flyers. They’ll also have 
to get used to 


One mean, 
mean flying 


targeting and 
weapons systems 
that are much less 


flashy and high- 


tech, as the Hind’s design is definitely a case of 


machine 


muscle over sophistication in nearly every respect. 
By no means does that make it less fun to fly the 
Hind. It’s just a different experience—but a wel- 
come one. Buzzing an enemy airfield and strafing a 
row of parked MiGs while taking an incredible 
pounding from anti-aircraft fire—and surviving— 
provides an awesome rush. The Hind may be a 


The various external views, including the 


enemy’s perspective, are particularly enter- 
taining when you're strafing enemy troops 


out in the open. 


By Steve Klett 


The Hind can 
carry hundreds 


of rockets, making 
it an ideal close- 


support helicopter. 


Time to do a little convoy-busting. 


beast, but it’s amazingly durable, extremely deadly, 
and well-respected by its enemies. 

While Hind is a sophisticated, realistic sim 
designed with hard-core PC pilots in mind, Digital 
Integration made every effort not to exclude the more 
casual flyer. A Quickstart option lets novices jump in 
the Hind with unlimited ammo and blow up every- 
thing in sight. You can even select invincibility for 
an unrivaled killfest. 

Three flight model modes let you select the 
desired level of realism. An extensive series of train- 
ing missions introduces the Hind’s boom, missile, 
and projectile weaponry and handling characteris- 
tics before you jump into career missions. 

And you'll want to embark on a career. Hind 
offers three challenging campaigns set in Korea, 
Afghanistan, and Kazakhstan that advance in 
difficulty and provide a total of 30 riveting mis- 
sions. The missions them- 
selves are suitably varied, 
including escort jobs, troop 
insertion and retrieval, 
ground troop support, 
search and destroy, bomb- 
ing, and reconnaissance. 

An impressive array of 
multiplayer options lets 
you fly head to head or 
cooperatively, pairing up 
with a friend to crew the 
same helicopter (one of 
you 1s the pilot, the other’s 
the Weapons Systems 
Officer, or gunner). Then 
there’s a deathmatch option with up to 15 other 
pilots on a network, and a network team game 
where one team must destroy the other’s head- 
quarters. The cherry on top is Hind’s ability to 


January 1997 * PC GAMES 
112 


be networked with DI’s Apache, pitting you as 
Russia’s firepower and strength against America’s 
nimble, high-tech attack chopper (or vice versa). 

Perhaps no other sim to date has captured the 
feel of taking part in an actual battle as well as DI’s 
Apache, an asset continued with Hind. As you fly 
to your mission target, there’s plenty of activity 
going on around, above and below you—artillery 
fire bursting on the ground, tanks battling it out, 
fighters dogfighting, and troop convoys bustling on 
the highways. Meanwhile, endless radio chatter 
from your allies heightens the sense of realism. 

As you can tell, we like this sim, and if you’ve 
flown Apache, you'll understand why. Hind has 
the same quality feel as its predecessor, and while 
it’s a snap to get into, it’s a challenge to master. 
Try it, comrade—you won’t be disappointed. 


GAMEPLAY: 
GETTING STARTED: 

GRAPHICS: B 
SOUND CHECK: B= 


MULTIPLAYER: AQ 


Realism and firepower make Hind a 
powerful combat experience. 


Devetorep: Digital Integration 

PuBLisHeR: Interactive Magic 
800-699-4263 
www.imagicgames.com 

Piatrorm: + DOS/Win 95 CD 

Requires: 486/66, DOS 5.0 or Win 95, 
8MB RAM (16MB with Win 95), 
Super VGA, 2X CD-ROM drive 

List Price: $49.95 


YW Use the external view (F6) when 
TIP S landing—tt's easier to judge the dis- 
tance to the ground and your rate of descent. 

¥ Don't stray from your mission parameters. If 
you pursue all the extra targets, you'll find yourself 
beaten up and out of ammo by the time you get to 
your objective. W Stay low and slow at the target 
area. If you're too high, you're an easy target for 
ground fire, and if you're flying too fast, you won't 
be as nimble as you need to be. ¥ Remember, the 
Hind carries extra supplies on board—you can re- 
load many of your weapons by landing in a quiet 
area during a mission. 


PLAT THE DEMO Of 
"= PC GAMES.EXE CD-ROM 


THE FLIGHT IS SIMULATED, 
THE ADVENTURE IS REAL. 


sect ae 


1-800-858-1322 viP Code PCS — 


Comanche is a registered trademark of NovaLogic, Inc. Comanche 3, RAH-66, Voxel Space, Voxel Space 2, NovaLogic and the 
NovaLogic logo are trademarks of NovaLogic, Inc. Copyright 1996 NovaLogic, Inc. 


Eject from your HAWC, steal another. Bot-jacking Wage war in everything from icy tundra to blistering 
is relatively legal here. We suggest wearing layers. 


bey 
A‘ if 
ieee Bia 


Storm the enemy guard towers; try to Destroy the enemy's HAWC delivery system and cu Communicate with wingmen via radio; share 
avoid being turned into a red sinewy pile. down on the number of missiles headed your way amusing anecdotes about global warfare. 


rs Cc T uy a L Ss ¢c R E E he Ss Hi © Tt Ss 
i 


BestBuy «CompUSA « Computer City « Software Etc. 


scfical weapons of ware 


ult tanks, switt hov Ycratt 


FLY & DRIVE 


} echanized combat games are 
undoubtedly a popular, time- 
© honored formula. We’ve all 
played in futuristic landscapes full 
of deadly robots piloted by fearless 
Rambo-esque characters. But few 
have matched Shattered Steel’s 
look, style, and scintillating action. 
Developed by BioWare, a 
Canadian-based group led by three medical doctors 


with a penchant for creating video games in their 
spare time, Shattered Steel takes every element of 
the genre and tops it. First off, there’s the storyline. 
The future, no surprise there; warring corporations 
battling for natural resources, still no shocks; 
heroic good guy—nope, seen that, too. So what’s 
so good 
about it? The 
way It all 
gels together 
| over the 
course of 50 absorbing missions. That’s not includ- 
ing the 15 multiplayer-specific missions, to be 
fought in deathmatches for up to 16 players. 

The mission structure on Lanios 3, the first port 
of call, is initially pretty simple—defend a commu- 
nications outpost, protect a bunch of escaping pris- 
oners, attack a convoy. Yet each mission hides 
anywhere from one objective to four or five. 
AINIC, an onboard computer, is there to show 
you the way. From starbase Hydra IV, you take 


to your Corvette transporter for travel to the 


mission location. Onboard 
the Corvette are your 

two Planet Runners (the 
second gives you an extra 
life should a mission go 
pear-shaped), 

The Corvette also includes the storeroom where 
the Runners are equipped. A significant array of 
weaponry—lasers, mines, mortars, nukes, 
tlamethrowers, cannons, and more—can be found 
or salvaged on planet surfaces, which you use to 
upgrade the Runner. In addition, the chassis, reac- 
tor, and shield levels have three levels of strength. 
Careful selection of primary and secondary 
weapons could make the difference between mis- 
sion success and abject failure. 

Once you hit the surface, things really heat up. 
Aside from the excellent shading of the landscapes, 
the Runner cockpit is highly detailed. An external 
view of the first-person action is a perfect example 
of how you don’t need 3D hardware to achieve 
fast-paced, beautifully shaded locations. 

Twenty-some enemies throw all kinds of plasma 
in your direction. Fortunately, you’re not always 
alone. Shuttles and other Runners help you fight 
Gnats, Basilisks, and Aspis in assaults that require 
dexterous use of the fairly complex controls. 
Unfortunately, your allies are usually killed far too 
quickly to be of much use. 

Backed by some outstanding 
sound effects—check out the 
spinning shot of the S0mm can- 
non—the various enemies, style 
of missions, and firepower at 
your disposal make for an in- 
credibly intense experience. My 
only real criticism is that while 
the missions fit the pattern of 
evolving stories on each of the 
planets that need liberating, 
they’re somewhat repetitive in 
flavor. That’s despite a tremen- 
dous variation in landscapes, 
both in color and contours, that makes aiming, 


moving, and shooting a real challenge at times. 


116 


Really, though, it’s a minor quibble. In the long 


run, there’s enough simulation and action to please 


MechWarrior devotees and twitch gamers alike. 


SHATTERED STEEL 


GAMEPLAY: 
GETTING STARTED: 
GRAPHICS: 

SOUND CHECK: 


OVERALL 


MULTIPLAYER: 


Even the best Mech games have some 
new competition. 


BioWare 

Interplay 

800-468-3775 

www. interplay.com 

DOS CD 

486DX/66 (Pentium recom- 
mended), 8MB RAM (16MB 
rec.), 2X CD-ROM drive, mouse, 
sound card 

$49.95 


Configure the controls to let you 


Eel move the Runner ahead quickly and 
easily. ¥ Aim for enemies’ bodies with your lasers. 
Don't shoot maniacally, or you'll overheat. ¥ When 
firing, bear in mind that your missiles are fired from 
the top of the Runner (e.g., don’t shoot them when 
you're right next to an alien). W Use power to rein- 
force the shields as they're depleted. Staying alive as 
long as possible is the key to winning missions. 


WHEN YOU'RE A WEAPONS 
MANUFACTURER, PEACE. CAN 
PUT YOU OUT OF BUSINESS. 
SO TO GET PROFITS BACK 


UP, YOU VE GOT TO INCITE 
AND SURVIVE - THE MOST 
GRUELING BATTLES ON LAND 


AND UNDERWATER. 


PLENTY OF DIFFERENT MISSIONS, 
EACH WITH A+: COMPLETELY 
NEW STORYLINE, OBJECTIVE. 

AND OPPONENTS 


YOUR SLAMBIRD COMES WITH 
DIFFERENT FEATURES OPTIMIZED 
FOR BOTH LAND AND UNDERWATER 
RONMENTS 


a 
<= 
nd 


GT Interactive 
Software 
www-gtinteractive-com 


CONTENT RATED BY 


PC CD-ROM ESRB 


scavenger. Inc. Distributed 
tive Companies 


Amok™ © 1996 Scavenger, Inc. All Rights Reserved. Create: 


by GT Interactive Software Corp. All trademarks are the property of their respec 


“f" here’s no end to the ever- 
growing real-time strat- 
egy stakes—and now 

comes another potential 

contender for Warcraft II’s 

throne. 

See, I’ve already men- 
tioned “it.” There’s just no 
getting away from compar- 
ing all fantasy and real-time 
strategy games to Blizzard’s 
classic. Perhaps that’s unfair: 
When a competitor like War 
Wind comes along, it could 
be unduly penalized just because it doesn’t get the 
juices flowing in the same way. 

But before we pass judgments, let’s set the 
scene. War Wind takes place on the world of 
Yavaun, a planet boasting a strange enchantment 
that offers magic to its inhabitants as they battle 
each other for dominance. Woven through a de- 
tailed, well-documented history are four very dis- 
tinct and very weird races, each with bones to pick 
with the others. 

The Tha’ Roon have been the dominant race 
for eons, much to the annoyance of the Obblinox, 
who acted as their warriors to ensure military 
might, and to the perpetual insult of the Eaggra, 
who tended the land and provided the slave foun- 
dations on which all great empires are built. The 
fourth race are the weirdos. The Shama’ Li hold a 
spiritual position and are now seeking to unite the 
four factions, rather than wage war with any of the 
other three. (Are you still with me?) 

The major departure from a pure Warcraft-style 
game is the development of characters through multi- 
ple scenarios. Eight characters are selected at the end 


of every scenario to continue the fight. This requires 


War Wind 


By Rob Smith 


its own strategic planning, because leaving yourself 
short of workers to mine resources and build unit 
types proves fatal without a few judicial selections. 

War Wind is hard going initially; it demands a 
high level of detail, of the “build x to get y and z 
number of y to get w” sort. Also, while the motives 
of elves, dwarves, and orcs require only a very 
basic knowledge of the fantasy milieu, you’re 
gonna have to do some reading before immersing 
yourself in the struggles of Yavaun. 

Protecting the clan leader is the bottom line for 
succeeding in each race’s seven basic scenarios: He 
dies, you lose. Surround him with mages and more 
advanced characters by mining resources and build- 
ing certain units. Not only does each race have its 
own building types and resources, but unit types can 
be bio-upgraded through research, so there’s plenty 
of background to master before making significant 
progress. Once the battle has been won with one 
race, you try it using any of the others. 

Combat is quite manic, although it can be 
structured through careful use of the 20-plus com- 
mand options. Several build options are also avail- 
able, presented in a simple interface that enables 

quick reactions to battle situa- 
tions. None of the building 
and ordering of units is 
helped by the creatures’ re- 
sponses. Hideous screeches 
that pass for each bizarre 
race’s language don’t help 

the atmosphere. 


120 


A very simple campaign editor adds a little play 


longevity, as does the multiplayer option, although 
even here the intense resource management needed 
to start moving gets in the way. 

War Wind tries to forge its own niche, and it 
may well do that. But the level of background to 
be uncovered and plodding early pace in each cam- 
paign makes it difficult to lose yourself in either the 
fantasy or the game. 


GAMEPLAY: 
= GETTING STARTED: 
— GRAPHICS: mae 
S SOUND CHECK: OVERALL 
cc 
= MULTIPLAYER: 


Too much work for too little fun. 


SSI 

800-601-7529 
www.warwind.com 

Win 95 CD 

Pentium 60, 16MB RAM, 1MB 
Super VGA, 2X CD-ROM drive 
$54.99 


To get a head start on gathering re- 
sources and buiding structures, always 
carry at least one worker over from mission to mis- 
sion. Your storage warehouse should be the first 
structure you build, unless you already have one. ¥ In 
multiplayer games, kill your opponents’ worker just af- 
ter they've gathered resources. They'll drop the goods 
and you can nab ‘em. 
During gameplay, hit Enter, then 
sss" type one of these codes: W !The 
Sun Also Rises: Removes Fog of War ® !Golden Boy: 
Adds 5,000 resource points to your Clans resource total. 


Game Features: 
_ 3D Rendered Cut Scenes 


_ Windows 95 DirectX Game 


_ Multiplayer modem, network, and Internet play 


_ Full musical score and integrated sound effects 


Free Demo: 


www.meqamed.com 
Megamaita USA g 


Tel.: 408-428-9920 
Fax: 408-428-9924 Megamedia is a Registered Trademark of Megamedia Corporation. All other trademarks are those of | 


at their very bes 


helicopters, jet fi ' ohtele 


KIDS TO ADULTS 


CONTENT RATED BY 


Wit sd! Outi 


STEEL PANTHERS is a trademark of Strategic Simulations, inc. 
© 1996 Strategic Simulations, Inc. All rights reserved. 


Blood & Magi 


By Barry Brenesal 


nterplay’s first foray 

into TSR’s Forgotten 

Realms world gives 
D&D fans a taste of the 
high-fantasy dragon-slay- 
ing, spell-weaving exploits 
that typify their hobby. Set in the kingdom of 
Doegan, Blood & Magic is a real-time strategy 
game that’s surprisingly easy to learn. 

Delving into a strange world of magic and 
monsters, dungeons and dragons, you begin the 
quest with a Bloodforge and a basal golem. The 
Bloodforge acts as a storehouse and distributor of 
magical energy; the 
golem is a strange mor- 
phing creature. In its sta- 
tionary pyramid form, 
the golem gradually gen- 
erates energy that can be 
transmitted to the forge. 

It can also wander 

around to open up the 
surrounding terrain. 

Place the golem next to 

a foundation (a special- 
ized transforming object, 
like a crypt) and it changes 
Into any creature you've researched. 

Rangers, mages, zombies, banshees, and furies 
make up the 16 creature types that the basal 
golems can assume, each displaying its own bene- 
fits and drawbacks. Switching between these 
forms allows the golem to navigate various ter- 
rains—marsh, rivers, mountains, etc.—and deal 
with the enemies encountered there more effec- 
tively. Artifacts found lying about can enhance a 
creature’s abilities in fairly standard ways, such as 
healing lost hit points, enhancing strength, and in- 
creasing movement. 


Next to all those features, your own options 
seem a bit slim. There are no spells to learn, struc- 
tures to create or weapons to forge. You don’t har- 
vest resources or form diplomatic relationships. And 
there’s no dialogue between characters. Since there’s 
not much to do, learning how to play isn’t particu- 
larly difficult. But if you need help, Blood & Magic 
supplies it via in-game statistics for all 
the creatures, artifacts, structures, and 
terrain. There’s also a step-by-step tu- 
torial that sees you through the basics 
of exploration, transforma- 
tion, research, and fighting. 

If you’re feeling suitably 
heroic, you can battle 
through five clearly defined 
but unrelated campaigns of 
varying difficulty, across ran- 
domly generated maps. Each 
campaign offers three scenarios: 
complete all three successfully, 
and you win the campaign. 

Blood & Magic’s fun to play, with a learning 
curve that’s as flat as the Florida landscape. And 
yet again, the game’s a little thin: thin on options, 
monster types, graphics, spells, scenarios, and 
worst of all, excitement. Heroes of Might & 
Magic gave you randomly generated maps, a user 
map editing and saving facility, selectable AI lev- 
els, and adjustable starting resources; you'll get 
none of these from Blood and Magic. At the same 
time, Warcraft and Warhammer are both more 
lavish in the real-time action department. 

Visually, this 
game would have 
been 2D isometric 
state-of-the-art 
about three years 

ago. It’s good-quality VGA at 300-by-200 resolu- 
tion and 256 colors, but not quite up to the 
visually appealing level of more recent games 

like Heroes. 

All things considered, Blood & Magic still gets 
a thumbs up. If you’re looking for a real-time 


123 


S BeOS ae 


STRATEGY 


Sealant se fantasy game that takes 
- — 15 minutes to learn, 
you'll enjoy this. The multiplayer option via mo- 
dem, network or direct link provides a boost to the 
longevity. But if you want more of a fantasy envi- 
ronment flavor—if you want to actually build that 
empire, master difficult spells, form alliances, and 
visit arcane sites—check out some of the other 
games mentioned before. 


GAMEPLAY: 
GETTING STARTED: 
GRAPHICS: 

SOUND CHECK: 


OVERALL 


MULTIPLAYER: 


It’s no Heroes, but it sure is easy to learn. 


Interplay 

800-468-3775 
www.interplay.com 

DOS/Win 95 CD 

486DX/66, 8MB RAM, DOS 6.1 
or Win 95, 2X CD-ROM drive 
$38 


BLOOD & MAGIC 


Send one or two of your first basal golems 

stomping down the roads so you can see 
what's coming at you while you build your forces. ‘W Try to 
get a map that positions a foundation relatively close to 
your Bloodforge. This will make it much easier to send basal 
golems for quick transformation. W Do early research in a 
form appropnate to your foundation. Meanwhile, send a 
basal golem to the foundation site. You want one good crea- 
ture to position on an incoming route, blocking traffic and 
hindering your opponent's explorations. W Watch your 
foundations at all times. If they're destroyed, there may be 
no way to transform your basal golems into much tougher, 
more effective allies. 


TIRED OF THE 
SAME OLD LINKS? 


CHANGE COURSE. 


THEN CHANGE IT AGAIN. AND AGAIN. SimGolf’—with the new Course Architect gives you the power 
to create endless courses, as heartbreaking or handicap-friendly as you like. Go ahead, dig yourself new 
fairways, bunkers and oes Choose from hundreds of objects to make one-of-a-kind courses. (Think 
Sahara-size sandtraps. And watery golf ball graves.) Video tips from legendary course architect Robert 
Trent Jones, Jr. help you 


turn your blueprints into 


greens. You can even play 
—or customize—two Jones masterpieces, Rancho La 
Wuinta™ and The Prince Course. Then tee off on your 


new links. Ur round up a foursome to play your cus- 


tom course on the Internet. SimGolf. It's the ultimate 


18 holes (some assembly required). Use the powerful Course Architect to cus- Once you've designed your ideal course, tee 
tomize courses. Make them flat or hilly, place off for high-stakes skins, stroke or match play. 


SIMGOLF. COMPETE ON COURSES YOU CREATE. 9 toles and hazards, and it’s tee time. 


Available for Windows 95. ©1996 Maxis, Inc. All rights reserved. SimGolf and Course Architect are trademarks and Maxis is a registered trademark of Maxis, M & x 4 S 
Inc. Hancho La Quinta is a trademark of TD. Desert Development Limited Partnership. All other trademarks or registered trademarks are the properties of their 
respective owners. For product or ordering information, contact your local retailer or call 8O0-33-MAXIS. Visit the Maxis Web site at http://www.maxis.com. 


CONTENT RATED BY 
ESRsS 


Solid Ice 


By Daniel Morris 


ny sports fan has a huge place in his heart for 

an underdog. Odds are that if we’re not being 

paid to play our game, we’ve probably spent 
some time as the lowman ourselves. That’s why it’s 
so sweet to see a gritty club like the Florida 
Panthers lay claim to a Stanley Cup berth in a 
shower of plastic rats, or the upstart 92-93 San 
Jose Sharks down the monolithic Red Wings and 
come within a crossbar of the Western Conference 
final against the Maple Leafs. 

The minute that unsightly, ungainly, seem- 
ingly hopeless team takes the ice against fran- 
chises it has no business even competing with, 
I’m pulling for the 
upset. That doesn’t 
mean the upset comes. 
All too often, the good 
old college try ends 
with you flat on your 
face in a spray of 
snow shavings. 

Strategy First’s Solid 
Ice is an underdog if 
ever there was one. 
With competition like 
NHL ’97 and NHL 
Powerplay °96, putting 
together a product that can compare is a daunt- 
ing chore for a small outfit. Solid Ice has a lot of 
heart and a lot of nice touches separating it from 
the big boys, but it’s half the hockey game. 

If it’s editability you crave, Solid Ice has it 
in spades. Sure, there’s no NHL license, but 


you can edit your own team names, locations, 


Strategy First shows guts facing 
off in this league. 


if 


Bo 


Outta the way, zebra! 


uniforms, and even logos. Players are fully 
editable in several statistical categories. 

The view of the action is from the side, a la 
a television presentation. I hear a lot of people 
dog this perspective, but I’m not so quick to 
jump on that bandwagon—I think I'd actually 
prefer to play PC hockey from the TV side 
view, if someone would just get around to do- 
ing it right. Solid Ice doesn’t quite. 


In fact, it doesn’t hit the mark in 
any aspect of its graphical presentation. 
Even in the hi-res mode, everything looks bad: 
Player animations are weak. The rink is shoddy. 
The goalie moves like it’s his first time on skates. 

The word I’d received upon getting the 
game was that it didn’t look like much, but 
made up for that failing with good AI and 
gameplay. The word was right about it not 
looking like much. As for good AI and 
gameplay, I can say this—it looks like 
hockey. But 
the play is 
defensively 
unsound to 
aggravating 
extremes, 
allowing 
breakaway 
after 
breakaway. 
I also 
found it 
nearly im- 
possible to 


January 1997 * PC GAMES 
125 


SPORTS 


Get your nose dirty 
in scrums along the 
Plexiglas. 


consciensciously check opponents. Maybe 
that’s because there’s no Check button, just a 
button to put men in a “checking 
posture” and then hope for the best. The 
best you can usually hope for 1s to hold in 
the checking posture and skate near a break- 
ing Opponent, praying your guy does some- 
thing useful. 

Does that sound like a strategy for success in 
a realistic 
hockey game? 
No. And the 
things that 
Solid Ice does 


get right—excellent one-timing tactics, linemates 


Score one for 


the big boys 


who rarely take you offside, power plays you 
can actually set up, and penalty kills you’ll 
actually stress over—are wasted by the mind- 
numbing graphics. 

As large a place as I have in my heart for a 
scrappy underdog, there’s no way I can recom- 
mend Solid Ice. I wish I could. But it takes more 
than bravery to make it in this increasingly com- 
petitive league. Solid Ice will just have to watch 
from the press box. 


GAMEPLAY: C- + 
GETTING STARTED: C+ 
GRAPHICS: D+ 
SOUND CHECK: C- 


N/A 


OVERALL | 


MULTIPLAYER: 


SOLID ICE 


This hard-working challenger can’t 
hang with computer-hockey pros. 


DEVELOPER: 
PUBLISHER: 


Strategy First 

Empire Interactive 
301-916-9302 
WWW.empire-us.com 

DOS CD 

486DX/66, 8MB RAM, DOS 5.0, 
2X CD-ROM drive 

List Price: $40 


PLATFORM: 
REQUIRES: 


Vv Don't commit your defensemen to 
the offensive rush. If the puck is turned 
back the other way, your goalie will be left out to dry. 
Y Speaking of which, resist the urge to clear the 
puck when your goalie controls it. He tends to cough 
it right back up to the bad guys, leaving him out of 
position to make the save. W On D, let the goalie worry 
about the opponent's shot. You worry about the rebound. 


TIPS 


SPORTS 


occer 1s a great game. Many sims have failed to 
do it justice, but FIFA has never failed. And the 
97 version is no different. 


This year, motion-captured players get the 


rounded depth of polygons for significantly enhanced 


realism over the ’96 version. This puts the series back 
on track with VR Soccer in the graphics department 
while retaining 
FIFA’s superior 
gameplay. 


Get in 


the game 


Eleven leagues 


composed of nearly 
200 teams, complete with accurate 16-player 
squads, are joined by 64 national teams to provide 
an amazingly comprehensive festival of soccer. As 
many as 20 players at once can enjoy this event, 
although that requires eight local-area-networked 
machines and a control method that allows you to 
daisy-chain controllers. A four- or six-button 
gamepad really helps for pulling off some of the 
more complex maneuvers, such as the rainbow 
dribble (the infamous heel-flicking of the ball over 
your head). 

Like FIFA °96, the game’s Virtual Stadium tech- 
nology enabled EA Sports to accurately judge the 
size and perspective of the players and pitch. As an 
offshoot of this level of detail, the game uses a con- 
trol method in which kicking the ball is fine-tuned 
by the length of time the button is depressed. It’s 
crucial to work out the distance between players 
and their relative positions. 

One major addition is the indoor soccer option. 


Five-a-side action in the enclosed arena is fast and 


frenetic, and offers all the options and teams avail- 


Ope ee 


FIFA Soccer ' 


By Rob Smith 


Play indoors for 
a fast-paced 


Motion-capturing brings new levels of 
realism to player movements. 


able for playing outdoors. 

Enhancing the “watching on TV” feel is the 
addition to the commentary staff of Des Lynam, 
frontman of Britain’s major network TV soccer 
show and something of a legend there. John 
Motson’s dulcet tones at the microphone are 
joined by striker-turned-commentator Andy Gray. 
Between them, the banter adds more comment 
on the state of the game, who’s leading, and other 
familiar chatter on top of the straight “x passes 
to y” routine. 

FIFA °97 is packed to the rafters with options; 
most will be familiar to those who played through 
the °96 version. The option to transfer players be- 
tween squads and save these databases for later use 
is a simple addition that fact-obsessed types will 
spend hours organizing. 

While FIFA ’97 is the pinnacle of soccer sim- 
dom and will definitely keep me playing all the 
way till °98, it isn’t perfect. 
The goalkeepers suck, with 
absolutely no command of 
the six-yard box, let alone 
the rest of their area. They 
punch when they should 
catch the ball and use their 
feet all too often—okay for 
indoor play, but not a stan- 
dard outdoor tactic. These 


goofs are interspersed with 


Seven camera angles 
show off the highly de- 


tailed polygonal players. 


January 1997 * PC GAMES 
126 


flashes of pure brilliance as they pull off 
stunning saves to deny shots that are bound 
for the top corner. 

A slight pause between the players’ running- 
and-passing and shooting animations also hinders 
fast-paced breaks, making a quick-fire shot in a 
goal mouth scramble simply impossible. Also, de- 
spite the instant-replay feature to view events from 
any of seven camera angles, you still can’t save 
goals, fouls, or anything else you want for replay 
at a later date. Note for 98: Make it happen, EA. 

For now, the three levels of difficulty, all the 
variation of the world’s teams and their trans- 
ferrable players, and the overall realism enhanced 
by top-quality commentary keep FIFA the best 


soccer game on the market. 


GAMEPLAY: B+ a 
GETTING STARTED: B+ 
GRAPHICS: A= 
SOUND CHECK: B+ 


OVERALL 


MULTIPLAYER: B+ 


Soccer fans—buy it. 


PusuisHeR: EA Sports 
800-245-4525 
Wwww.ea.com 
Win 95/DOS CD 
Pentium 75, 8MB RAM (16MB 
with Win 95), DOS 5.0 or Win 
95, 1MB PCI/VLB graphics card, 
Sound Blaster 2.0 or compatible 
List Price: $59.95 

v Never trust the goalkeeper to do 
TIPS anything right. Get defenders into the 
goal area to crowd out attackers. A boot upfield 
out of danger may not be pretty, but it is effective. 
¥v When bearing down on the goal, use the pass 
button, held down for a second or two, to fire a 
quick, low shot to a corner. W Jockey with attack- 
ers rather than sliding in, or you'll end up stranded 
with an attacker behind you shooting at the goal. 
¥v Since headers from a long way out appear to 
have the power of normal shots, send a winger 
down the side, cross the ball, and then switch to 
an attacker to hit the header button. 


FIFA SOCCER ‘97 


PLATFORM: 
REQUIRES: 


ant 
wan 
ey 


i 


praia: ath 


BINSO 


TERRY MILLS 107 


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Think youre ready for th 


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mes in the league. Choose from over 150 of the NBA's best includ 


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. Allow 4-6 weeks for delivery. Offer valid only ah feo 


These testimonials are from some people 


who have played Soultrap... 


7 —- Soe SY DYER TOA TONEDN BINH TASTE RENCE 


"It’s amazingly addictive. "...1'd expect this kind of game from "The fact that | could change camera __—_—""The soundtrack is incredible, so | 
Once you start playing you won'tbe 4 arcade or console system, but angles as | played was really cool. love the fact that | can change the 
able to stop." this is the first time I’ve really seen it There's even a smart camera that music as | play." 
done well for the PC. Two big picks the best view for you!" 
thumbs up!" 


but don’t believe everything you read. 
wpaguenanes« it for yourself. 


SOULTRAP a 


oe 


Mitt ovcranrgteasad 


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Available at fine software retailers everywhere. 


For more information or to order direct call 1-800-685-3863 or call (416)656-9594 or visit our website at www.microforum.com 


Soultrap 


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eo Ontario, 


Hunter 
Hunted 


idescrolling games are as dead as Dillinger, 

right? Hunter Hunted may change your mind 

about that. Sierra has incorporated the staple 
elements of first-person shooters—with multiplayer 


deathmatching chief among them—into an innova- 


GAMEPLAY: B- 
GETTING STARTED: A 
GRAPHICS: B 


SOUND CHECK: B- BOVERALL 


MULTIPLAYER: C + 


Good fun for platform gamers, but it 
lacks a certain something. 


Sierra On-Line 

800-757-7707 
WWW.Sierra.com 

Win 95 CD 

Pentium 90, 8MB RAM (16MB 
rec.), Super VGA, 2X CD-ROM 
drive 


PUBLISHER: 


HUNTER HUNTED 


PLATFORM: 
REQuirEs: 


ESTIMATED 
STREET PRICE: $54 


PLAY THE DEMO ON 
PC GAMES.EXE CD-ROM 


radicator 


radicator offers jaded 3D shooter vets a new 


twist on this increasingly tired genre. To wit, 

you're going to have to use your noggin. While 
Accolade’s entry into the action wars isn’t ground- 
breaking in any way, the fact that it offers some 
new challenges makes it worthy of notice. 

The game can be played from first-person or 
chase view as one of three warriors: the Duke clone 
Dan Blaze, the sultry Eleena, or the lizard-like 
Kamchak. At your disposal are some awesome 


Sorry, bub, but you’re gonna have to think 
your way out of this one. 


There can 
be only 
one 


tive little side-view game that’s a nice 
change for action fans suffering from 
first-person, 2.5D vertigo. 

In Hunter Hunted, you play as 
either a Sly Stallone wannabe or a 
gargantuan minotaur. As the perfect 
physical specimen of your species, it’s 
your job to rip your way through a decrepit 
labyrinth infested with monstrous enemies. 
Picking up all kinds of destructive implements 
along the way—from whips to guns to 
bazookas—you have to prove your worth by 
being the last man (or thing) left standing. 

This game doesn’t just scroll to the side; you 
also move in and out, following tunnels and pas- 
sageways on a Z-axis through the monitor to ap- 
pear in a new wing of the labyrinth. The designers 
didn’t waste this feature, either, using it to pull 
nifty architectural tricks that turn the maze into a 
brain-busting Rubik’s Cube. 

While a heavy emphasis is put on the multi- 
player experience, there’s more ambition than 


excitement to Hunter Hunted. Two can play at a 


It’s your best chance in years to be a minotaur. 


single machine in a split-screen mode, but you can’t 


help but feel like something’s missing—namely, the 
element of surprise (intentional surprise, since 
stumbling upon your opponent is the only way to 
find him). The fact that you’re both fighting each 
other from an omniscient third-person view saps a 
lot of the energy and anticipation out of a death- 
match. It’s still fun to chase the bastard with a 
bazooka when all he has is a knife, though. 
Hunter Hunted may be worth a look for con- 
sole converts eager to see the first major-league 
crack at a console-style game getting the PC death- 
match treatment. But it’s nothing to keep the LANs 


humming after hours. —Daniel Morris 


Napalm + mines + brainpower = game 


weapons, including a napalm launcher, spider 
bombs, and mines which you can use to nix a de- 
monoid bad guy’s takeover of an enormous city- 
scale installation. 

More distinctive than the firepower is the brain- 
power required to navigate Eradicator’s levels. There 
are devious puzzles blocking your way, such as a 
force field that requires you to find its generator, 
knock it out, and then scramble back to the disabled 
field before the generator can repair itself. There are 
several such obstacles on each level, and they de- 
mand ingenuity, stealth, and resourcefulness. It’s a 
refreshing break from the kill-crazy rampages we’re 
used to by now. 

The weapons make Eradicator a particularly in- 
triguing multiplayer contest. Over modem or LAN, 
up to eight players can go at it with a nice array of 
tactics. Leave mines in a dark hallway, bathe a likely 
ambush spot with napalm, or send a phalanx of spi- 
der bombs marching around a corner in search of 
live targets. Conveyor belts and elevators are just 


January 1997 » PC GAMES 
129 


some of the features of the included level editor. 

Eradicator isn’t a complete success, and lacks 
some of the inspiration that can make this type of 
game (okay, Duke Nukem 3D) a classic. But there’s 
still a lot of stuff here you haven’t seen before. 


—Daniel Morris 


GAMEPLAY: B | 
GETTING STARTED: B- | 
GRAPHICS: B- | 
SOUND CHECK: C+ 


OVERALL 


MULTIPLAYER: B+ 


ERADICATOR 


A heady first-person shooter that’s not 


quite first-level. 


Accolade 

800-245-7744 
www.accolade.com 

DOS CD 

486DX/66 (Pentium rec.), DOS 
6.0, 8MB RAM, 2X CD-ROM 
drive 


PUBLISHER: 


PLATFORM: 
REQUIRES: 


ESTIMATED 


Street Price: $49.95 


re > 
at age 


TRAE ARDY OF 


Fishine 


en MK hh 
Vy spene cnt he Rien 


“epenage @03¢laven Pieyer Sethe Action. 
___ River Tens od. 


ired of catching bass? Ready for a challenging fishing sim? Welcome to the relaxing and challenging world of fly 

fishing on your PC. The Art of Fly Fishing Volume I recreates this skillful sport using live videotaped footage. 
Fish three of the United Kingdom’s finest trout and salmon rivers: the Blackwater, Spey and Test. With the sooth- 
ing sounds of nature and the intricacies of choosing the right equipment and flies, this fishing simulation puts you 
right in the water. 


~The Art of Fly Fishing is not just a fun fishing simulation; it also contains an extensive library of information to 
help you learn more about the fish, their habitat and their behavior. Choose your fishing spot based on conditions 

including time of day, season, temperature and water currents. Once you've chosen the right conditions, a variety of 

flies and rods will help you land the fish of your dreams, provided your casting skill is up to par. After you've prac- 


PHILIPS 


@1 996 Arc Development. Published 


ticed, invite up to 5 friends to enter into a fishing competition where the winner receives a cash prize and the by Gametek, Inc. Distributed by 
opportunity to upgrade his equipment. The Art of Fly Fishing; the only fly fishing simulation for your PC. Philips Media. All rights reserved 


To order, see your local retailer or call 1-800-340-7888 


a 


YOUDONTKNOW {| 
ACK volume 2 


ike all monstrously successful games, last year’s 
smash YOU DON’T KNOW JACK was bound 
to spawn a sequel or two. On the heels of YOU 
DON’T KNOW JACK Sports comes YDKJ vol- 
ume 2, Berkeley Systems’ newest round of hilarity. 
For those who’ve missed out, YDK] lets three 


Dr. Frankenstein created the Frankenstein 
Monster from spare parts of dead humans. Now 
he wants to create a “porcine” pet for him. Which 


eens ee set of parts should the good doctor get? 


hand at the most 
bizarre trivia ever. 


Volume 2 continues the tradition, 
adding a few minor enhancements such 
as picture questions and celebrity ap- 
pearances from the likes of Tim Allen 
and Erik Estrada. One major change is 
that the classic host has been replaced by 


players sit around the keyboard while a clever and —_ a Corey Feldman sound-alike—a big mistake. The 


GAMEPLAY: 
GETTING STARTED: 
GRAPHICS: 

SOUND CHECK: 


sarcastic host quizzes them on pop culture. More original host had presence and the ability to sound 


often than not, like he was coming up with clever joke after clever 


the questions joke off the top of his head. This guy sounds too 


This new 
JACK 1s a kick 


are rife with much like he’s reading the material, killing a lot of 


sexual innu- the genuinely funny lines he’s been given. MULTIPLAYER: 


in the pants 


endo, with cat- By tweaking where they shouldn’t have, 


a YDKJ was great, and here’s more. 
egories like 
Literature That Makes You Wet Yourself, The 


National Pastime, and Gettin’ Some. The original 


Berkeley’s lost some of the original game’s feel, 


making volume 2 an inferior game. On the other PususHer: Berkeley Systems 
800-344-5541 
www.berksys.com 

Win/Win 95/Mac CD 

Requires: 486/33, 6MB RAM, 
Win 3.1 or Win 95, Super VGA, 


2X CD-ROM drive 


hand, it’s still a lot better than any trivia game out 


took the approach that less is more: there was no there, and if you’ve exhausted YDK]’s questions, PLATFORM: 


REQUIRES: 


video of the host, no overwhelming graphics. It you'll definitely want to pick it up. If you haven't 


was all low-key, but very well done. The music, the tried either game, it should be your mission in life 


ESTIMATED 


wittiness of the questions, and especially the host 
q B ) STREET Price: $29.99 


to pick up the original JACK. Don’t wait. 


YOU DON’T KNOW JACK VOLUME 2 


made it The Game for parties. 


Trophy Bass 2 


any people who have never fished for bass 


—Shane Mooney 


Days like 


this are 
few and far 
between. 


1: Largemouth Bass 20 1b. 6 oz. 


TOTAL WEIGHT 
51 Ib. 9 oz. 


2, Large month Bass Va lh. 9 62 
s Largemouth Bass 99 ib. 4a 


4.1 argemmou th Bass 


the hot spots on these massive lakes during diffi- 


5. Largeniouth Hass 


assume those who do are all beer-swilling, cult weather conditions, and then there’s choosing 


4a Ib. 1 02. 


overweight rednecks from tiny towns where __ the right lure... 


dating your sister is not only tolerated, but Yet, a true sense of competition was missing. 
actively encouraged. Not anymore. Yes, Trophy Bass has gone multi- 


Not true. Professional bass fishing is a big-time _ player, with Internet play (for up to 100 play- 


sport, with big-time money and even fame to be ers—check it out on the ImagiNation Network’s N aries 
won. Don’t believe me? Just check out the intro to = CyberPark on AOL: www.inngames.com), two- - GRAPHICS: 
Trophy Bass 2, where professional fishermen lift player modem capability, and network support ef SOUND CHECK: OVERALL 
up their catches for hundreds of fans to go nuts for up to 15 players. Now zoom around 10 of a 
, over. Heck, America’s hottest bass havens and try to outfish . MULTIPLAYER: 
: : the fact that —-your friends. It’s not Duke, but it does add some 
Bite, baby i bite! Sierra is drama to your time on the lake. 5 aces napa Segue oe 
launching Other than the multiplayer options and new = 


Devetoper: Dynamix 


a sequel a year after the original says something. 
Obviously, fishermen such as myself are over- 
joyed to see such a title, particularly one that’s 
this polished. However, die-hard strategy gamers 
may also be pleasantly surprised by what they 
find here. The original Trophy Bass accurately 
simulated the behavior of bass during the passing 
seasons, as well as the overall feel of the fishing 


experience. Lots of strategy 1s involved in finding 


PuBusHER: Sierra On-Line 

800-757-7707 

WWw.sierra.com 

Win/Win 95 CD 

486DX/66, 8MB RAM, Win 3.1 
(Win 95 required for multiplayer), 
Super VGA, 2X CD-ROM drive 
List Price: $59.99 


lakes, there aren’t many changes from the 
original Trophy Bass. Snags have been added, 


PLATFORM: 
REQUIRES: 


but they’re not realistic, and you still retain the 
lure on your line when a fish breaks off. Some 
resource management features, like needing to 
earn money to buy better boats and fishing 

equipment, would have been decent additions. 


PLAY THE DEMO ON 
Maybe in the third game. 


PC GAMES.EXE CD-ROM 


—Steve Klett 


January 1997 » PC GAMES 
131 


three new high-impact tables that land you smack in the cen- 
ter of the action. You'll flip for the new 3-D graphics, new ball 
animations and a barrage of new sounds, not to mention good 
old-fashioned table nudging. Now the 


best pinball ever is bigger than ever: 
FULL TILT! 2 PINBALL. M\A XI S 


RATING PENDING 


Available for Windows 3.1/Windows 95. Coming soon for Power Macintosh. ©1996 Maxis, Inc. All rights reserved. Full Tilt! is a trademark and Maxis is a registered trademark of Maxis, Inc. All other 
trademarks are the properties of their respective owners. For product or ordering information, contact your local retailer or call 800-33-MAXIS. Visit the Maxis Web site at http://www.maxis.com. 


the front gate. 


Your first big decision is choosing one of the 
game’s 18 professions. Combat and magic skills 
are essential, so pick a career that gives some em- 
phasis to both. Nightblades (a mixture of mage 
and thief) and Battlemages (a mixture of mage and 
warrior) are the easiest roles to play—not that 
either is a piece of cake. 

If you’d rather “roll your own,” give yourself 
at least one primary or major skill that’s magical 
(preferably Thaumaturgy) and another that’s 


Wanna wander Tamriel as a wereboar? 
Roll the dice. 


weapons-based. Characters skilled in Thauma- 


turgy can purchase the Levitate spell for far less 
cash and use fewer spell points casting it. Levitate 
lets you move over (or down into) pits, go through 
holes above you, avoid foes, and on occasion, 
move directly to the object of a quest without 
working through 50 or 60 monsters. 

Of the eight character attributes, Agility is the 
most combat-useful. It figures into the number of 


geons, and character 
configurations, 
Daggerfall is a fantasy role-player’s dream. But all that com- 
plexity can make it a nightmare, too. We're here to help you 
over the hardest hurdles, with hints that will make you the 


toast of Tamriel, rather than a toasted body dropped off at 


cial 


attacks you get, how 
well you hit, and how 
adeptly you avoid be- 
ing hit. Sacrifice a few 
Personality and End- 
urance points at the 
start, and stick them 
in your hero’s Agility. Raising your Agility level 
should be a priority early on, whatever your pro- 
fession. Later you can work on Intelligence, 
Strength, Speed, and Willpower. 


If you think you’ve got 
enough experience to move 


up a level, click on your in- 


ventory screen. That will 
trigger your advancement. 
But first, save your game. 
Your character randomly ac- 
quires 4 to 6 attribute points 
each level, 
and who 
wants to 
settle for anything on the low 
end? Keep loading that saved 
game and the inventory screen 
until you hit the big 6. 

Your three primary and three 
major skills start at a higher 
level and advance more quickly 
than your other skills, so be sure 
to put at least one weapons skill 
in there. Add a less vital skill 
that you'll use often, like 


: January 1997 * PC GAMES ; 
133 


Action and exploration help you advance. 


Running. If you run through town all the time, 


this skill should constantly advance, helping you 
increase faster in levels. 

How do you gain experience in magic skills 
if you don’t need to use them? Simple: Cast pas- 
sive spells like Heal, Stamina, Chameleon, and 
Levitate right before you rest, whether you need 


them or not. 


Advancement in any of Daggerfall’s many guilds 
takes time. Each guild level requires a minimum 
Reputation of +10/level. You gain 5 Reputation 


points every time you succeed on a guild quest, 


Head into towns to find the guilds, a vital source of help. 


but lose a point with all fac- 


tions in the kingdom with each 
passing month (if you’re not 
keeping busy, no one’s hearing 
about you, so your reputation 
fades). So three successful 
quests per guild is typically the 
minimum necessary to advance. 
Your character also needs 
good skill ratings in two areas 


Stock up on goodies in the dungeons. 


that any particular guild teaches. Remember, if 


you can’t get enough training in a particular 
skill, you can always go to a dungeon, stock up 
on goodies, sell them in town, and pay to train 
at the guild. It takes time and money, but you’ve 
got both—until you set off on the central quests. 


Daggerfall’s main quests send 
you into some of the roughest 
dungeons this side of Chicago. 
But nobody’s telling you to 
start off with the baddest 
monsters around. Work up a 
bunch of levels first, taking on 
small quests from the guilds. 
Build up your reputation and 
develop some very good stats, 


armor, weaponry, and spells. 
Be wary, but don’t avoid 
dungeons: they’re an excellent 
source of revenue when 
you're not under a deadline. 
Just hang close to the en- 


trance, kill monsters 
wielding weapons and 
armor, and then drop 
. off the gear at the en- 
trance. 

The Mage, Fighter, 
and Temple guilds are 
your best sources of 
quests. You'll have to 
work yourself up 
through each guild’s 
ranks, but it pays off: 
you can make en- 
chanted weapons in the 
Fighter Guild, create your own spells or summon 
powerful demons in the Mage Guild, and pur- 
chase or make potions in some of the temples. 

Quests vary. Turning one down costs you 
nothing; accepting and not fulfilling it has a 
small cost. In general, avoid dungeon quests, 
since these are time-consuming and sometimes 
nearly impossible to solve. Stick with simple 
quests to locate somebody in a distant town, rid 


a residence of monsters, or best of all, protect a 


Fight multiple attackers one at a time. 


January 1997 * PC GAMES 


134 


meditating mage from 
The Dark Brotherhood 
for three hours. 

When defending a 
mage, hang out near the 
front door. Around the 
end of the first hour, 
three attackers will enter. 
Keep your weapon out, and be swift. Success is 
crowned by an enchanted object or a valuable gem. 


dni De Dic Hue Pee ENT : 2 Me assed 


Yeah, you can take this guy, but you'll 
want dwarven weaponry for the Undead. 


rT 


pattie Mints 


Avoid tackling the Undead until you’ve got dwar- 
ven weaponry or better: many of these creatures 
are resistant to weapons made from steel, silver, 
or iron. Wounds from the Undead also have a 
number of unpleasant side effects, including dis- 
ease, lycanthropy, and vampirism. 

Most creatures of a certain kind have identi- 
cal opening attacks. Rangers will shoot at you 
from a distance, so close with them at once. 
Battlemages will cast Invisibility, so strike quickly 
and furiously at the last place you saw them. 

If there are multiple enemies in 
one room, stand by the door so they 
can only attack you one-on-one. 
When things get hairy, retreat, find a 
quiet spot, close the door, and sleep 
until healed. 

You won’t lose items if you don’t 
instantly grab them off a corpse. Come 
back later if you’re bogged down. 

Eventually, you’ll want to buy a 
wagon to hold all your collected gear. 
These carts have to be parked at dun- 
geon entrances, but you can always 
return there periodically to pile up all 
the loot. 


* 


AF 


» 


> 


“4 Pilot your PANG. | 
-- Vector Craft} armed with up to ten 
= Jethal weapons, engines & shields 


(Advanced 


Develop your own killer 


. strategies using 7. Sophisticated 
"| preprogrammed flight maneuvers 


+. Pilot your way through day 

: and night time missions, laying 

~ waste.to- entire cities, blowing up — y 
«dams and a aistyoytg enemy convoys.” 


ee 


¢ CONTENT RATED BY fe 


; : BY. GAMERS. FOR GAMERS. i: 
1 86 Grenat in interactive Re Mi a reserved. SandWartiors and neray are # trademarks at Interplay Prodiytions A fi ee reserved, ney is the-solg publisher and distributor: Licensed from and ul neg by Gremfin Interactive: bid 


i 


- Can you-destroy. the sar Set Empire and capture the Sandships of the Gods before 
: Tis armies do? Or will ine be at stranded on yout wee planet? Soar through: _ 


é 


WWW.INTERPLAYCOM 


ee 


“desert tock donated and ease your ” 
: stealth fighter craft to the limit. 


abe 


he 


LANGUAGE 
Profanity 


To order, visit your retailer 
or call 1-800-234-3088. 


www.mindscapegames.com 


© 1996 Mindscape, Inc. All rights reserved. All copy- 
right, trademarks and registered trademarks are the 
property of their respective holders. Call 1-800-771- 
3772 for information on ESRB Game Ratings. 


From the Options (main) menu, 
type these codes: 


MRTRK: Makes all tracks 
available. 


TACAR: Bonus car. 
TBCAR: Bonus car. 
TCCAR: Bonus car. 
TDCAR: Bonus car. 


Time Commando 

Ise these passwords at the Password screen: 
Hard 
SOIOLGNK 
TFISVJMC 
XFYAMXIE 
ZOVASAIV 
BODSGWLW 
VEJHMQKO 
ZEYPCEHQ 
HMFDLGNN 


Normal 
QUSLVABL 
KAYAGEAF 
MZFSPQDD 
AVMJFGGU 
EVBSVTCV 
YLHHGXBO 
ALPYPJFO 
YBULVABN 


Roman Empire: 
Japanese Middle Age: 
European Middle Age: 
Conquistadors: 

Wild West: 

Modern Wars: 


Future: 


Beyond Time: 


Shattered Steel 


During gameplay, hit Enter, then 
type one of the following: 


GONZLES: Makes bot fast. 


NUMBER 7 


RAGNAROK: Blows player bot’s SINGER: 
tat att Rolling mine. 
SMITE: Destroys your target. CGO: Latge 
rocket eight- 
CAPONE: Spawns five gnats to pack. 
help you. 
aki ; GFY: Small rocket 18-pack 
HENCHMAN: Spawns a shiva t 
—— BCUA: Large rocket 18-pack. 
help you. 


DINGLEBERRY: Heavy laser. 
BUMSAUCE: Heavy rapid laser. 
NAPALMINTHEMORNING: Gives 
you a mine. 


KICKSOMEBUTT: Heavy 
plasma, two 64-packs of small 
rockets. 


TINKERBELL: Nova weapon. 
HARDCODE: 30mm gat. 


FNORD: 120 Howitzer. 
CLEESE: Screws up bot animation. 


BLIPPLE BLOOPS: Rapid laser. 


We're weary-eyed, carpal-tunnel game- 
boys, and we love ya. So here’s Resolution 
#106 for 1997: to keep you current with 
all the coolest, latest codes. This month, 
a mix of action, strategy, and driving 
sims. Storm the strongholds of man or 
woman with these deadly Gender Wars 
cheats. Roadhogs, tap those fingers to 
check out bonus cars and all of the tracks 
in the blistering Screamer 2. Stuck in 
Time Commando or Shattered Steel? 
Not anymore. You'll be crushing metal 
and leaping through the ages in, um, no 
time.What can we say? Enjoy! 


To use the cheats: 


(1) Start a normal game. 
BIGONES: 
70mm gat. 
~ STOOL 
MINE LAUNCHER 
PYROTEK: Gives you a 
mine. 
‘| LOCKANDLOAD: Gives 


' 
_ all weapons max ammo. 


IMOUTTAHERE: Wins 


(2) Go to the Options screen. 
(3) Select Save Game. 

(4) Then, in any slot, type: 
BUY A PLAYSTATION: 

God mode—invulnerability, 
infinite energy, weapons 
WORLD OF FISH: 


Lets you access any level (1-14) 


mission. (5) Hit Enter. 

RODRIGO: Spawns two light (6) From the Options screen, 
choppers to help. select Quit To Titles. 
textures. 


(8) Pick men or women. 


CHERNOBYL: Nuke. 


TELEPORT <1=-512><1=512>: 
Takes you to any position 
on map. 


(9) Follow the onscreen 
directions. 


SEE MURE UNLIFE 
http://www.pcgames.com 


137 


TO PLAY THIS GAME, 


YOU JUST GOTTA KNOW 
WHERE TO PUT ’ 


Want to play doctor? Here’s your chance to diagnose, treat and, hopefully, discharge 
a healthy, living patient. CD ROM Today calls Emergency Room “a fast-paced, realistic 


medical adventure.’ Be prepared to face over 400 possible cases— 
from hangnails to gunshot wounds. All brought to life by over 30 minutes 
of digital video, a Hollywood cast and 1,500 photo-realistic 3-D graphics. 


Lives are hanging in the balance, so rush to your local 
software dealer. Code Blue. Or visit www.pc.ibm.com/multimedia. 


IBM is a registered trademark of International Business Machines Corporation. ©1996 IBM Corp. Alll rights reserved. 


By David Gerding 


t’s the holiday season—the 

time of year when we think 

of others (how can we per- 
suade them to buy us gifts we 
really want?), of goodwill to- 
ward men (how good will those 
presents be?) and of replacing 
our PCs with the latest and 
greatest...which we think about 
all year, anyway, so there’s no 
sense in stopping just for the 
holidays, right? 

To get into the high-tech hol- 
iday spirit, we’ve rounded up all 
the top gear to build a pair of nearly perfect PCs. 
Yes, it’s hard work playing with the latest and 
greatest hardware for hours on end. We blasted 
each other in Duke deathmatches. We seared our 
eyeballs gazing at incredible 3D-accelerated 
graphics. We shattered our nerves experiencing 
muscle-CPU 
performance 
on games 
that the rest 
of you won't 
see until 
hee a ob 
hey, it’s the 
holidays, and 


we're willing 


SideWinder 
Gamepad 


to make those big sacrifices to bring this very 
special gift to you. Now, is that Christmas spirit, 
or what? 

Our first system is for the money-is-no-object 
crowd. We call it the PC of the Gods, a setup that’s 
truly greater than the sum of its amazing parts. 
This is what all loyal PC Games readers (and edi- 
tors) truly deserve. For those for whom money 
most certainly is an object, we offer the PC of the 
Gods Who Are Nearing Their VISA Limit, a sys- 
tem that is sure to thrill all but the most affluent of 


game aficionados. 


TECHNOBABBLE 


Visions of Pentiums 
Dance in Their Heads... 


Mag Innovision MXP17F 


The PC of the Gods 


The Core System 


Intel Pentium 200 with MMX (P55C) 
64MB EDO RAM 


4 PCI expansion slots 


qdqd<d< 


Universal Serial Bus (USB) support 

We chose a Micronics motherboard model MSSH1 
as the base for the system. Micronics has a great 
reputation, and this board delivers the latest in high- 
performance specs, including more PCI slots, which 
will come in handy in °97 when more cards—espe- 
cially sound cards—make the jump to PCI. The USB 
support on the machine takes a little imagination 
(and faith): While there aren’t many USB peripherals 


right now, we believe there will be in a couple of 


January 1997 *» PC GAMES 
139 


months, and with the Micronics, you'll be ready 
for them. The ability to chain your peripherals will 
be worth it. 

The processor, a 200 MHz MMX-enabled 
Pentium, means you'll be ready for all the MMX 
‘wares, game and otherwise, that appear in the 
happy new year. MMX 1s really going to acceler- 
ate all things multimedia on the PC once the pro- 
grammers have retooled their code for the new 
technology. Games will suddenly get bigger color 
palettes at higher resolutions. (Ever tire of the 
brown-gray color scheme in Quake?) Sure, the sys- 


tems won't be out until late January, and MMX- 


lomega 
Zip Drive 


enabled titles may take even longer. But we think 
the wait is worth it. 

Finally, a huge, heaping 64MB helping of fast 
EDO RAM prepares you for a world where 
Windows 95 memory-hog gaming is the norm. If 
you can find a system with the newer Synchronous 
DRAM, get it instead. Synchronous DRAM is even 
taster than EDO, although paying more than about 
a 10-percent premium over EDO memory proba- 
bly isn’t worth it. But this is the PC of the Gods! 


Just say “Charge it.” 


The Drives 
Western Digital 3.1GB 
Adaptec SCSI Controller 2940UW 
lomega Jaz 
lomega Zip 
Pioneer 12X CD-ROM 
The hard drive ts your basic Western Digital EIDE 


qd dd< 


drive, but huge! The whopping 3.2GB model is our fa- 
vorite. It’s a BIG drive. Western Digital’s products are 
fast, reliable, and deliver serious bang for the buck. 

When you can’t get bigger, go for faster. On the 
CD-ROM front, we’re speeding up to Pioneer’s 
12X CD-ROM drive. This thing spins so fast it has 
an anti-vibration mechanism to keep it from liter- 
ally hopping across the desktop! And DVD-ROM’s 
slow path to the market means the Pioneer will be 
worthwhile for some time to come. 

For some extra “portable storage,” Santa’s pop- 
ping for Iomega’s SCSI-based Zip and Jaz drives, 
which store 100MB and 1GB, respectively, on car- 
tridges you can put in your pocket. To make sure 
these units perform at peak efficiency, we pick 
Adaptec’s 2940UW SCSI adapter, which offers top- 
of-the-line Wide SCSI performance. 


The Display System 

Matrox Millennium 

MGA MediaXL-MPEG 

MGA Media TV 

Orchid Righteous 3D or Diamond Monster 3D 

Mag Innovision 17’ XP17F Monitor 
We think our display system reflects real genius. 
We start with the Matrox Millennium, still one of 
the best all-around Windows and DOS 2D acceler- 
ators. Then we add the MediaXL MPEG card, 
which endows the Matrox with hardware MPEG 
playback and video capture. We also slap on the 
MGA Media TV card, a TV tuner that'll let you 
watch TV on the desktop. (We’re tired of craning 


qqddd< 


our necks around to watch those Max Headroom 
reruns on the 19-incher across the room.) 

For 3D, we recommend either the Righteous 
3D or the Diamond Monster 3D. Which one to 
get? Since performance is similar on each board, 
base your selection on the software bundle you 
prefer. Both boards use the Voodoo 3D graphics 
chip, which delivers 3D graphics even better than 
those of Rendition-based boards. Plus, you get to 
keep your existing 2D card. 

For the monitor, we step up to a Mag Innovision 
MXP17E, a knockout 17-incher with a host of neat 
features. (Even we didn’t have the heart to hit Santa 
for a 21-inch monitor.) This unit made the cut for 
its quality, its support of hi-res (1600-by-1200) for 
playing super-hi-res games like Links LS, and its 
great price. An LCD walks you through customiz- 
ing settings so you can get the highest refresh rate at 


various resolutions, which is easier on the eyes. 


Also, this isn’t one of those multimedia-ready 
monitors with built-in speakers. The system of the 
gods must have separate speakers, so why get 


“built-ins” that you’re going to turn off? 
; gOlls 


Sound and Modem 
V = Creative Phone Blaster PnP 33.6 
VY = Yamaha DB50XG MIDI Adaptor 
Vs Altec Lansing ACSSS with Dolby 
Multimedia Surround 
Our unusual choice for a sound card isn’t a sound 
card at all, but a multifunction “telephony” card 
from Creative Labs. The Creative Phone Blaster 
PnP 33.6 incorporates onboard Sound Blaster 16 
hardware. But the Phone Blaster also includes full 
duplex speakerphone functionality, voice mail with 
caller ID, and the highest conventional modem 
speed available today—33.6Kbps. While Sound 
Blaster’s AWE32 is still technically the audio king 
of the hill, too few games take advantage of its 
proprietary positional audio features. We'd rather 
be able to do nifty Computer Phone Tricks. 

What about MIDI and wavetable? We've got 
you covered. We recommend the Yamaha 
DBSOXG daughtercard; it plugs into your Phone 
Blaster without taking up an extra slot in your sys- 
tem. This card outdoes the MIDI you'll get from a 
Sound Blaster AWE32, sporting 4MB of ROM 
samples, twice that of the AWE32. Yamaha has 
been pushing its MIDI XG “standard” as the 
replacement for General MIDI. They’re right—it’s 
much, much better. 

Finally, Altec Lansing’s Dolby Surround- 
enabled speakers use cleverly placed drivers to 
dunk you in audio as immersive as a three-speaker 
setup can get. The next step up from here is home 


theater, a big step even for gods. 


The Controllers 
Microsoft Intellipoint Mouse 
Thrustmaster F22 
Microsoft SideWinder Gamepad 
Thrustmaster T2 Steering Control 


qd<d< 


Face it: when it comes to playing games, the stick’s 
the thing. And the mouse...and the steering wheel. 
Every game genre has its own ideal input device. 
Our conclusion? Get ’em all. 

For the mouse, we specify the Microsoft 
Intellipoint. It may not be flashy, but it’s functional 
and very comfortable. A great stocking stuffer. 


Our pick for joystick is the new Thrustmaster 


January 1997 » PC GAMES 
140 


F22, the crown jewel of sticks. This controller 

has a feel unlike any other. It screams quality, it’s 
totally programmable, and it has enough buttons 
and flexibility to keep the most hardcore PC games 
fanatic satisfied. (We're taking a wait-and-see posi- 
tion on CH Products’ new force-feedback stick. We 
need to save something for ’97.) 

For plattorm games and shooters, nothing beats 
a gamepad. Microsoft has the winner with its new 
SideWinder Gamepad. Great feel, programmability 
under Windows 95, and the ability to daisy-chain 
up to four of the pads for multiplayer action make 
it our top choice. 

For hard-driving excitement, we want the 
Thrustmaster T2 steering control. This is the high- 
end unit that includes separate shift and accelera- 
tor/brake controls. It’s simply more compelling to 
steer a car in a driving game with a steering wheel. 
Go figure! Monster Truck Madness and IndyCar II 


come alive! 


THE GODLY SYSTEM 


CORE SYSTEM PRICE 
Intel Pentium 200 with MMX (P55C), [in ayzri! 
Micronics Motherboard (64MB EDO 
RAM, 4 PCI, USB, and all the bells 
and whistles) 

Adaptec SCSI Controller 2940UW 


DISPLAY SYSTEM 
Matrox Millennium 
MediaXL-MPEG 

TV Tuner 

Mag Innovision 17” 


CONTROLLERS 
Thrustmaster F22 

SideWinder Gamepad 
Thrustmaster T2 Steering Control 
Microsoft Intellipoint Mouse 


DRIVES 
Western Digital 3.1GB 
lomega Jaz 
lomega Zip 
Pioneer 12X CD-ROM 


SOUND & TELEPHONY 
Phone Blaster 33.3 PnP 
Yamaha DB50XG 

Altec Lansing ACS55 with 
Dolby Multimedia Surround 


THE GRAND TOTAL 
(AND WE MEAN GRAND!) 


An adventure game of supernatural beauty & haunting elegance for W 


Si 


Journey into the unknown. Unravel mysteries hidden within co 


HUE FOREST 


ENTERTAINMENT 


m 


SS add 


in '95™ 


pelling stories of heart-rending tragedy, mind-numbing obsession, and child-like innocence. 


SIMULATION 


CORPORATION, 


The Core System 


V = Intel Pentium 166 

VY 32MB EDO RAM 

While we'd rather not recommend anything 
less than an MMX-enabled Pentium, we 
live in the same world of annoying credit 
limits as the rest of you. The 166 with this 
much RAM is a good place to start. 
Besides, when it comes to MMX, Intel has 
hinted there will be MMX Overdrive chips 
available down the road, so if MMX be- 
comes an absolute must, you can make the 
upgrade then. 


The Drives 
V = Western Digital 2.5GB 
Vv s~Pioneer 10X CD-ROM 
Western Digital’s 2.5GB drive is a bit smaller than 
the 3.1GB drive 
in the PC of the 
Gods, and it’s 
easier on the 


F-16 * 
pocketbook. . foarte 
It offers the — Stick 


same great 
formance and 


those who need 
help with the 
installation. 

The Pioneer 
10X has been around a little longer than the 12X 
and is a good value if you can still find one on 
store shelves. (There should be other 10X drives in 
this price range.) Just how cool is the 10X? We can 
say with confidence that it’s more than twice as 
cool as 4X drives. 


The Display System 

Vv Any Rendition-based graphics cards 

(including Creative, Sierra, Intergraph, etc.) 
Vv —sPrinceton Ultra 17+ 
These Rendition boards are more than merely ex- 
cellent. They offer awesome 3D performance, top- 
notch VGA performance for DOS games, and solid 
Windows performance—all on cards you can buy 
for around $200. Also—and this is important for 


(you know the rest) 


PC Games readers—the Rendition is the 
only chip so far that supports Quake 
natively. Indeed, Quake fans may forego 
our “Perfect PC” recommendation of a 3Dfx- 
based board in favor of these Rendition boards 
just for the opportunity to toast hi-res Shamblers. 
For the monitor, we chose the Princeton Ultra 
17+, a solid 17-inch display that’s Plug and 
Play-compatible at a very affordable price. If 
you're an avid gamer, we can’t recommend gaming 


at less than 17 inches anymore. 


The Controllers 
VY = CHF-16 Combat Stick 
This solid stick is sure to meet the needs of most 
flight-sim fans while serving duty as a standard 
joystick. The great thing about it is that it’s well- 
built and fully programmable, for less money than 


comparable Thrustmaster gear. 


January 1997 * PC GAMES 
142 


Pioneer 10X 


The PC of the Gods Who Are Nearing... 


Sound 


Vs Creative Labs Sound Blaster 32 PnP 

The Sound Blaster 32 PnP is an excellent gift for 
the audio-inclined. It’s not Creative’s top-of-the- 
line AWE32, but many of the features on the 
AWE32 go unused by today’s games anyway, so 
why pay more? Wavetable synthesis—a require- 
ment for any serious gamer—is standard. 


Modem 
V_ US. Robotics Sportster 33.6 
The point here isn’t features; it’s getting you 
connected to the Net and other gamers head-to- 
head at the highest pos- 
sible speeds. U.S. 
Robotics remains a 


price-performance 


leader among modem- 


~~ es makers. Although 


many phone lines can’t 
provide 33.6Kbps rates 
reliably, we feel it’s important wv 


high end. Once you’re cont can 
get enough bandwidth. Best of all, the Sportster 
33.6 will be upgradeable to conform to U.S. 


Robotics’ recently announced X2 technology, 


which promises to allow Sportster modems to run 


at a wailing S6Kbps next year. 


THE DEMI-GODLY SYSTEM 


CORE SYSTEM PRICE 
Intel Pentium 166 $1,800 
with 32MB EDO RAM 


DISPLAY SYSTEM 
Rendition-based card 
(Creative, Intergraph, Sierra, etc.) 
Princeton Ultra 17+ 


About $200 


$600 


CONTROLLERS 

CH Products F-16 Combat Stick $95 
DRIVES 

Western Digital 2.56B $280 


Pioneer 10X CD-ROM 


SOUND & TELEPHONY 
Sound Blaster 32 PnP 
MODEM 

U.S. Robotics Sportster 33.6 


THE STILL-VERY- 
GRAND TOTAL 


$180 


$170 


$160 


< 


* 
* 
4% 
oP — 
Petit 
es a 
’ 
bal 
: 
i 
Raul * 


The Sku Is No 
/ Longer The Limil. 


Go where no gamer has gane before 
~ BEYOND Panzer Generat: Volume 4 in 
SSI's awajd-winning 5-Star Series” 
STAR GENERAL" is light-years 
ahead of its proud ancestor! 
Feel the power of an incredibly - 
enhanced Panzer GENERAL game engine. 
A Two-Level Combat System that accomnfodates 
space combat AND surface combat. Resource man- 
agement - conquer enemy planets and develop ~ 
them for your needs. See the beauty of over 

‘90 fully rendered 3D starships, 100+ ground 
units and multiple planet types. Command, 

: + 8 mulli-planetary force as you struggle to repel the 
advances of six alien races. Engage ina variety of:wars as 

any of 7 different races. And be prepared to put in some time! 
The scope of STAR GENERAL is as vast as space itself — with . 
well over l00 hours of game play. The sky is no longer the 
limit. So light up the heavens in 3 cosmic battle © 
forthe figh to be alled STAR GENERAL! 


*) 


MULTI-PLAYER 


CTA como ¢o-nom —-»-www.stargeneral.com. 
WINDOWS® 95 & DOS _ TO ORDER: Visit your retailer (EWES 
« op call 1-800-601-PLAY. [esis 


STAR GENERAL is a trademark of Strategic Simulations, Inc. , 
a Mindscape Company. ©1996 Strategic Simulations, Inc. 

All rights reserved. Windows is a trademark of Microsoft Corp. 
Developed by tank 


A MINDSCAPE® COMPANY | 


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WA WAIN 
i te Hh Mi 


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AN He 


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All... 


About.....Latency vo... 


irst, get this straight: The Internet simply wasn’t 

designed to let you play against 15 other people 

in a Quake deathmatch. It was designed to 
keep bits (information bits, that is) moving from 
point A to point B and back in spite of network in- 
consistencies—inconsistencies like, say, a 50-mega- 
ton nuclear warhead inconveniently removing the 
Midwest. Before the Internet was the Internet, it 
was the Arpanet, created by and for the military to 
withstand nuclear war. 

Every packet of information moving across the 
Internet carries with it information about which 
machine it came from and to which machine it’s 
headed. That way, when the big bombs started go- 
ing off, and whole parts of the network went per- 


manently offline, the information being sent by the 


1/2: 15/200 §: 7 
ig? 0750 6: & 
0/200 7: 3750 0: 0799 


unfortunate survivors would bounce around until 
it arrived at the intended destination. 
Unfortunately, the very flexibility that makes 
the Internet terrific in the event of nuclear holo- 
caust means that your precious game data mean- 
ders its way from point A to point B. The biggest 
problem facing online gamers is latency—the time 
it takes information created on one computer to be 
sent to another computer, and a response sent back 
to the first computer. Because there’s no “fixed 
path” for data to travel on the Internet, there’s no 
way to predict from one moment to the next just 
how bad latency will be. While latency is usually 
measured in milliseconds (thousandths of a sec- 
ond), this lag sometimes exceeds a second, which 
slows things down so much that games are un- 


playable or quit altogether. 


The first thing to understand is that you can’t "fix' 
latency completely. Electrons carrying bits move 
through wires at the speed of light, which is fixed 
at 186,000 miles per second. Things only move 
faster on Star Trek. This means that in a perfect 
point-to-point communication system, with Earth 
about 25,000 miles round, the very best latency 


one could achieve with a competitor on the oppo- 


ow could I miss? 


¢ 


ory 


WEAPONS, 
750 8: 0/93 
450 9: 


site side of the planet would be about 13 millisec- 
onds (ms), or about 75 “conversations” per 
second. The thing to remember is that because of 
the speed of light, nobody can give you “latency- 
free” gaming. Sadly, the reality of latency is far 
worse than this ideal. 

Latency is the sum of many parts. For example, 
consider TEN’s average of 225ms latency. 
According to TEN’s chief technology officer, Dave 
King, most of the latency happens not in the net- 
work, but in the modem. Remember, it takes time 
for the modem to take the bits your computer 
sends it and translate those bits into audio signals 
that are sent over the phone network. In fact, that 
translation process accounts for more than half of 
the latency in TEN’s 225ms average. If games 


could work with the paltry amount of bandwidth 


145 


available at 2400 baud, they would actually 
achieve better latency figures because less time 
would be spent in the modem! In a game like 
Duke, the packets of information are a mere 20 
bytes, and clever game designers might go this 
route in the near term. 

The remaining time in the latency pool is 80ms 
of the bits traveling the network there and back, 
plus another 10ms on both the sending and receiv- 


ing machines—not bad figures by any standard. 


y tei caPonse: 
> 387200 5: 1450 8: 0793 
3: O/S0 6: 6/750 9: 0710) 

07268 J: 0750 G: 9733 


If you want the shortest latencies, play head to 
head via a “null modem” against a friend on a 
computer sitting next to yours, or via a modem 
connection with someone who lives next door. 
Better yet, play on a network in your office with 
people in your office. Why? Remember, modems 
increase latency and distance increases latency. 
TEN, for example, plans to have a regional 
business model eventually to try to achieve 
latencies of around 150 to 160 versus the current 
200+ figure. It’s all a matter of lessening distance. 
If your goal is to play with multiple people and 
you are using a modem, your lowest- 
latency solution is going to be a regional 
dial-in server architecture like that implemented by 
DWANGO. DWANGO avoids the Internet 


SMERPO! 
157200 §: vay @: 


altogether—negating the 
vagaries of the Net 
described above—and 
places game servers in major cities into which you 
can dial and compete against people also logged 
onto that server. This setup has both distance and 
network architecture working in its favor. 
The bits travel less distance because 
all the players are geographically 
proximate, and the network 

pipes are dedicated to one 
thing—getting your bits to the 
other players as fast as possible. 

If you want the scope of games 
and players currently available only 
on the major national networks like 
TEN, Mplayer, and Engage, you’ve got 


two choices. Most of these networks 


have preferred Internet service providers (ISP) that 
have promised to give game players’ data special treat- 
ment, so that some of the Internet latency problems 
are avoided. Some of these networks also make direct- 
dial numbers available, which avoids the Internet, but 
you'll pay a modest premium to use them. 

When choosing an ISP with an eye for multi- 
player gamers, your best bet is a major national 
provider. The national providers are usually fewer 
"hops" away from the major backbones of the Net, 
which means your bits move more directly. Ask 
your service provider how many "hops" they are 
away from the following major Internet pipes: MAE 
East, MAE West, NY NAP, SF NAP, or Chicago 
NAP. If they’re more than two hops away, you'll 
probably want to look elsewhere. 

Remember, in a multiplayer game, the “world” 1s 
usually only as fast as the weakest link. Fast proces- 
sors and a fast, high-quality modem will not only 
improve your experience, but everyone else’s as well. 
Some networks group players based on latency, so if 
your hardware is fast, you’ll be paired up with oth- 
ers who have fast hardware—yet another incentive 


to upgrade. 


: 154200 §: 1/50 8: ¢ 
i ES 3: : Bone i 


What does the future hold? In the short term, mo- 
dem-makers paying attention to the games market 
might create a new generation of faster “latency- 
reducing” modems, though such technology will 
probably be eclipsed by newer all-digital technolo- 
gies that avoid the translation-latency introduced 
by modems. 

Even new technologies such as U.S. Robotics’ 
recently announced X2 range of modems, sporting 
speeds up to 56K, are not going to significantly re- 
duce the effects of latency, as the bandwidth avail- 
able for data remains the same. Incorporating 
Digital Signal Processors (DSP) into modems, which 
convert the signals far faster, would be a definite 
starting place. 

Other options available today, such as ISDN 
cards, add less than half the amount of milliseconds 
to the latency total than do existing modems. Down 
the road, cable modems will reportedly introduce a 
mere 6ms of latency into the equation. Better, but 
not perfect. As more than one multiplayer-game 
designer has been heard grumbling, “The speed of 


light sucks.” 


146 


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reative’s 3D Blaster card (reviewed in the 
November issue, page 174) was the first of a 
flurry of 3D graphics cards to sport Rendi- 
tion’s Verité V1000 chip set. It’s quickly been 
joined on the shelves by Intergraph’s Reactor 3D )( 
and Sierra’s Screamin’ 3D. Because each card is es- 
sentially the same in hardware compatibility, pur- 
chasing decisions are based heavily on the bundled 


software. Here’s the deal on the options: 


OVERALL: A 


Despite having a background in the hardware mar- 
ket from the Aztech sound card days, Sierra’s entry 
into this fray was still a surprise. But with a 
healthy line-up of its own games to support its 
hardware, the company’s decision makes sense. 
Installation was a breeze—Windows 95 plug- 
and-play actually worked—and the drivers were 


upgraded without fuss. A strong bonus for Sierra is 


With virtually identical hardware, these drivers 
help to enhance the card’s performance in 2D— 
an area found wanting in most 3D accelerators. 


(Sierra; 800-757-7707; www.sierra.com; $199) 


OVERALL: A- 


Intergraph’s Reactor boasted the same simple 


D Options 


the use of Canopus Software’s optimized drivers. 


drivers, the Reactor showed no significant boost 
to performance in DOS. With the prevalence 
of Windows 95 games, this shouldn’t be a 
major problem. 

New drivers are being made available for free 
download trom Intergraph’s Web site when avail- 
able. Backed by excellent company support and 
customer service, Intergraph has a strong position 
in this crowded market. (Intergraph; 800-763- 
()242; www.ingr.com/ics/reactor; $149 until Dec. 


31, $199 list price) 


installation and setup as the Screamin’ 3D. 


Without the enhancement of the Canopus 


Gaming Hardware Hall of Fame 


CATEGORY 

PC 

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CD-ROM drive 
Sound card — 
Speakers 


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Toshiba TXM3501E1 


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Modem Supra 28.8 


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CH Products; 619-598-2518; $69.95 


Microsoft; 206-882-8080; $39 


Supra; 800-727-8772; $219 internal, $299 
external 


Sierra; 800-757-7707; $199 


NEC; 800-632-4636; $899 


Illustration by Steven W. Fleury 


TECHWOBABBLE 


A Cold Day in Hell 
My computer keeps locking up! Every time I 
start it, it freezes, so I can’t get into Windows. 
It only works after about two hours, and then does 
the same thing when I turn it off and back on. 
David Keener 
Cypress, CA 


If I could troubleshoot this kind of 
problem with the information you've 


given me, I'd quit this job and make my for- 
tune on the Psychic Friends Network. That 
said, I’ll hazard a guess. When a system 


locks up before even getting started, the 
problem is usually one involving mem- 
ory used by one of the devices attached 
to the computer. It’s usually the graph- | 
ics adaptor, but it might also be the hard 
drive or some other device. 

It’s rare that such problems are sporadic, but 
I’ve seen it, and the culprit is generally an interrupt, 
or IRQ. So how to fix the problem? The more cer- 
tain way is to write down all the settings of all your 
devices—what memory addresses, IROs, and DMA 
settings they’re using—and then make certain that 
none of them are in conflict. Also, if your system ts 
using expanded memory, use the emmexclude com- 
mand in your config.sys file to exclude the memory 
range used by your video card from being used for 
expanded memory. (The syntax for this command 
can be found in your DOS manual, and the mem- 
~ ory range you'll want to exclude is AQ00-EFFE) 

Alternatively, if you're in a trial-and-error 
mood, you can turn to a utility such as Norton 
Utilities, Microsoft’s MSD or, within Windows 95, 
the Device Manager to find open memory ad- 
dresses and interrupts. Then change the settings of 
your devices one by one to match open settings. 

Finally, your best shot ts to find a techie friend 
to take a hands-on look at your configuration. 


Boot Disks? Why? 

Why do so many of my games require 

boot disks to run even though I meet or 
surpass the minimum requirements? They say I 
need to free up more conventional memory. 
Could you explain what is so important about the 
640K of conventional memory when I| have an 
additional 8MB of RAM? 
A. Rossi 


Montreal, Canada 


January 1997 * PC GAMES 


First, a little background. When Intel de- 

signed the first generation of PC micro- 
processors—the 8088 and 8086 chips—they were 
built to address 1MB (1024K) of RAM, which 
seemed like a lot of memory at the time. Of that 
1MB, DOS reserved 384K of high memory for 
system usage, which left 640K of conventional 
memory for your applications, including RAM- 
resident drivers and programs. 

As programs grew larger, however, that 640K 
limitation soon became too confining, and specifi- 
cations were developed for addressing additional 
extended or expanded memory. Applications and 
drivers written to take advantage of that extended 
memory could at least partially evade the 640K 
limit, though they still required at least a portion 
of the 640K of conventional memory. 

Unfortunately, many DOS-based games still 
require a relatively large amount of free conven- 
tional memory—as much as 512K or more. 
That’s hard to come by if you've loaded network 
drivers, CD-ROM drivers, mouse drivers, and a 
bunch of other things that require at least some 
conventional memory. (If you want to take a 
look at what your system is currently loading 
into memory, go to the DOS prompt and type 
MEM /C /P.) 

In any event, the boot disks are there so that 
you can boot your computer with only those dri- 
vers and configuration settings required to run 
the game. 


150 


Start-up woes, boot disks 
and memory, and how to 


speed up an upgrade. 
By Patrick Marshall 


Too Slow for Doom 

a I have a little problem with my computer: it’s 

too flippin’ slow! My dad says we upgraded it 
from a 486/66 to a Pentium 75, but I doubt it consider- 
ing that even Doom II runs slowly. Is there any way 
I can check what I have in my system? Can memory 
cause it to run slowly? I have 12MB of RAM. 
Chris Lewin 
Saratoga, CA 


‘. you trust? Well, for starters, don’t 


sj believe the MSD utility that comes with 
| Microsoft Windows. It can tell you a 


If you don’t trust your dad, who can 


lot about your system, including the 
x amount of RAM and the status 
7 of ports, but it has an irritat- 
ing tendency to report 
Pentium chips as 486 proces- 
sors. Fortunately, there are a num- 
ber of utilities on the market that are more 
reliable in reporting processor types and speeds. 
The best-known is Symantec’s Norton Utilities. 
The program lists for $179, and includes a collec- 
tion of diagnostic tools as well as data recovery 
and other utilities. You can reach Symantec at 
800-441-7234. 

Also, if you have the Windows 95 Systems 
utility (accessed through the Control Panel), it 
will tell you what kind of processor you’re run- 
ning, though not its speed. 

But don’t look just to the processor. Moving 
from a 486/66 to a Pentium 75 is not by itself 
going to improve performance much for many 
operations. You'll get more improvement by tak- 
ing your RAM up to 16MB and getting a good 
graphics accelerator with fast video RAM. 

The slope is, as the saying goes, slippery. As 
you upgrade one part of your system, another 
part becomes the bottleneck holding back faster 
performance. You can end up spending more than 
if you had simply bought a new computer. 


Fax, mail, or e-mail your queries to the $.0.S. staff at: 
PC Games 
951 Mariner's Island Blvd., Suite 700 


San Mateo, CA 94404 
Fax: 415-349-7482 
Internet: sos@pcgames.com 


a) 


CIEL A 


LN eH 


{VU AANHVATAHAI 


‘missiles. 

Motion tracker. 
Methods of Destruction: 
NO LIMITS® 


Ground Combat. Rampage 
by Jeep. 

Aerial assault. 

Modes of Combat: 

NO LIMITS® 


Revolutionary 

XnGine™ 

True 3D system 
° of fre 
. 


Control Sys ; 


] 
i 


er il 


" 
| 
| | 
| 
RATING PENDING J 
| POWERED BY 
~~ \ 4 a . R } 
CONTENT RATED BY re | Ph a a t = 
ESRB ae > 


PAGE 


20-21 
17 
98-99 
114-115 
117 

4g 

2-3 
32-33 
44 

82 


18 


147 
80 

14 
104 
96 
130 
141 
118-119 
4-5 
12-73 
02-93 
C2-P1 
86-87 
127 
23 
148 
28 


138 

40 

100 
79,81,83 
63 


Advertiser index 


ADVERTISER 


300 (Killing Time) 
300 (Meridian 59) 

7th Level (Dominion) 
7th Level (G-Nome) 
Activision (A-10 Cuba!) 
Activision (Blast) 
Activision (Dark Reign) 
Activision (HyperBlade) 
Activision (I-76) 

Activision (Mech 2: Mercenaries) 
Apple 

Arcadium 

Art Institute of Pittsburgh 

Artek 

AT 

Bethesda 

Bethesda (SkyNET) 

CO-ROM Access 

CH Products 

Columbia House 

EarthLink 

Entertainment Inc. 

GameTek (Alian Incident) 
Gamelek (F-14) 

Graphic Sims 

GT Interactive (AMOK) 

GT Interactive (Clinical Guide) 
GT Interactive (Duke Nukem) 
GT Interactive (id Anthology) 
GT Interactive (Quake) 

GT Interactive (Scorcher) 

GT Interactive (NBA) 

GTE 

GTE 

GTE (NCAA) 

GTE (Timelapse) 

GTE (Titanic) 

IBM 

Inscape (Drowned God) 
Intergraph 

Interplay 

Interplay (Fallout) 


C6 
90-91 
93 
106 
4] 
109 
106-107 
66-67 
36 
122 
144 
105 


ADVERTISER 


Interplay (M.A.X.) 

nterplay (Pinball) 

nterplay (Realms of the Haunting) 
Interplay (Reload) 

Interplay (Sand Warriors) 
Interplay (Shattered Steel) 
L&L Technologies 

Live Entertainment 

Maxis (Full Tilt) 

Maxis (Sim2000) 

Maxis (SimCopter) 

Maxis (SimGolf) 
Megamedia 

Microforum (Huygen’s) 
Microforum (Soul Trap) 
Microsoft 

Microsoft 

Microsoft (Bigger |s Better) 
Microsoft (SideWinder gamepad) 
Microsoft (Deadly Tide) 
Mindscape 

Mpath 

New World Computing 

New World Computing 
(Heroes of Might and Magic) 
Nova Logic 

Panasonic 

Playmates (MDK) 
Psygnosis 

Psygnosis 

R&G Games 

Readysoft 

Segasoft 

Segasoft (Obsidian) 
Segasoft (Rocket Jockey) 
SS! (War Wind) 

§S! (Modern Battles) 

§$1 (Star Control 3) 
Thunder Seat 


194,155,159 United CD-ROM 


Co 


V Communications 


This index is provided as an additional service. 
The publisher does not assume liability for errors or omissions due to last-minute changes. 


January 1997 * PC GAMES 


152 


Advertising 
Sales Offices 


Julie Knapp, 
National Advertising Manager 


951 Mariner’s Island Blvd., Suite 700 
San Mateo, CA 94404 

Tel: (415) 286-2502 

Fax: (415) 349-8532 


Arlette Goldbach, 
Advertising Coordinator 
Tel: (415) 286-2513 


Northwest United States 
Debbie Burnett, Regional Manager 
Tel: (415) 286-2568 
Fax: (415) 349-8532 


Southwest United States 


Julie Knapp, 

National Advertising Manager 
Tel: (415) 286-2502 

Fax: (415) 349-8532 


Eastern United States 


John McMahon, 
Regional Manager 
Continental Plaza Three 
Tel: (201) 489-6555 
Fax: (201) 489-6277 


PC Games Marketplace 


Debbie Burnett 
Regional Manger 
Tel: (415) 286-2586 
Fax: (415) 349-8532 


List Rentals 


Marcia Newlin 
Tel: (415) 286-2509 


Reprints 


Anthony Garcia. 
Tel: (415) 349-4300 


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Real-Time vs. 
Turn-Based 


RO pwiawore Strategy 


wo of PC Games’ fiercest strategy bufts 

go toe-to-toe to resolve the burning ques- 

tion in strategy gaming today: Is turn- 
based warfare going the way of the dinosaurs? 
Should it be consigned to the scrap heap of his- 
tory, like some mothballed PT boat? Or is there 
still some ammo left in the classic turn-based 
computer wargame? 

Reviews editor Rob Smith is a champion of 
the real-time revolution, as shown in his 
November feature on upcoming real-time strat- 
egy games. For him, it’s only a war if you can 
hear the bullets whistling. 

Assistant editor Daniel Morris is a 
frequent victim of multiplayer humiliation 
over the office LAN, but he can win 
Gettysburg for the South or capture Moscow 
for the Nazis if he’s got a few turns with 
which to do it. 

The firing commences, with Rob’s rantings in 


bold type and Dan’s in the classy italics... 
ical 


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Smith here. A natural born killer if ever 
there was one. 

Okay, tough guy. What's the big deal about real-time 

strategy? 

Putting yourself in the position of officers, NCOs, and infantry on 
the ground, feeling the anticipation of a battle, witnessing first- 
hand the successes or failures of your decisions-that’s what real- 
time strategy is about. It’s something that turn-based play simply 
can’t re-create. 

The main adrenaline rush in real-time gaming is in scrambling all over 
hell with your mouse trying to plug all the leaking holes in your 
troops’ Al. When you've got the luxury of a turn to direct your forces, 
you can accurately re-create the individual, personal dynamics of com- 
bat without having to worry about the fact that your eyes and mouse 
can only be in one place at one time. 

But that’s the excitement of battle! While I’m not saying that turn- 
based games are necessarily dull, you always play an isolated role 
in the events. You’re just some gin-swilling general sending troops 
over the top without any thought or vision of the slaughter ahead. 
A frustration anxiety attack because you can’t possibly direct the ac- 
tions of all your troops is NOT the same as “the excitement of bat- 
tle.” In real-time strategy games, victory goes to the faster guy. There’s 
just no other way to put it. You can make all kinds of boneheaded 
decisions and still prevail just because you’re nimble with the mouse. 
It’s called nerve, speed, and the ability to think and react on the fly. 


January 1997 


True, speed is important, moving the 
mouse across the battlefield to get units 
mobilized. But behind the speed is the 
requirement for the same tactical 
awareness. A bad decision will still be a 
bad decision if things don’t work out, 
whether you take 10 seconds or 30 min- 
utes to decide. Real-time is also more 
encompassing in scope of responsibil- 
ity. In turn-based games spread over 
wide-scale areas, you play as the gen- 
eral-and just the general. Real-time lets 
you be the general, the majors, the 
sergeants, and the grunts, all at the 
same time. The requirements on the 
part of the player are very different- 
speed and quick-wittedness are vital, 
but there’s no loss of strategic planning. 
That's just not true. Games like Jagged 
Alliance or X-COM gave us brilliant simu- 
lations of tactical, squad-level combat. 
They’re much more enjoyable than their 
real-time counterparts because you still 
control the actions and reactions of indi- 
viduals, but you get to give each soldier his 
own realistically separate time to operate smartly and soundly. Gamers 
understand that turn-based action is a piece-by-piece re-creation of a 
real-time event, broken apart into controllable units. Ironically, turn- 
based tactical combat 1s a far more realistic and responsive simulation 
of real-time military engagements than true real-time games are. 

| get the last word. Real-time offers far more in terms of action, 
excitement, and-most importantly-involvement in missions and 
campaigns than the turn-based model could ever allow. It can’t be 
beat. 

Whatever. As long as the world knows that you wouldn't dare sit 
across the other end of a modem connection from me with an SSI 
game between us. 

I said | get the last word. 

Fine. 


hy a 
3 
ee oe 


Rob Smith’s favorite strategy games include Command & Conquer, 
Warcraft II, and Syndicate Wars. He prides himself on his nerve, speed, and 
articulate trash talk during network games. 

Daniel Morris’ favorite strategy games include Civilization II, Allied 
General, and X-COM: UFO Defense. He went easy on Rob because Rob is 
technically his boss, and could issue a real-time command to have him sent 


back to the mailroom he came from. 


PC GAMES 


160 


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have your PC ready to add OSes in less than 5 min- 
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As you install new OSes, System 
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* When ordered before noon PST. No Saturday delivery. Standard shipping outside US. CA res. add $7.25 sales tax. Offer subject to change without notice. 
All logos and product names are trademarks or registered trademarks of their respective companies. VISA/MC/Amex ©1996 


ie ea ss gh ac 
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$ 


ie a 7) Ray) é an 
7 nttp: / /www.p 3 : 
meractive Entertainment inc. All rights reseWed | 


Crostae by Shiny Entoriaintant Inc. 6 1996 Shiny Erendniron! inc. MDK is a abe A Shi iny Entertaiamea 
is a registered tragernark of Playmates | 
: <_< " 


Artwork and gesign © i Playmates Interactive Entenainment Inc. PIET